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Fall 1924 – RMN/GSN Tactical changes

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Re: Fall 1924 – RMN/GSN Tactical changes
Post by Relax   » Tue May 24, 2022 2:26 pm

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Jonathan_S wrote:
I'd done CM per ton (so larger number is better), but if you want the numbers the other way round, let's do kiloton/CM to keep the sizes reasonable.

So for kilotons per CM (lower is better) we'd get:
77.23 kton/CM | 6,179 kton/80 CM | Minotaur CLAC
74.34 kton/CM | 6,244 kton/84 CM | Covington CLAC
64.02 kton/CM | 6,146 kton/96 CM | Hydra CLAC
54.87 kton/CM | 8,779 kton/160 CM | Harrington II SD(P)
45.03 kton/CM | 8,555 kton/190 CM | Medusa SD(P)
43.58 kton/CM | 8,629 kton/198 CM | Harrington SD(P)
42.57 kton/CM | 8,769 kton/206 CM | Invictus SD(P)
39.37 kton/CM | 2,520 kton/64 CM | Nike BC(L)
33.91 kton/CM | 1,764 kton/52 CM | Courvosier II BC(P)
29.18 kton/CM | 1,751 kton/60 CM | Agamemnon BC(P)
12.08 kton/CM | __483 kton/40 CM | Saganami-C CA
keyholes which cut down on the number of tubes they can mount; in order to get that higher utilization tradeoff

But even with these numbers a Nike requires 7.5% fewer tons per CM than an Invictus; so it's still got more defenses relative to its size. And the Aggies, which can't take a hit anywhere near as well, partially compensate by needing 31.4% fewer tons per CM than the Invictus


Oops I reverse the BCL/Invictus numbers. :oops:
Just for giggles:

9.45 kton/CM | 189 kton/20 CM | ROLAND
4.0 kton/CM | ___20 kton/50 CM | KATANA

Theoretical CM Pod = ??? 2kton? 15t CM's? 75% is missile? for 100/pod??? or a tidy 2/100 = 0.02kton/cm

Ug, now I REAALLY have to go work. Procrastination... :o
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Re: Fall 1924 – RMN/GSN Tactical changes
Post by Theemile   » Tue May 24, 2022 4:33 pm

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Relax wrote:
Jonathan_S wrote:
I'd done CM per ton (so larger number is better), but if you want the numbers the other way round, let's do kiloton/CM to keep the sizes reasonable.

So for kilotons per CM (lower is better) we'd get:
77.23 kton/CM | 6,179 kton/80 CM | Minotaur CLAC
74.34 kton/CM | 6,244 kton/84 CM | Covington CLAC
64.02 kton/CM | 6,146 kton/96 CM | Hydra CLAC
54.87 kton/CM | 8,779 kton/160 CM | Harrington II SD(P)
45.03 kton/CM | 8,555 kton/190 CM | Medusa SD(P)
43.58 kton/CM | 8,629 kton/198 CM | Harrington SD(P)
42.57 kton/CM | 8,769 kton/206 CM | Invictus SD(P)
39.37 kton/CM | 2,520 kton/64 CM | Nike BC(L)
33.91 kton/CM | 1,764 kton/52 CM | Courvosier II BC(P)
29.18 kton/CM | 1,751 kton/60 CM | Agamemnon BC(P)
12.08 kton/CM | __483 kton/40 CM | Saganami-C CA
keyholes which cut down on the number of tubes they can mount; in order to get that higher utilization tradeoff

But even with these numbers a Nike requires 7.5% fewer tons per CM than an Invictus; so it's still got more defenses relative to its size. And the Aggies, which can't take a hit anywhere near as well, partially compensate by needing 31.4% fewer tons per CM than the Invictus


Oops I reverse the BCL/Invictus numbers. :oops:
Just for giggles:

9.45 kton/CM | 189 kton/20 CM | ROLAND
4.0 kton/CM | ___20 kton/50 CM | KATANA

Theoretical CM Pod = ??? 2kton? 15t CM's? 75% is missile? for 100/pod??? or a tidy 2/100 = 0.02kton/cm

Ug, now I REAALLY have to go work. Procrastination... :o


The Mk 32 is supposedly smaller than the old 15Kton mk 29

We got the dimensions of a Pod awhile back for one of MAXXQ BC(p) drawings on deviant art

https://www.deviantart.com/maxxqbunine/art/AgamemnonClassBC-SS006-486663899

I believe it was about ~19mx19mx7m, with the missiles launching from a 19mx7m side.

