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Axelrod and SKM relationship

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Re: Axelrod and SKM relationship
Post by Brigade XO   » Mon May 08, 2023 10:52 pm

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How are you going to get Beowulf invested in the deal if Axelrod doesn't disclose what the deal is?
Or perhaps it should be: How does Axelrod run a survey ship through the wormhole, discover it is not that far outside the Beowulf System and THEN sends someone to Beowulf to say "we just happen to discover a wormhole by your star but nobody in the system at the other -our initiation point- has any idea it is there. We want to partner with your to hold both ends of it and make a fortune" ?

Manticore is an inhabited system. They do have an SDF with hyperspace capability- and has had that since before the original colony ship arrived. Axelrod has "somehow" run a totally independent and covert search for a wormhole relative to the Manticore Binary System ----NOT instigated by Manticore- has successfully transited the wormhole and is now offering Beowulf a deal to take over this valuable asset? What part of "THIS SMELL LIKE A REALLY SHADY DEAL" is Beowulf going to not understand? If the other end of the wormhole was by an uninhabited and unclaimed system it's one thing. Claimed but not yet developed is another---Felix anyone------ but "just happening by" an existing Star Nation and hunting for a wormhole...finding one ....and now asking a system on the other end to help them steal that asset..... seems like a likely story.

Alexrod has to get a hook into the Manticore System before it can leverage the new wormhole to a profitable operation. The question of who owns it becomes suspect if the discoverer of the wormhole is not legally supposed to be searching. If Beowulf commissioned a survey and the survey ship found a wormhole that ended up with the other end of by Manticore, then Beowulf would be the people who would have a conversation with Manticore---NOT the survey company. I suspect that unauthorized surveying is considered a very bad idea and probably illegal.
If we only look at what has been going on with Felix and the Alignment/ Mannerheim, it is probable that the ownership of the wormhole (the Felix end at least) rests with the several entities who have an actual legal claim on the system, which is why Mannerheim is using all sorts of cutouts and tactics to cover who is trying to purchase the system from the several claimants.
Very, very messy.
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Re: Axelrod and SKM relationship
Post by kzt   » Tue May 09, 2023 3:43 am

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Well, maybe. fifthimperium.com seems to have crashed and I can't view the article where David tries to explain where the 12 hour limit in MoH comes from, because it was significantly closer a few books earlier.
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Re: Axelrod and SKM relationship
Post by Theemile   » Tue May 09, 2023 7:22 am

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kzt wrote:Well, maybe. fifthimperium.com seems to have crashed and I can't view the article where David tries to explain where the 12 hour limit in MoH comes from, because it was significantly closer a few books earlier.


In broad strokes, isn't the 12 light hour the internationally recognized ownership of the system, and the 12 light day is your space limit if you have the ability to patrol/control it?
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Axelrod and SKM relationship
Post by Jonathan_S   » Tue May 09, 2023 8:13 am

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Theemile wrote:
kzt wrote:Well, maybe. fifthimperium.com seems to have crashed and I can't view the article where David tries to explain where the 12 hour limit in MoH comes from, because it was significantly closer a few books earlier.


In broad strokes, isn't the 12 light hour the internationally recognized ownership of the system, and the 12 light day is your space limit if you have the ability to patrol/control it?
Right concept, wrong order of magnitude. At least according to this this excerpt from an RFC post from 14-Dec-2011 "RE: Spoiler Defending Beowulf".
It's a 12 light minute (radius beyond the hyper limit) and 12 light hour (diameter around the star) limit.

runsforcelery wrote:I realize there's been some confusion on this topic. Partly, it's my fault because I "knew" what I was doing and didn't write it down in the tech bible, which left me without a hard-and-fast reference and led me to misuse the terms myself on occasion. More of it though results from the fact that there are two limits which have different functions/applications.

