cthia wrote:Ok, here's the thing. The human element is the thing. When your family gets the news of your death, even if not right then, at some point they're going to wonder if you suffered. We always want to know if our loved ones suffered. You don't want them to have suffered. And, of course, you don't want to suffer when you die either. The ideal death I suppose is to die in your sleep. A soldier may want to die saving someone else, but I think even then he'd rather it not be painful.
Some of the solutions we've chosen for the pod system are downright frightening if we consider the human element. Auto shutting mechanisms can close on small hands and legs if a child is involved, or even, as I stated upstream, a small, frail, injured crewmember. Several members of Honor's original crew were described as looking like little kids.
The only passenger ship, and so the only ship likely to be carrying kids, we've see was the liner Artimis. And I get the impression that she uses her shuttles (with their oversize grav-plate equipped boarding ramps) to evacuate rather than carrying military style lifepods. And the couple times we've seen freighter crews abandon ship they've used cargo shuttle; not military style lifepods (since those crews are small enough the whole crew could fit on a single shuttle that the ship already has to carry. So civilian evacuation methods presumably have far different trade-offs than military lifepods do. Whatever the military ones may do the civilian ones probably aren't crushing children's (or anybody else's) limbs.
But if I was a sailor I'd much rather have my hand or leg crushed by an auto-closing hatch so the pod could launch in time than dying because the pod waited for me to get out of the way or press the button myself and therefore didn't get far enough to survive the plasma of the ship's failing fusion reactor.
And, while it doesn't alleviate the immediate suffering, most people in the Honorverse can have a lost limb regenerated (and even the ones that can't can get powered prostetics lightyears beyond what we can do today) so a crippling injury isn't permanent.