TheMonster wrote:thinkstoomuch wrote:In fact the Spider Torpedo is a ship weapon with all the heat management systems removed to save weight and space. This results in self destruct from heat in three seconds. Ship weapons fire for much longer than three seconds. It takes about that many seconds to go from temp warnings to catastrophic failure.
So if it were programmed to fire for 2.5 seconds, then wait for some heat to dissipate before firing again, would it be able to recover in enough time to get another shot at its target, or is it wise for the thing to be designed to fire until it blows itself up?
I don't know if the power for the graser is completely dedicated or if it can draw power from the capacitors powering the drive.
If the former I'm sure the stored power is closely matched that 3 second burnout duration. So firing less than that wouldn't get you any additional total firing time.
If the later, the if there's spare power left because the drive didn't use 100% of it's allocation to get to the target then maybe you could fire in burst and total more than 3 seconds.
On the other hand, against most targets you either don't have 3 seconds of useful fire (to high a combined closing velocity), or 3 seconds was probably more than enough (unprotected station). At some point the energy of firing that graser should be noticeable - I wonder how long it would take any nearby point defense (that wasn't blown up) to locate a pulse firing graser platform and return fire...
It's possible that hanging around pulsing off shots won't get you all that much more firing time even if power does remain and the emitter doesn't melt down.
Guess there are too many variables to make solid estimates.