ThinksMarkedly wrote:Jonathan_S wrote:The internal launchers we've seen for microfusion powered missiles have a cycle time of 30 seconds; and so you'd need 135 such tubes to achieve a 270 missile per minute throw rate.
The highest number we've seen on any SD was the 8.5 mton Benjamin the Great-class with 94 (38 on each broadside and 9 in each hammerhead) -- and they didn't have to make room for a Keyhole or Keyhole II.
It's not just the average throughput of missiles that counts. A non-pod design also loses the ability to mass a salvo over the course of many minutes to attempt to overwhelm the defences of the other side. We don't know how long a missile can loiter before its wedges are activated, but the best we've seen is two sequential cycles (the double double broadside). I don't see any reason you couldn't a bit wait longer, except if the host ship is still accelerating, in which case the missiles start falling behind (or falling forward).
But it's not going to be long. I doubt the missiles can loiter for several minutes as the salvo builds up. Meanwhile, deployed pods can continue to be powered from the host ship and keep the missiles in pre-launch ready state.
For this reason, your Alpha launch size is also reduced, since you're limited by definition to the number of pods carried externally, as those are the only ones you have.
Sag-Cs can do a triple, double broadside, with 2 salvos launched with delayed drives - they have firecontrol for 128 missiles. This is probably the upperlimit on dropped salvos, or not - but we do know that this much does work!