For CMs, I'd arrange them to fire our one of the 19m x 19m sides, given the shorter length of the missile, and still have it retain the flatpack geometry
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Fall 1924 – RMN/GSN Tactical changes
Post by ThinksMarkedly   » Tue May 24, 2022 6:56 pm

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Relax wrote:Without ability to control FTL missiles, and in light of everyone having MDM Pods for system defense, How can one justify building BC class ships when they cost nearly what an SD'P costs without ability to either control or truly defend against them?


Where did you get the idea that a BC costs nearly as much as an SD? You're skipping two tiers of ships in there, including the dreadnoughts, which only existed in the RMN and PN wall of battle because they were cheaper to build. So there definitely is a cost factor.

A Nike is about 1/4th the tonnage / volume of an Invictus. That should mean it costs 1/4th as much to build, needs 1/4th as many people inside to operate, but also carries 1/4th as much ammunition. If you're actually firing those weapons, the ammunition is going to be your biggest expense. In peace time, that's not so much a running cost, but fixed, and personnel is going to be your largest cost over time.

So why would you build a BC? So you have a ship that can take on anything below the wall. BCs are made to fight other BCs and everything smaller. HMS Fearless barely survived going against MNS Thunder of God and that was only because the Masadans did not know how to operate their ship.

You're right that one BC can't go against a system-defence MDM swarm. No ship can, not a LAC and not an SD alone. But squadrons might: a BatCruRon with escorts, like HMS Nike (BC-413) was part of in SVW, for example, stands a good chance. Task Group 110 was assigned to Hypatia and it was one Nike-class BC, three CAs, one DD and one CLAC. If the CAs had been Sag-C and the CLAC had been there, I doubt the SLN missile fire would have penetrated (Kotouč wouldn't have forced the SLN to fire everything at once).

*** 1) Even Lower tier ships without Keyhole can now turn sideways to incoming fire yet maintain some CM fire control using RD's and this should be happening yesterday to anyone at BuShips in R&D. This allows lower tier ships to obtain the main #1 defensive benefit of Keyhole, yet not carry Keyhole using existing procurement, logistics chain.


That's not what we're told. Yes, that's what R&D should do: turn the Ghost Rider drones into control link relays for missiles. But it hasn't happened yet.

The Keyholes are currently massive, even before the FTL component. No ship smaller than a BC can carry one. Hopefully F&H can shrink them considerably to the point where a 600k tonne CA can carry one, but that won't happen before the 1M tonne BC iteration.

And remember that carrying a Keyhole means dedicating hull space for them, which reduces your tubes for CM or anti-ship missiles and for PDLCs. So the ship had better have enough already.

*** 2) With ability to haul Pods around of a common shape/size, the modern BC class of ships offensive capabilities compared to lower class ships is insignificant. All one has to do is swap pods MFP(Micro Fusion Plant), a job they already do on every RD for indefinite operations.


Bigger ships can carry more. And I'm not completely convinced that carrying them all externally is going to work out that well.

I'm curious to see though. Maybe for peace time, where ships aren't going to be expected to face sustained battles, that will suffice. Putting out a couple of heavy salvos should be more than enough for every conceivable peace-time use. So it might work out, if designed properly, on that 600k-tonne CA.

But the ships need to carry stuff internally too. And if their internal tubes can't fire the same type of missiles, it puts a crimp on the tactics. There's a reason why the Nike does not use pods.

*** 3) Lower tier ships can have just as tough of sidewalls as BC, but no one sees the $$$ reason to put larger sidewall generators in them as traditionally lower throughput laser heads were used with lower classes. MK-16 DDM on Roland clearly upsets this apple cart if the fact of hauling pods around by even the Andies back in 1920, let alone everyone else in 1924+ did not do so already. Thus, the #2 Passive defense is clearly available to ALL classes of Ships and they ALL NEED this upgrade ASAP!


I don't think you can put as tough a sidewall on a smaller ship as a BC can. It's likely the sidewall toughness is a product of the wedge intensity as well as power generation. So you might need a BC-grade impeller ring and dedicate a lot of internal volume for the sidewall generators. That would cut the available volume for missiles in a CA.

In other words, like the FG/DD/CL triad, you can have the legs or the offensive armament, but if you want to have both you end up with the bigger ship.

*** 4) In terms of ACTIVE defensive systems in total, lower class ships have MORE than the BC classes.


Huh?

That is also ignoring the fact that the BC has more armour. Take the list of CM per tonne above: the bigger ships can afford to have fewer defensive emplacements per tonne because a) the square-cube law, meaning that the surface area they need to defend is smaller and b) most of the extra tonnage is actually in the form of armour, so the ship can take some hits.

*** 5) BC class ships are just as vulnerable to shots to the impellers as lower class ships and if any star is in a grav wave, they are hosed just the same.