One is the 12-hour limit — that is, a sphere six light hours across, centered on the star. This is the volume in which a star system claims sovereignty: any natural resources, habitats, wormholes, etc., within that sphere legally “belong” to the system in question. There is a caveat to this, in that various admiralty courts have held that to exercise that claim, the star system in question must hold “a tangible, genuine police power” throughout the volume. That is, if your star nation isn’t capable of at least patrolling the volume (LACs will do for this purpose), then you have no recourse in interstellar court against someone else who exploits a resource or establishes a habitat in that region. You can issue all the injunctions you want domestically, but you cannot file charges in the courts of the star nation to which the violator belongs or in any of the recognized interstellar courts (actually arbitration panels more than anything else) unless you can demonstrate that you have the power to police/patrol the volume yourself. Once you acquire that power, your claim to anything within that volume becomes paramount. Within this sphere, actually attacking or damaging citizens or facilities, or pillaging natural resources (poaching in an asteroid belt, whatever) becomes a criminal act (if it’s a private violator) or an act of war (if it’s another star nation), but the right of free navigation extends to all parties so long as they refrain from any criminal act or act of war. The municipal law of the claiming star nation governs actions there, crimes are to be tried in the courts of the claiming star nation, etc., but simply passage through the region is a common right of all starships. This can be thought of as the equivalent of our current notion of Exclusive Economic Zones applied to star systems.

The other is the 12-minute limit — that is a sphere defined as extending 12 light-minutes beyond the star’s hyper limit (or up to around 35-40 light-minutes from the primary. This is the zone in which freedom of passage is not a common right. Warships of another star nation, for example, may not cross the 12-minute limit without identifying themselves and requesting right of passage (the SLN frequently ignores this provision, by the way). All commercial/private ships become subject to inspection, traffic laws, commercial law, taxes, etc. Critical industrial facilities, population centers, etc., are normally located within the 12-minute limit for reasons of military security, and “crossing the limit” without identifying one’s self is a violation of international law for a merchant vessel and an act of war by a warship. This may be thought of as the 12-mile limit recognized by the 1982 UN Convention on Law of the Sea, again applied to star systems.

Most wormholes lie between 5 and 8 light-hours from the primary with which they are associated. There are “outliers” which are nearer or farther away, of course, but that’s the “zone” in which most are located. Clearly, this straddles the 12-hour limit, which was established long before there were wormholes to worry about. Wormholes beyond the 12-hour limit may be legally claimed by anyone, but the “home court” advantage usually means they end up belonging to the star systems associated with them. Wormholes within the 12-hour limit come under the provisions of the limit. Technically, the MWJ lies outside the limit, which is one reason it’s as heavily fortified and picketed as it is. The SEM “owns” the MWJ, even though it is outside the limit, and has the firepower to make its ownership stick. The right of freedom of passage does not apply to wormhole junctions, which is yet another source of friction between the SEM and SL


OTOH, as I pointed out, some of those rights and treaties, and possibly even the international "courts" (more arbitration panels) likely weren't in place or as well established in the mid 1500s (350 years before our main story begins - and when hyper travel was significantly slower and wormholes were only a century old phenomenon) -- so if Manticore or Beowulf shows up with a navy to kick Axlerod out and seize control of the terminus or Junction I suspect there would be anybody Axlerod could run to to tell them to give it back.
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Re: Axelrod and SKM relationship
Post by kzt   » Tue May 09, 2023 10:28 am

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Technically, the MWJ lies outside the limit, which is one reason it’s as heavily fortified and picketed as it is. The SEM “owns” the MWJ, even though it is outside the limit, and has the firepower to make its ownership stick.


That was the point I was making.

Technically the SEM has no claim on the terminus. So if someone else finds it and claims it first they can't take them to court and expect to win. And the SKM fleet at the time was hardly awe-inspiring. So the obvious solution is to get someone with reasonable military to garrison the site and make the SKM attack them if they want it that bad.

Beowulf would be ideal, as they are a SL member. But there are many others.

If the corp is putting in the money to develop the site and support the fleet they would get a cut of the fees, as would the star nation holding it. Exact breakdown is 'negotiable'. And if the SKM wants a piece of that stream of money, well, they will offer them a reasonable portion in exchange for their agreement that it belongs to someone else.
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Re: Axelrod and SKM relationship
Post by Jonathan_S   » Tue May 09, 2023 2:00 pm

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kzt wrote:
Technically, the MWJ lies outside the limit, which is one reason it’s as heavily fortified and picketed as it is. The SEM “owns” the MWJ, even though it is outside the limit, and has the firepower to make its ownership stick.


That was the point I was making.

