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Light bulb Captured Solly fleet

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Re: Light bulb Captured Solly fleet
Post by namelessfly   » Sun Apr 27, 2014 9:32 am

namelessfly

The GA has plenty of crew for SLN SDs sitting in POW camps.

crewdude48 wrote:As per RFC it is impossible to send a ship through a wormhole without at least a skeleton crew.

Rakhmamort wrote:I thought of another use for them obsolete ships. Use them as cannon fodder during wormhole assaults.

Send them in with some programming to start shooting up forts in the other end of he wormholes to use up the defenders' ammo.

I know, if you do it you might just be warning them about your intentions. If you are really nasty, send a couple of them everyday, keep them on battle alert 24/7, tire them out and then when they are taking things easy or they are exhausted, send in your real battle fleet.

But if you really have no plans to invade, at least they now have the problem of what o do with all the wreckage floating around their wormhole termini.
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Re: Light bulb Captured Solly fleet
Post by Rakhmamort   » Sun Apr 27, 2014 9:44 am

Rakhmamort
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Weird Harold wrote:I['m not sure where you get the "hour or three" figure. I'm pretty sure that a contra-grav shuttle -- with minimal traffic control restrictions as an ambulance would have -- can reach an orbiting ship in 40 minutes from anywhere on the planet.

Whatever the time is, it is faster than a conventional ambulance to an equivalent trauma center for anything outside of the immediate vicinity -- ie any place where helicopter med-evac would be appropriate.

I'd have to research specific numbers, but I don't think there are many r/w trauma centers with "a couple hundred beds." What Nuncio or Dresden might have in the way of trauma centers or medical schools, but they are both noted as needing "modern health care."


lol! a neobarb planet with no medical facilities but unlimited space capable transport for people needing medical care...

have you really thought this through? a trauma center is best placed on the ground. even the RMN's medical facility is on the ground. why do you insist on putting a medical facility that you'd need specialized transport to get to?
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Re: Light bulb Captured Solly fleet
Post by Rakhmamort   » Sun Apr 27, 2014 10:20 am

Rakhmamort
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crewdude48 wrote:As per RFC it is impossible to send a ship through a wormhole without at least a skeleton crew.


yes you can send one through, you just can't make it come back. if shannon can make squadrons explode you can trigger a ship's sails remotely... programming the sails to become wedges again on the other side might be problematical but it can be done through proper programming... adding weapons fire to the computer's tasks after getting it's wedges up is a trivial problem... you aren't exactly trying to destroy anything, you are just going to fire off missiles and grasers at anything your sensors can detect.
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Re: Light bulb Captured Solly fleet
Post by Weird Harold   » Sun Apr 27, 2014 10:39 am

Weird Harold
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The E wrote:
On the other hand, starting to provide some of the promised assistance while struggling with rebuilding after the Yawata Strike has a lot of appeal.

Just one captured SLN SD can provide Solarian standard medical facilities, computer-guided career advancement courses for several hundred if not thousands of SLN career paths, Machine shops which can turn out most anything a modern society needs -- including more machine shops.


Your supposition that each SD is a complete industrial facility in a can is very likely wrong. These ships are not equipped to bootstrap a planetary economy, ...


I'm extrapolating from what I know about present day US Navy ships and 21 years of dealing with military career advancement courses. The SDs in particular and SLN ships in total aren't equipped with the intent of bootstrapping a planetary economy. That doesn't necessarily mean that they aren't capable of doing so.

There is an old adage that applies, in part: "If you've got a machine tools, you can build machine tools." If you've got five to ten advanced machine shops, you can not only build more modern machine shops you can train machinists to use them.

The E wrote:And the average freighter can carry all of that, and several million tons of cargo on top, all in a format more readily usable by a planet.

...

Or you cut out the middleman, buy stuff from Haven or the Andermani Empire, and ship it normally.


Who is going to pay for all of the equipment and shipping?

Manticore is investing virtually every dollar it can get it's hands on rebuilding the Manticoran infrastructure and re-creating its industrial base and missile production lines.

The E wrote:That way, you don't have to reactivate a bunch of SDs, you get a lot of investments flowing back and forth between GA members, and you can put a few of those Freighters that Laocoon stranded to good use.


I doubt that there is much reactivation required; The captured ships are likely manned by a harbor watch to keep them habitable until they can be scavenged before being turned over to the breakers.

The E wrote:
Why not make use of everything where you know it already works? Why not use what is available until more conventional resources are available or even assist in providing those conventional resources.


Why not indeed? Why not use resources that are easily available and usable? Why go through all the trouble involved in trying to make Superdreadnoughts into something they aren't meant to be (or likely to be usable for), when the tools you actually need can be obtained through normal channels easily?


Money! The SEM has massive expenditures it can't put off; It can put off the promised aid to bring the Talbot Quadrant until after it survives a war with the SLN.

Only one problem, the SEM also needs trained people and the Talbot Quadrant has a lot of warm bodies if training can be supplied.

The E wrote:Let me recap: You want to
a) Use the medical facilities onboard these SDs to supplement local facilities.
b) Use the computer systems and training equipment on these SDs to supplement local schools
c) Use the onboard repair facilities to supplement local manufacturing capabilities.
d) Use the SLN POWs as crew for these ships with minimal supervision.


Except for Item D, a fairly accurate summation. I do propose using SLN POWs as harbor watch and/or trainers, but I said nothing about "minimal supervision."