I don't agree either. Any single impeller node is probably as vulnerable, but a BC has a bigger ring so probably has a bigger redundancy factor and therefore can survive better. Elsewhere than the ring, the armour in the BC will also improve survivability in case a hit does happen. Especially if the missile in question is not a capital-ship or anti-BC missile.

Conclusion: #1-->#5 Leaves the modern BC as dead man walking. With several major caveats of course. Most star nations are so woefully behind the tech curve of the Grand Alliance that they are a viable platform for the next couple decades, but in terms of building MORE of them going forward?


I disagree with the initial conclusion, but I end up agreeing that they don't need many more BCs than they have right now, especially not Nike-sized ones. They need a unit that is going to win against anyone else's BCs and smaller ships, and big enough to be certain to fire DDMs and carry a Keyhole. How big that is, I don't know.

Further Conclusion: If you are a VERY big navy, then one can partially justify the class as there will be enough low tier systems to dominate them if you just show up. But, why not just send 2 modern updated CA's? Same number of personnel and you have 2 hulls instead of 1 with more offensive/defensive systems.


I expect that 4 CAs cost as much as a BC.

The question to be answered is whether 2 CAs can outfight one BC of the same tech level.

Also, if you replace 2 CAs with 1 BC in a squadron like Task Group 110, how much better is it?
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Re: Fall 1924 – RMN/GSN Tactical changes
Post by Jonathan_S   » Tue May 24, 2022 7:24 pm

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ThinksMarkedly wrote:
*** 3) Lower tier ships can have just as tough of sidewalls as BC, but no one sees the $$$ reason to put larger sidewall generators in them as traditionally lower throughput laser heads were used with lower classes. MK-16 DDM on Roland clearly upsets this apple cart if the fact of hauling pods around by even the Andies back in 1920, let alone everyone else in 1924+ did not do so already. Thus, the #2 Passive defense is clearly available to ALL classes of Ships and they ALL NEED this upgrade ASAP!


I don't think you can put as tough a sidewall on a smaller ship as a BC can. It's likely the sidewall toughness is a product of the wedge intensity as well as power generation. So you might need a BC-grade impeller ring and dedicate a lot of internal volume for the sidewall generators. That would cut the available volume for missiles in a CA.

In other words, like the FG/DD/CL triad, you can have the legs or the offensive armament, but if you want to have both you end up with the bigger ship.

OTOH the Shrike manages a bow wall "as tough as most dreadnought's sidewalls" -- so it can't all be wedge strength. However the number of gunports it is pierced for seem to affect its strength; and the Shrike has just one (it can only launch its bow facing CMs when the bow wall is down)

Still, some of the wall strength seems to be simply how powerful a sidewall generator do you want to shoehorn into your design.

(Though the other thing that makes larger ships' sidewalls tougher in combat is installing enough generators to have a far a greater redundant overlap -- so they can have more individual generators overloaded and blown out before the need to stretch the remaining ones to cover the gaps begins to significantly weaken the wall. Though note that the HoS entry on Nike-class says that their "sidewall generators have near-capital-ship levels of redundancy")
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Re: Fall 1924 – RMN/GSN Tactical changes
Post by kzt   » Tue May 24, 2022 8:45 pm

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It’s not linear with the displacement. A DD probably costs more than a 8mt freighter.

Missiles are the only thing that will scale linearly.

An apollo ship might be a lot more expensive, but it’s the cost of the electronics that a smaller ship cannot carry.

But typically the smaller ship requires all the expensive gear a much larger ship, just less of it. So a DD just requires the five billion EW suite, not the ten billion version that a SD would have. Iirc it goes up something like the square root of the difference in mass.
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Re: Fall 1924 – RMN/GSN Tactical changes
Post by Relax   » Tue May 24, 2022 11:02 pm

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Theemile wrote:The Mk 32 is supposedly smaller than the old 15Kton mk 29

We got the dimensions of a Pod awhile back for one of MAXXQ BC(p) drawings on deviant art

https://www.deviantart.com/maxxqbunine/art/AgamemnonClassBC-SS006-486663899

I believe it was about ~19mx19mx7m, with the missiles launching from a 19mx7m side.

For CMs, I'd arrange them to fire our one of the 19m x 19m sides, given the shorter length of the missile, and still have it retain the flatpack geometry


THinksmarkedly I will respond later.... I hope. :oops:

Very briefly:

~19mx19mx7m, = 2500 m^3
Multiply by HV 0.25t/M^3 = ~625 tons...
Yes, density in real life varies by object

WE have problems. Each pod can hold 14 MK16 + launch tubes, power plant which we are told displaced an entire missiles + tractor + structure. This says tonnage MUST be around ~1600tons/pod.