Technically the SEM has no claim on the terminus. So if someone else finds it and claims it first they can't take them to court and expect to win. And the SKM fleet at the time was hardly awe-inspiring. So the obvious solution is to get someone with reasonable military to garrison the site and make the SKM attack them if they want it that bad.

Beowulf would be ideal, as they are a SL member. But there are many others.

If the corp is putting in the money to develop the site and support the fleet they would get a cut of the fees, as would the star nation holding it. Exact breakdown is 'negotiable'. And if the SKM wants a piece of that stream of money, well, they will offer them a reasonable portion in exchange for their agreement that it belongs to someone else.
Sure, if Axlerod can convince Beowulf to go in on the sketch plan of cutting Manticore out of the wormhole in their system then nobody else is going to show up and kick them out.

But if Beowulf isn't interested in that then Axlerod has to find, or hire, someone else to defend the wormhole from several modern-ish BCs and one very modern CL. And they have to keep them supplied, repaired, and maintained (presumably without a base on any of the discovered termini). Oh, and it has to be someone that Beowulf won't object to having one wormhole transit away from them, bossing their merchant marine around. (Because if Axlerod's little naval force rubs Beowulf the wrong way they've plenty of force to to get rid of them -- and the optics of doing so to help Manticore regain control of their nearby space)
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Re: Axelrod and SKM relationship
Post by kzt   » Tue May 09, 2023 4:38 pm

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It's not risk free. But wars are the highest stake gamble.

The worst case is you lose if you attempt to claim the WHJ is the cost of the survey ship time, the crew pay and the bonus you paid them. So logically, yes, someone else is also taking risks so they get paid too.

Best case is you get 20-50% of the transit fees for some period, likely 100 years. Plus warehousing, maintenance, etc.

What's the worst case if you try a military attempt? You lose all your forces and there are additional repercussions due to what you tried and that you failed. Much higher stakes.

What's the upside? You get all the fees until someone comes along a takes it away from you. Which they probably will, given that precedent you set.

You suggest Beowulf is going to be annoyed that a corp 'peacefully' took over a junction that is legally not SKM territory? What are they likely to think if you violently took over the entire systems and killed a whole lot of people to steal the junction. I doubt they are going to think 'wow, isn't that cool. They clearly deserve our money.'
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Re: Axelrod and SKM relationship
Post by ThinksMarkedly   » Tue May 09, 2023 6:43 pm

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Technically, the MWJ lies outside the limit, which is one reason it’s as heavily fortified and picketed as it is. The SEM “owns” the MWJ, even though it is outside the limit, and has the firepower to make its ownership stick.


kzt wrote:That was the point I was making.

Technically the SEM has no claim on the terminus. So if someone else finds it and claims it first they can't take them to court and expect to win.


There's a wrinkle here, because you're basing this on information they didn't have at the time. Axelrod doesn't know yet how far outside the limit the Junction is. I don't remember for sure, but isn't the MWHJ the furthest one ever found, in addition to being the biggest, at 7 light-hours from Manticore-A? They wouldn't know for sure that it lay outside the territorial exploitation limit, and they had every reason to think it wouldn't. And they also started putting things together before that survey ship investigated the Manticore-A system in ACTA in 1535, so they really didn't know how big the Junction was.

To make matters worse, this is the first wormhole ever found in a binary system, so all extant knowledge may be flawed. The interference with two stars instead of one may cloud the data and the Junction could be much closer than predicted.

Then there's the fact that we don't know either how far the Junction is at this point in the history. The 7-light-hour approximate distance is from 1920 PD, nearly 400 years in the future from the moment they performed that survey. We do know that it orbits both stars and seems to be associated with Manticore-B at this point in time, so its orbit could have brought it within 6 light hours of that star, or that it would at some point in the near future. We don't know that the 7-light-hour number is the closest the Junction can get to. This means Axelrod may not have had the luxury of assuming it would lie outside the territorial limit.

(Given that the two stars are 13 light-hours from each other and that RFC seems to think in 2D terms, I guess the WH probably orbits the common barycentre in an very elliptical orbit and that 7 light-hours is close to the low end it gets to)

And the SKM fleet at the time was hardly awe-inspiring. So the obvious solution is to get someone with reasonable military to garrison the site and make the SKM attack them if they want it that bad.


