The release 0.1.14 brings some noticeable and hopefully positive changes! And there is already interesting, new stuff planned for the next release
GameplayThe changes to points 3 to 6 are intended to increase the speed of the game, primarily in the early game.
The idea, of course, is that you get to do some action more quickly

1. Active and inactive warships in the reserves and fleets
- Warships that are scrapped now receive 50% of the resources back. Of course the crew is not decimated.
- You can now send warships directly into the reserve using a button.
- You can only scrap or mothball ships on planets with shipyards. Mothballed ships are stored there until they can be reused.
- Ships in reserve no longer have an active crew that is located on the planet in whose orbit the ship was mothballed.
- Ships can be un-crew-ed in the Detachment tab. Once there is enough crew on the planet, you can activate it again straight away.
- Only active reserve ships can be assigned to missions.
2. Attacks on trade convoys now also happen when one of the major powers is in play. However, they protect their part of the convoy with sufficient capacity.
3. The hospital building has been removed. The population mining factor replaces the reproduction coefficient in the reproduction equation.
4. The building output for each level is calculated differently. A new level now brings more output than before.
5. The improvement per building level in relation to population is doubled. A new building level for living space, for example, takes the advantage from 4. and now brings 40% more like before only 20% improvement.
6. Jobs are no longer based on ticks, they are counted down with their construction points. So more than one job can be completed by a facility.
Miscellaneous1. There are now individual icons for the different statuses of fleets and ships.
2. The menu has been designed a little more attractively, in particular the fleet selection now contains more directly visible information about the composition and status of the fleets.
3. The map background is dark again.
4. You can now write tutorial contributions in the wiki, which will then be displayed in the corresponding tutorials.
5. The currently running job is now preselected in the building construction so that you no longer have to look in the dashboard.
6. Building restrictions based on price or research are now also displayed directly. This should save some unnecessary clicking.