Whitecold wrote:Alizon, short answer no, and it has been all discussed to death.
SD's are full of stuff enclosed by armor, with little space for humans in between. Trying to repurpose them means cutting open the armor, to get all the useless combat systems out, at which point it is easier to scrap them and build new space stations.
SD's are built as combat ships, and combat ships only. They're useless in a fight now, so they are useless at all, except for scrap value.
It probably has been discussed to death which is what tends to happen when a subject is of some interest.
SD's are not the "armored walnut" that you are making them out to be. Yes, all that armor does pose certain problems in any large scale conversion of what they are and what they can do. It even gets considerably in the way of trying to salvage any large significant components from them because they you do have to rip through the armored hulls to get in and extract what you are trying to retrieve. But what I am proposing is nothing of the sort.
Not considering their use as combat vessels or really any type of vessel intended for the primary purpose of traveling into deep space, what does a SD have, just as it is with little or no conversion.
1) A heavy duty power core capable of producing quantities of energy far in excess of it's needs while simply sitting still and not shooting at stuff.
2) Environmental systems and quarters capable of housing upwards of 6,000 people. Facilities, mess halls etc ... needed to maintain same for extended periods of time.
3) Storage for supplies to maintain said personnel for that period of time including medical facilities, storage areas for spare parts and materials as well as ordinance.
4) Very large shuttle bays capable of handling a significant number of small craft both arriving and departing.
5) Effective communications systems, administrative space, conference and meeting rooms.
6) Mobility so that it can, if necessary, reposition itself independently either to shift orbits, reposition in-system, or reposition to other systems as necessary.
That is a lot of capability without any modification.
And these things are actually not armored walnuts. They have hard dock access points so that personnel, supplies and ordinance can be loaded and offloaded. They have large shuttle bays for lots of small craft. All of these require that the armored hull be pierced so it's more like a armored walnut with holes some of them reasonably large holes. In fact, if I remember correctly, most warships are only very lightly armored above and below since the drive fields protect them.
So where could you bring those capabilities together and use them gainfully. Certainly the whole orbital barracks or prison hulk idea is one such use. Some of the uses I've specified earlier could also be gainful provided the capacity of the SD is sufficient without the extensive modifications you've suggested. After all, you don't have to go around carving through armored bulkheads if the space and capabilities are adequate as is or with only minor modifications. The price is certainly attractive.
I've listed a few possible uses for these vessels earlier and I'd like to point out that simply as is, these SD's have a lot of capability. Certainly no one would build one to be an orbital transfer point or space station out on the fringe of things, but it's already built and if it's existing capacity can meet your needs, what do you care if you're not using 80% of it? It didn't cost you anything to build and you only have to actually maintain a fraction of it and ... as I said before, there's plenty of spare parts.
One interesting use that occurred to me yesterday was the possibility of using them as nodes in the reconstruction of Manticore's orbital infrastructure.
At the moment, if the information in the books is accurate, Manticore has virtually no industrial capacity remaining within the Manticore system itself. For various reasons practically all of the systems industrial platforms were in the orbital facilities which are now so much orbital junk.
Where do you even start to rebuild.
Well the first think you need are nodes, places where the construction crews live so you don't have to lift them in and out of a gravity well each day, a place where you can generate enough power not only to build but to operate what you build once it's built.
Now, you can either spend your limited remaining industrial resources on building these node from scratch, or you could simply park an SD in orbit and use it's capabilities to support your construction effort. You could park SD's at intervals and build segments of the stations between them. Sure, it wouldn't be as nice as building purpose built structures but in a situation like Manticore faces, those exceedingly rare resources could be better used to build something else if an alternative is available which can do what needs to be done.
Of course the SD's aren't a permanent solution. Eventually you are going to want a purpose built structure to replace them at which point you disconnect them from the station they've been building and move them on to the next place they are needed.
Now, I don't expect you'll actually see anything like this happening in the books, but it is interesting to think about.