nickursis wrote:I think that based on Game of Thrones, the market is there. GOT started with a 3.5 million (or so) audience and has doubled. Not all were readers, and I think that there is a backlogged demand for "good" sci fi. Just as there was a backlogged demand for "good" fantasy. I am only into Season 2 of GOT and it is interesting and the dwarf guy is great. I guess he sticks around as well when it seems everyone else gets killed off. The biggest problem has, and always will be, the short sighted, unoriginal goobers who think that the 4th remake of a movie is bound to be a hit. Marvel is starting to see some of the luster wear off their material. I think we will see a new Star Trek series if not this year than next, Tim Russ is prototyping a new series through Kickstarter that looks good, and go check out "Prelude to Axanar" on YouTube, they are getting ready to start production of a full length movie on less than $1million. It can be done folks, you do not need $100 million to make a movie.
I have some doubts that the success of
A Song of Ice and Fire /
Game of Thrones would translate into a similar success for
Honor Harrington.
That's because the series are very different from each other.
And I don't mean the difference between Fantasy and SciFi. If it were just that then I would not be worried.
The difference I mean is between a nearly Shakespearean drama on the one hand and a relatively straightforward military campaign story on the other.
A Song of Ice and Fire is a primarily character-driven, complex (perhaps too complex
) multi-faceted story, in which
'the human heart in conflict with itself' as GRRM puts it plays
the major role.
That's the reason so many people - all across genre borders - can relate to it I think. The fantasy stuff really is just window dressing.*
The real story is the drama about people in all their fallability.***
The Honorverse on the other hand is primarily and mostly plot-driven military fiction.
Characters and their weaknesses do play some role in DW's world too of course but to a much lesser extent.
The main issues really are military and political strategy, tactics, lots and lots of tech details and of course battles.**
That's something for a very special brand of nerds - us.
I doubt the majority of potential movie-viewers shares our interests. My wife for instance would just look at me like I'm not entirely sane and then yawn. Whereeas she absolutely
devours A Song and Ice and Fire. And that when she really has no affinity to fantasy at all.
*
EDIT: Upon secondary consideration I have to withdraw my conclusion that the fantasy elements are 'just' window dressing. In fact GRRM does awesome things with the fantasy side. It is probably more true to say that the fantasy element is but one among several layers of the story each of which appeal to different fan groups but the conflicts of the human heart being the central theme.
**
EDIT 2: DW also deals in emotions - and he can convey them very well in fact - but he mostly does it in the context of duty and doing one's best even under severely adverse circumstances (or not doing it). That is an important topic - but a limited one.
GRRM routinely works with a much wider range of human characteristics than that. Which makes his characters more interesting to a broader base of fans I think. Also GRRM's characters usually are a wild mix of bad and good characteristics which means they can be a bad factor in one scene and a good one in the next, depending on circumstances.
***
EDIT 3: Another difference in characterization is that DW's characters - whether heroes or villains - usually have pretty balanced, believable 'mental attributes'. As reader I see them act and think 'yeah, that makes sense in the context.' The important term here being
balanced.
This goes well with DW's more plot-driven storylines where characters' inner conflicts aren't the main driver of the action and characters need to have a certain amount of predictability in order to not suddenly derail the story. It also has the advantage of feeling realistic.
GRRM on the other hand has no qualms to enhance a characters' single mental characteristic - good or bad - over the usually 'normal' level - and then explore what happens. Uncovering both sides - advantages
and drawbacks - of this characteristic. This leads to extremely interesting situations, unpredictable twists and turns and makes the character-driven story possible in the first place. Honor can be good - but can have serious negative repercussions when overdone, ruthlessness can often be bad - but its absence can be worse, love can be great - but can also lead to some very questionable decisions, scheming may be undesirable - but necessary for success - and so on.