cthia wrote:I only recall "eggshell" being used to describe SD(P)s. I thought the pod bay door was only a weakness, rather than the cause of its eggshell status.
Being thought of as both more survivable because of more armor AND as an eggshell seems contradictory.
Indeed. I'm not sure what comparison was being attempted when saying it was an eggshell. SD(P)s are indeed one big armour shell around a lot of empty storage space. For that reason, they are like eggshells. But despite the popular metaphors for eggshells, they are surprisingly good at resisting being cracked open.
I'd have expected the comparison to work more for BC(P)s (the Agamemnons) than to SD(P)s, because those have much less armour.
At any rate, why not build your weapons for your terrain. Terrain can include a stealthy enemy. An LD can get inside Apollo's longer reach nullifying its advantages.
Well, pretty sure everything is in Apollo range now
Indeed, LDs can get within SDM range without being detected, possibly even all the way into energy range if the target isn't taking precautions. So we have to ask the question: can we build a ship that can survive energy range attack? There are three possible outcomes:
First, that the SD(P)s are sufficiently armoured already and have a high chance of surviving an unexpected energy-range attack. In this case, there's no point in changing the design. The second case is that not even old style SDs or even a more armoured version of those can survive the expected attack, in which case there's also no point in changing anything.
The only case where it would make sense to change is if you can improve the armour that would significantly improve survivability ratio against these new conditions.
Even if we suspected that it would be the case -- and I don't know that we can make this statement -- they certainly can't yet.
If you are taken by surprise at knife-fighting range, you better be survivable.
Agreed.
Why would that design make it just a defensive ship? Apollo is just as deadly on an SD design. The ship would simply be more survivable up close.
I don't think humongous salvos are going to win the war against a stealthy opponent.
You may have a point against a stealthy opponent, but that's not the only opponent possible. The GA doesn't know if the MAN has a second Galton-like fleet somewhere. In fact, we don't know for sure -- we think they don't, based on the fact that the MAN didn't have anything bigger than a light cruiser until a few years ago. They'll also have to go against fixed and very unstealthy defences around the MAlign hideout, whenever they manage to find it.
Against a stealthy opponent, a larger throw weight may help too. Remember that "quantity has a quality of its own," after all. With more missiles flying, it's possible to spread them sufficiently that the chance of passing close enough to the enemy that the Apollo sensors penetrate the stealth is high enough.
I think you do have a point about having ships that can survive an encounter with an LD, but I don't think it's an SD. Unfortunately, I don't have a much better idea of what it would be. Maybe just having enough escorts below the wall protecting said wall is sufficient to defeat the knife-fighting-range attack.