I do think that enlisted POWs in almost all rates can be paroled and trusted; some may even immigrate. I wouldn't be nearly as trusting of officers except for medical staff. Especially in the early stages, a substantial security presence would be prudent.

The E wrote:This scheme, to me, is a desperation measure applied to a situation that just isn't desperate. By comparison, what's wrong with buying the hardware and skillsets you need from Haven or the Andermani? I would suspect that the end result, while maybe a bit more expensive in the short term, ...


It isn't desperation. All of the Talbot Quadrant would survive just fine without the captured ships. They won't be able to contribute as much to the economy of the TQ or SEM and the necessary equipment and skillsets will have to come out of the SEM's scarce personnel reserves and or be paid for out of scarce cash reserves.

What I'm suggesting is to use resources that, while they may not be ideal, are in-place (or nearly so) and should cost much less than building from scratch.

Paroling and employing 70,000 - 100,000 POWs or so from that equatorial desert island can't hurt the budget a lot either.

The current plan -- do nothing -- doesn't provide any advantage for anyone. The SEM doesn't currently have the yard capacity to scrap them, afaik. Turning them into school ships/trauma centers solves (or at least ameliorates) several problems and turns debits into credits.
Last edited by Weird Harold on Sun Apr 27, 2014 11:00 am, edited 1 time in total.
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Answers! I got lots of answers!

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Re: Light bulb Captured Solly fleet
Post by Weird Harold   » Sun Apr 27, 2014 10:43 am

Weird Harold
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Rakhmamort wrote:lol! a neobarb planet with no medical facilities but unlimited space capable transport for people needing medical care...


The captured ships were captured completely equipped -- including all of their contra-grav shuttles and pinnaces. most of the TQ could use those even if they had to reserve one or two for med-evac.
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Answers! I got lots of answers!

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Re: Light bulb Captured Solly fleet
Post by Weird Harold   » Sun Apr 27, 2014 10:58 am

Weird Harold
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Weird Harold wrote:
KNick wrote:...(Read the description of the berthing compartment aboard the RMN Minotaur in Echoes of Honor.) ...


I will have to look up the berthing compartment in Echoes of Honor, but It can hardly be more cramped than my granddaughter's dorm room, or worse than the open-bay barracks I lived in for the first couple of years service.


According to my eBook reader, the word "Berth" or "Berthing" does not appear in Echoes of Honor. Are you sure about the reference.

Just off-hand, the only "berthing compartment" scene I can think of is Aubri Wanderman's first encounter with Randy Stileman in Honor Among Enemies -- that was a temporary, station-side holding dormitory. I've lived for an entire year-long overseas tour in worse. :cry:
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Answers! I got lots of answers!

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Re: Light bulb Captured Solly fleet
Post by Weird Harold   » Sun Apr 27, 2014 11:14 am

Weird Harold
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SWM wrote:What bothers me is when someone acts like we don't know what we are talking about. That was the feeling I was getting from Weird Harold.


What bothers me is "old sweats" that don't reply to the points I make while telling me it has all been hashed out before.

:roll:

"but it's a warship in orbit," isn't a response to any point I've made, it's just a knee-jerk reaction.
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Answers! I got lots of answers!

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Re: Light bulb Captured Solly fleet
Post by crewdude48   » Sun Apr 27, 2014 11:44 am

crewdude48
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Rakhmamort wrote:
crewdude48 wrote:As per RFC it is impossible to send a ship through a wormhole without at least a skeleton crew.


yes you can send one through, you just can't make it come back.


No you can't. The author has said so. It is the way the universe works.
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Re: Light bulb Captured Solly fleet
Post by Rakhmamort   » Sun Apr 27, 2014 11:53 am

Rakhmamort
Captain (Junior Grade)

Posts: 327
Joined: Tue Mar 18, 2014 3:23 am

Weird Harold wrote:
Rakhmamort wrote:lol! a neobarb planet with no medical facilities but unlimited space capable transport for people needing medical care...


The captured ships were captured completely equipped -- including all of their contra-grav shuttles and pinnaces. most of the TQ could use those even if they had to reserve one or two for med-evac.


and how many small craft are there?

imagine, need to go to the trauma center... hightail it to the nearest spaceport and grab a pinnace so you can get to the medical bay of that orbiting obsolete warship! lol!

instead of being available for walk in emergencies you have to travel out of the gravity well just to get that spurting artery fixed. not good...

if you said it's for those filthy rich people in the planet who want to get into regen tanks, maybe just maybe you can convince somebody that they can make 'pleasure' medical resorts ot of them.. but for trauma centers.. you need those to be very accessible to everybody
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Re: Light bulb Captured Solly fleet
Post by The E   » Sun Apr 27, 2014 11:59 am

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Who is going to pay for all of the equipment and shipping?

Manticore is investing virtually every dollar it can get it's hands on rebuilding the Manticoran infrastructure and re-creating its industrial base and missile production lines.


Please show the textual evidence where every last bit of currency available to all the worlds in the Talbott quadrant is currently sucked up into the Manticore rebuilding effort. Also show where in the text an absolute unavailability of credit is shown.

You're assuming that there's no money available without actually knowing anything about the economies involved. While the Talbott worlds are poor, they're not completely without investment capital; the only thing they didn't have was access to ways to make those investments.
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