Second whilst this IS for a fictional setting i'm working on i'm not going to stray into fanfiction territory. It's purely engineering but it explains partly why certain existing tools for the job on the web don't quite cut the mustard.
Third, the other reason the online tools don't quite work is that most of them just aren't accurate at larger scales and throw up all kinds of warnings about that.
So what am i trying to do and what is my problem?
Okay the basics is i'm trying to math out the performance of a variation on the basic Trebuchet. The main difference being the counterweight acts through chains on a continuous radius cam. Which means torque over the whole action equals the peak torque of a standard design trebuchet. It's also the easiest way to set up an excel spreadsheet to solve it
The methodology is clear. If you know the system rotational inertia and the system torque and the system actuation arc in radians you can use fairly basic mechanical engineering formulas to determine the final rotational velocity of the system. Specifically, (assuming initial velocity is zero and can so be dispensed with in the equations), the final velocity in radians per second is equal to the the square root of; (twice the rotational acceleration multiplied by the rotational distance covered, units of rad's per second and rads respectively).
Otherwise expressed as: w2 = 2aq.
With the full form being w2 = wo2 + 2aq
But as noted if zero wo2 can be ignored.
If you know rotational velocity at the moment of stone release and the radius of the stone from the axis or rotation you can determine it's linear velocity and thus it's release velocity and energy.
Currently i'm fudging slings and including separate sling and no sling values in the spreadsheet while i work on calculating slings properly, but that's something i'll ask for help on if i get stuck.
This brings me onto my problem. The problem i'm running into with the spreadsheet is that for very small designs it's producing output energy's greater than the input energy. That's clearly wrong

Now I'm confident that I'm handling Acceleration, torque, moment of inertia of the arm and stone, and the distance value of the rotation correctly.
Acceleration is T/I where T is torque and I is moment of inertia.
Moment of inertia is r^2*M where r is the average radius.
Torque is r*f, where r is radius and f is force, (or r*9.81*m where r is radius, 9.81 is gravity, and m is the counterweight mass)
And rotational distance is (Degrees/360)*2*pie
Where i suspect the issue is and want the help is in accounting for the system inertia component of the counterweight. I've so far treated it as a rotating mass affixed to the cam as that seemed like the closest i could think of as to how it might work. The problem is this is one type of problem i was never taught how to solve and all Google searches turned up no answers. The result is that presumable the overall system inertia is on the severely low side.
I'm hoping someone can at least confirm the cause if not provide me with the appropriate formulae.
If anyone wants the spreadsheet to check my sums with feel free to ask.