crewdude48 wrote:Idol Dev wrote:
As you know, the zoom functionality uses a pinching movement with two fingers. In the short term, try swiping across the missile buttons with one finger to fire them rapidly.
However, we've been talking about this and have it on the list to fix with the next build. We'll provide a toggle in the options menu. The only question will be if we default it on or off.
Best,
Jeff
See, this is why I don't work in customer service. I would have told him to quit whining and go ahead a build his own game, thank you very much, (and not nearly so pleasantly) and then probably gotten fired. I am just so much happier driving my forklift around a warehouse.
I've accidently managed to zoom in without meaning to, even using the finger swipe method of launching. All it requires is activating a defensive capability at approximately the same time as the missile launch.
Even if only one finger is moving (and something if neither are) it gets interpreted as a pinch to zoom gesture (iOS: iPhone 5S).
Experimenting, I found that swiping left to right to launch the missiles mitigates it. (You still get an occasional graphical "upset" as it zooms in and then instantly zooms back out; but you don't
end up zoomed in.
(And then my normal habit of swiping left to right reasserted itself; because the occasional zoom in wasn't bothering me personally - it's been a long time since I was in a fight tough enough I had to watch the enemy's missiles on the main screen to differentiate Mk13s from nukes.