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Sound effects? | |
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by Dca » Wed Nov 05, 2014 9:13 am | |
Dca
Posts: 134
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Please tell me you're working on a vocabulary of sound effects. If well done, they become iconic, shorthand that seeps into popular culture. Star Wars is the prime example, although the Star Trek communicator ringtone has jumped the shark.
I can understand if this is less amenable to public review and feedback than Nimitz's look and feel. But I'm really curious what the cough of a flechette gun sounds like, among others. Bleek! And of course, the silence of a fusion plant letting go. Do other kibitzers have particular events in mind that need their own auditory signature, or ideas of what they should sound like? |
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Re: Sound effects? | |
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by Duckk » Wed Nov 05, 2014 9:21 am | |
Duckk
Posts: 4200
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I demand at least one Wilhelm scream!
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Shields at 50%, taunting at 100%! - Tom Pope |
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Re: Sound effects? | |
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by hvb » Wed Nov 05, 2014 3:22 pm | |
hvb
Posts: 255
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I am sure Nimitz will supply (along with a set of second hand eyeballs if anyone is interested ). |
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Re: Sound effects? | |
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by Dca » Thu Nov 06, 2014 12:18 am | |
Dca
Posts: 134
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Yes, exactly. Raiders featured a Wilhelm and lots of delicious quotes. But iconic sound effects? Not so much. If Evergreen (and RFC) want to build a multimedia empire worthy of a Disney buyout, iconic sound effects are essential. And honestly, I wish all the financial success that might imply for them. Especially RFC. (Yes, I rode the Raiders ride at Disneyland last summer. Not in the same league.). As much as starship appearance needs to be different among polities, sound effects need to differentiate from so many other movies. But back to the practicalities. What are the key sound effects that need to be right? Does a pulser have overtones of a nearby lightning crack? The Blackbird assault gives lots of room to hear plasma rifles and tribarrels and powered armor movement. What do you hear when you read the Stories? |
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Re: Sound effects? | |
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by Michael Everett » Fri Nov 07, 2014 2:25 pm | |
Michael Everett
Posts: 2612
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The previous thread on sound effects can be found here, although it was primarily about space battle sound effects.
For the ships drives, I think some sort of deep, not-quite-subsonic rumbling remenisciant of a distant vibration (such as a heavy lorry a couple of streets away) since the drive system is gravity-based. Pulsars... I think a brief "charging whine" lasting maybe a quarter-second followed by the sound of the dart breaking the sound barrier. Plasma rifles I think could be derived from the sound of a blast furnace in operation, but a lot quieter. Beyond that... drawing a blank at this point. ~~~~~~
I can't write anywhere near as well as Weber But I try nonetheless, And even do my own artwork. (Now on Twitter)and mentioned by RFC! ACNH Dreams at DA-6594-0940-7995 |
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Re: Sound effects? | |
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by Dca » Sat Nov 08, 2014 9:15 am | |
Dca
Posts: 134
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Thanks for the thread reference. My thought here is a little different, to develop a vocabulary of distinctive sound effects as essentially brand awareness tools. That's why I posted down in the Evergreen forum. Well, that and to consider a medium complementary to the visual and verbal ones that have been hashed out so thoroughly.
The more I think about it, the more critical Nimitz's vocalizations seem to me. Bleek, chitter, ripsaw scream. But never fear or doubt. R2 had a lost-in-a-ravine fear sound that helped the audience empathize. The closest I can think of here is scolding to Honor's self-doubt. Or maybe crooning. I think doing this well could help build an emotional connection that might be difficult otherwise in such a hard sci-fi story. It would also be fun to play around with building an "ominous hummm" sound or whatever. If I had more time. Sigh, life is short, and I'm already too old for prolong. I'd love to actually hear some of these sounds in addition to reading about them. |
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