In paper, it actually was. With 12 battlecruisers at a time when only the SLN and IAN had battleships at all, it's nothing to sneeze at. We know those ships were entirely in mothballs at the beginning of ACTD, with just two reactivated by the time the Volsungs came calling.

We also know though that once they realised they should invest money into them, they reactivated them pretty quickly.

I don't think a "reasonable military" suffices here. We're talking about a long-term (if not permanent) station capable of fending off multiple battlecruisers in said battlecruisers' backyard. That force needs to be continuously re-supplied, meaning this putative Navy would need to be of at least 32 BC (8 on-station, 8 in-transit, 8 in refit, and another 8 to protect your own home system). The only candidates in the Haven Sector won't be that choice (RHN and IAN), so I don't think you're going to find any polity with that level of forces before you hit the League space.
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Re: Axelrod and SKM relationship
Post by kzt   » Tue May 09, 2023 7:57 pm

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ThinksMarkedly wrote:so I don't think you're going to find any polity with that level of forces before you hit the League space.

Luckily the first terminus is in the SL. It would be convenient to work with Beowulf, but it isn't necessarily. You just need someone who can bring enough force to make Manticore think they should make a deal.

And if not, well, forts are more powerful than SDs and a large core world can crew a few dozen forts that pay for themselves in collected fees. And if you beat up a SL star nation by invading it's territory (and SL courts will agree the junction was not the property of the SKM), well, that's what the SLN is for.
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Re: Axelrod and SKM relationship
Post by Jonathan_S   » Tue May 09, 2023 9:46 pm

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kzt wrote:
ThinksMarkedly wrote:so I don't think you're going to find any polity with that level of forces before you hit the League space.

Luckily the first terminus is in the SL. It would be convenient to work with Beowulf, but it isn't necessarily. You just need someone who can bring enough force to make Manticore think they should make a deal.

And if not, well, forts are more powerful than SDs and a large core world can crew a few dozen forts that pay for themselves in collected fees. And if you beat up a SL star nation by invading it's territory (and SL courts will agree the junction was not the property of the SKM), well, that's what the SLN is for.

Well - nobody had SDs that that point. Hardly anyone had BBs, and literally nobody had anything bigger.

Given that nobody had the ability to open gunports through sidewalls then, even if spherical sidewalls had be invented by this point, a fort with one wouldn't be able to fire any of its weapons without dropping a spherical sidewall entirely. So at best they'd have normal sidewalls wrapped around a wedge -- making them simply very large, non-hyper capable warships (but just as vulnerable as any other if anybody manages to score with a wedge strike from an impeller missile).

With the tech package of the mid 1500s PD I'm not at all sure that forts are more effective, ton for ton, that battleships or battlecruisers.

But the other thing is that unless Beowulf cooperates and lets the force resupply through their terminus Manticore's a damned long way from the League. Remember, even warships couldn't climb higher than the Gamma bands - given them no more than 15% of the strategic speed that would be routine by 1900 PD. At the 460.2 c max that gives you, even at 0.6c (which I'm not sure warship particle and rad shielding of the era would let them pull it's just about exactly a 12 month journey for a warship from Beowulf to Manticore in the mid 1500s!
Oh, and since forts have very limited mobility if the resupply had to come through hyper then Manticore could attempt to interdict the forts and engage any resupply vessels to starve out the defenders. (Of course all of that is moot if Beowulf is willing to stand by and allow military forces and their supply train to freely use its newly discovered terminus)

The it was a few years after first transit that historically the
Trevor's Star and Hennesy termini were found -- so initially resupply is Beowulf or a 2 year round trip!
(And even once discovered they're likely of limited use for supporting a military outpost as they're even further from the League than Manticore is - as I don't think Erewhon's Junction had been discovered yet, so you wouldn't have the Joshua-Erewhon-Phoenix-Hennesy shortcut available from the League)

And like any defending military force, the Axelrod forces need to be strong enough on their weakest day to comfortably defeat Manticore's navy on it's best day. (Whereas when they attacked, they only had to be strong enough to beat it on it's average unprepared day -- and easier task. And one they don't need to keep up for decades on end.


So I see why they tried for that rather than trying to play "come and take it; I dare you" after they'd found, surveyed, and transited a wormhole.
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