Reflame wrote:Before I continue in the discussion, I'd like to ask about something. I said I will post a question about the strategic depth: it was because I don't know what the significance of "Strategic Depth" is: in HH02, Manticore needed Grayson as a forward base; likewise, books mean about the importance of smaller bases around other critical systems such as Trevor's star, Barnett and Grendelsbane. Was it solely to deny the enemy from having a service base there (for example Peeps on Grayson etc.)? Because I don't understand this:
If there had been no Peep or Manty base on Grayson (and Edincott) during the First Havenite war, the Peeps would have been able to launch an attack from their system A (Barnett or something nearer...) to a system B in the Manticoran territory, for example Manticore itself - exactly the kind of attack whose prevention (making harder) was the reason to build a base on Grayson. How does the Manty base on Grayson prevent/complicate this attack? What prevents Haven from launching an attack from A, travelling to B slightly around to avoid Grayson, attack B and return (with damaged ships etc.) back to A while evading Grayson again? Or the same with Grendelsbane or Barnett. Ships are extremely hard to intercept in the hyperspace. (Except when transferring between two gravity ways, but I have several arguments why this could not work here.)
I don't understand it. Is it one of the topics where "David wanted the atmosphere of 18th century wet navy battles and therefore arguing this logically, factually or scientifically is irelevant, because David never promised that the tale will have a 100% realistic and logical physics"...
The degree of logic in HV and of scientific realism is absolutely wonderful. Wonderful! Maybe that's why I thought that it was David's priority and therefore I can reason from this position. I am absolutely amazed how convincing and believable world David created. I can probably imagine no other universe where we could have this discussion: One modern SD squadron wins over ~50 Havenite SDs; as a Grayson commander, I would keep such and such number at home plus pods; Havenites would attack with ABC, I would do XYZ, what would the outcome be? Etc. Wonderful. Even in Lord of the Rings it would probably be much harder.
So of course I am curious in which topics I should or shouldn't argue with logic, science and realism.
So back to the "logical" reasoning: I don't understand why the forward bases could have any significance during the First Havenite War: what prevented the powers during this war to do similar things like Honor's deep strikes in HH11? Or conversely: why did the strategic depth lose (some of) its significance in HH11?
A forward base and strategic depth are 2 different items.
A Forward base is an offensive support point for your front line or raiding forces. A secure place to return to, to rearm, repair and plan your next mission. spares and extra admin personnel are at the forward operating base. A Proper base would also have a population with production ability to support your activities. Aa mobile fleet train could also fit this role to a lesser degree - the Train is a group of ships that have mobile versions of the warehouses and repair yards built in, as well as extra personel and admin functions - you would leave these behind before a mission and regroup with them after a mission.
Grayson has been shown to have neither in 1914 PD, so they have nothing to support their continued war effort after the ceasefire.
Strategic depth is defensive concept, that you have layers of defenses that an invader need to wade through to attack your critical nodes, and a redundancy of critical nodes, so you don't have a single point of failure. This pushes any forward bases of the opponent further from your critical systems, and creates fortified locations that can independently support and launch attacks, and assist defending adjacent systems.
In the 1st Havenite war, as I mentioned previously, Strategic depth was given serious attention. Both sides believed that they needed to protect their lines of supply and retreat, and built their strategies around the gradual taking of in between systems systems, with few, heavy deep raids. Manticore built their alliance to get this strategic depth, and built fleetbases to support their regional partners. Haven could not punch out any node without the danger of other nodes punching back. Even if you took out Manticore, the Manticore fleet would still exist and be able to conduct warfare without the Manticore system, because of it's dispersed basing assets, and fleet assets.
Grayson does not have this without the Manticorian Alliance. They had no regional partners, and no other bases outside the Grayson system. Yes, they can concentrate their defenses in one place, but they have no leadership redundancy, and no supply redundancy.
In "reality", in the Honorverse nothing physically prevents deep strikes through strategic partners to deeper, critical nodes. This was realized as outdated strategic thinking for the 2nd war , and Manticore let their partners securely leave the alliance and conducted deep strikes from Trevor's Star into Haven. However, Manticore still had strategic depth in the 2nd war, as they still had critical node redundancy - they had their fleetbases at Hancock and Marsh, as well as bases at their planets in Manticore B, Basilisk and Trevor's star, in addition to their strategic partners in the Andermani and Graysons. A single strike, no matter how devastating, could not knock out Manticore from the War.