Ok, now I gotta go again, shouldn't be typing this, but...
Last edited by Relax on Tue May 24, 2022 11:10 pm, edited 2 times in total.
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Re: Fall 1924 – RMN/GSN Tactical changes
Post by Theemile   » Tue May 24, 2022 11:09 pm

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Another item to remember is pdlcs are not consistent across all designs, they have between 2 and 20 emitters. So a DD might carry more per ton, but they are smaller, with fewer emitters. A better calculation would be the # of emitters per ton, not just the # of clusters.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Fall 1924 – RMN/GSN Tactical changes
Post by Relax   » Tue May 24, 2022 11:13 pm

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Theemile wrote:Another item to remember is pdlcs are not consistent across all designs, they have between 2 and 20 emitters. So a DD might carry more per ton, but they are smaller, with fewer emitters. A better calculation would be the # of emitters per ton, not just the # of clusters.

Yup, and only place we really know this happens is the SAG-C and the rest we have to Guesstimate. We do know that new build SAG-C have more emmitters per cluster than Hexapuma.

I forget, with introduction of Katana did we get numbers from that or was it just "3 SD PDLC"
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Re: Fall 1924 – RMN/GSN Tactical changes
Post by Theemile   » Tue May 24, 2022 11:15 pm

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Relax wrote:
Theemile wrote:The Mk 32 is supposedly smaller than the old 15Kton mk 29

We got the dimensions of a Pod awhile back for one of MAXXQ BC(p) drawings on deviant art

https://www.deviantart.com/maxxqbunine/art/AgamemnonClassBC-SS006-486663899

I believe it was about ~19mx19mx7m, with the missiles launching from a 19mx7m side.

For CMs, I'd arrange them to fire our one of the 19m x 19m sides, given the shorter length of the missile, and still have it retain the flatpack geometry


Very briefly:

~19mx19mx7m, = 2500 m^3
Multiply by HV 0.25t/M^3 = ~625 tons...

WE have problems. Each pod can hold 14 MK16 + launch tubes, power plant which we are told displaced an entire missiles + tractor + structure. This says tonnage MUST be around ~1600tons/pod.

Ok, now I gotta go again, shouldn't be typing this, but...


Remember that .25 was a rough agreed calculation for warships with voids for human occupation. Modern LACs, with fewer human occupied spaces for internal maintenance, have a ratio closer to .75 iirc. Pods and missiles, with no need for human occupancy voids, should have a higher density still - but the LAC density of .75 still give us a mass of ~1875 tons from that calculation.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Fall 1924 – RMN/GSN Tactical changes
Post by Jonathan_S   » Wed May 25, 2022 10:05 am

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Relax wrote:
Theemile wrote:Another item to remember is pdlcs are not consistent across all designs, they have between 2 and 20 emitters. So a DD might carry more per ton, but they are smaller, with fewer emitters. A better calculation would be the # of emitters per ton, not just the # of clusters.

Yup, and only place we really know this happens is the SAG-C and the rest we have to Guesstimate. We do know that new build SAG-C have more emmitters per cluster than Hexapuma.

I forget, with introduction of Katana did we get numbers from that or was it just "3 SD PDLC"

For older classes Jaynes appears to encode the emitter number in the PDLC model numbers. For example the King William-class SD lists its PDLCs as model Mk16(8); while the Culverin-class DD lists its as model Mk16(3). I'm pretty sure the number in parenthesis is the number of emitters. Haven uses a different scheme, Pnn/x, where x appears to be number of emitters.

From that we can see that up to around 1905 destroyers and light cruisers seem to generally use 2 or 3 emitter clusters; heavy cruisers generally 5 emitter clusters; battlecruisers 6 emitter clusters; the Triumph-class battleships 8 emitter clusters; dreadnoughts and superdreadnoughts 8 or 9 emitter clusters.

For more modern ships; AAC tells us the Nike-class BC(L) had clusters with 14 emitters per cluster! (and HoS says her PDLCs are of SD grade). And UH tells us, as you noted, that the early Sag-Cs has 8 emitter clusters while the new one had a nearly 50% more rapid cycle time AND 12 emitter clusters. (Incidentally mentioning that 12 is "almost twice as many as a Nevada-class" BC's). I didn't notice a mention of how many emitters the Katana mounted; but I was just doing a quick keyword search for "emitter" and then searching through those results for "laser" -- so synonyms or alternate descriptions would have escaped me.


So, it seems that under the pressure of pod based combat and MDMs that Manticore, and presumably Haven as well, have been beefing up the quality of their individual PDLCs, not just how many they stick on a hull.
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