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Dahak vs Death Star

Fans of Colin Maclntyre and the great starship Dahak should take a minute to stop in here for discussions about one of David's best-loved series.
Re: Dahak vs Death Star
Post by Somtaaw   » Mon Jan 25, 2016 5:01 pm

Somtaaw
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Posts: 1184
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Location: Canada

Tenshinai wrote:
Somtaaw wrote:They also do not have any form of hyper-mines, such as the Imperium, nor most other forms of 'hyper' related weapons. Once in hyper, ships are more or less untouchable, and have exactly ZERO offensive capability. And short of forcing the ship by the above mentioned mass shadow ships, you are incapable of engaging (or detecting) ships that are in hyper, from normal space.


That is not completely correct.

Ships are not "untouchable" in hyper, just totally unrealistic to hit.
Detecting from hyper or in hyper is possible, not easy.


Actually in Star Wars, a ship in hyper is both undetectable, and untouchable (with their known weapons). While in hyper you're invisible to normal space, and you're also blind to whats happening outside. Their communication system also means a ship in hyper is deaf, you have to drop out of hyper to receive/place calls and generally speaking you cant/shouldn't randomly turn off your hyper drive after you start a jump.

An early example, would be Episode 4: ANH, the Falcon leaving Tatooine heading to Alderaan, dropped out of hyper to a massive "WTF? the charts didn't list an asteroid field.... blah blah blah, well the place is right, but no Alderaan". You'd think that close to your destination, you'd be turning your scanners on to ensure you're not about to drop into an ambush. The same mechanics exist in Honorverse, you literally have no idea what's on the other side of the Alpha-band until you actually drop out. Also like in Honorverse, until a ship crosses the Alpha band into normal space, a planet has no idea a ship is coming in hyper until it actually drops out.

When you use mass generating interdictors, what you're doing is using a known departure point/time, and exactly like in Honorverse.... you use the exact same calculations to get a course/speed and timeframe. Drop an interdictor into the route, wait until the appropiate timeframe before powering up, and voila... you just captured the ship. And you usually have to start up your mass-shadow generating considerably ahead of when you actually expect the target, because you never know if your target has a souped-up hyper drive (example; the Falcon goes .5 past lightspeed, which could throw off your intercept window)

That's also one reason that many refit Interdictors (usually Interdictor 418's) or Heavy Interdictors (based off Imperial-class Star Destroyers) are heavily equipped with ion cannons, to disable anything pulled out.


http://starwars.wikia.com/wiki/Immobilizer_418_cruiser
The Immobilizer 418 was developed as a counter to the Rebel Alliance's hyperdrive-equipped starfighters in particular, and hyperdrive-equipped vessels in general. This was primarily to counter Alliance hit and run tactics, where a small group of starfighters or light starships would emerge from hyperspace, attack preselected targets, and re-enter hyperspace before sufficient force could be brought to bear on the raiders.
-snip-
Another duty of this class was to patrol trade routes.[5] Freighters pulled out of hyperspace by an Interdictor would be in a position to have their cargo inspected.[7] Interdictors were a welcome addition to the Imperial Customs assets, because while many smugglers and pirates wouldn't hesitate to outrun—or in some cases even outgun—an Imperial Customs Frigate, few would dare engage with a much more sizable Immobilizer 418, its gravity wells and its two squadrons of TIE starfighters. Interdictors assigned to Customs duties—such as the former Black Asp—would often have some of their quad lasers replaced by ion cannons so as to disable and capture any ship resisting inspection rather than destroy them outright.
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Re: Dahak vs Death Star
Post by Somtaaw   » Mon Jan 25, 2016 5:03 pm

Somtaaw
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Posts: 1184
Joined: Mon Sep 01, 2014 11:36 am
Location: Canada

Tenshinai wrote:
Somtaaw wrote:You have yet to actually provide any proof, so basically we're supposed to take your word on everything.


Well, online sources are crappy, so unless i find something better, why don´t look yourself.


Translation: you're too lazy to look stuff up that actually backs YOUR arguments up, and would prefer to instead tear other people's responses apart to suit your purposes.

Tenshinai wrote:
Somtaaw wrote:Do you just not understand what the gravitonic's actually do? or are you intentionally misunderstanding, just to cause trouble?


Do YOU understand gravitonic physics? What i said was perfectly true.
https://en.wikipedia.org/wiki/Micro_black_hole
https://en.wikipedia.org/wiki/Safety_of ... lack_holes
"According to the LSAG, even if micro black holes were produced by the LHC and were stable, they would be unable to accrete matter in a manner dangerous for the Earth. They would also have been produced by cosmic rays and have stopped in neutron stars and white dwarfs, and the stability of these astronomical bodies means that they cannot be dangerous"

Then you may as well go on and read:
https://en.wikipedia.org/wiki/Black_hole

If after you read those you haven´t realised why i replied as i did, well go read them again, because you apparently missed a few very blatantly obvious facts.


But OF COURSE.... so realistic arguments work when shredding Dahak equipment, but the unrealism of Star Wars technology is considered totally, and irrefutably true?

So tell me more about how we're actually travelling at FTL speeds to other planets, have shields that magically deflect most projectiles and can withstand large explosions of anti-matter, oh and don't forget the reactionless drives...

Oh wait, you can't, because we're still stuck on one planet, and haven't even left the gravity well of Earth or her moon yet with manned missions. Everything in both universes is entirely fictional, so if you're going to use "realism" to debunk one, sorry but it applies to both.

Tenshinai wrote:
Somtaaw wrote:Which is why, during the many attacks on Coruscant, both in the Clone Wars (Grievous grabbing Palpatine), and the shields went up over him... he couldn't hyper back out. In actuality, planetary shields are pretty much totally impregnable. A good example, is on Hoth. Vader has a whole fleet, and the Empire didn't mess around with small fleets.... but a single planetary shield protecting the Rebel base, and he had no choice but to send ground troops. Otherwise he could have sat in orbit, and just pounded on it with his few hundred ships and forced the Rebel shield generator to burn out.


Well finally...

That´s the point, that the shield of the DS effectively is like a planetary shield.


Except for the fact you keep dodging the minor issue that hyper in star wars is a totally immune weapon source... Death Star = planet? Dahak launches a hyper warhead of nearly anything to the direct center, which happens to be the reactor, and you now have a direct duplicate of Death Star 1 going bang, to a single proton torpedo.

Said proton torpedo warhead being perhaps 1 foot by 1 foot by 1 foot in size, and while I cannot precisely determine what exactly the warhead is (whether antimatter, some form of advanced conventional, or otherwise), Dahak's hyper missile's are ridiculously larger. In SW, the same proton torpedo's that Incom T-65 X-wings, as pictured in Ep4: ANH, are the exact same proton torpedos that Victory-class or Imperial-class Star Destroyers fire, which would also be the same missiles the Death Star mounts. Death Star is only listed as having 15,000 turbolasers, but it presumably also has torpedo launchers, since most Imperial ships have them.
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