cthia wrote:You are still sweating the small details.
Well, of course I am. I am pointing out that the small details point to big, glaring holes in the plan, to the point where they are unworkable.
Admittedly, I am under the impression that a ship does not need to be close to receive a grav signal, like what Honor first used which led to the discovery of FTL transmissions in the first place. It may take a while longer to receive the ping, but it will be received.
Correct, it doesn't need to be close, but there's still a range limitation. Standard ship gravitational sensors have a range of a light-hour or two, if very sensitive. Pluto is five and a half light-hours on average from the Sun. The Junction is 7 light-hours from Manticore-A. So it stands to reason that ships routinely make journey that are light-hours or even a light-day away. There's no reason that a fleet exercise needs to be close: if you're trying to hide your tactics from the enemy, SOP would dictate you do it away from where the enemy could see it.
And if you're going to go half a light-day out, then you may as well hyper out and drop out in the middle of absolutely nowhere. This adds two more complicating factors: both translations. The tailing ship needs to translate to alpha and then then back to n-space. In both cases, there's a very distinctive gravitational disturbance in the band that the fleet is in. There's no hiding that. Moreover, the tailing ship needs to stay close by while in hyper to see the fleet translate down from it back to n-space. My guess is that that would be way too close.
Also, you are overthinking it. A ship does not have to try and keep up with the fleet. The fleet always goes to a friendly base to plan operations; and to see the family for what may be the last time. Support ships need only lie in wait at Trevor's Star and the MBS. That ought to cover it.
That's before they ship out for a sensitive operation. Once OpSec is in effect, the crew doesn't get to see family or email loved ones. They are completely incommunicado.
All anyone on the outside knows is that they've just had liberty or shore leave, then went out to exercise. The whole point of OpSec is that no one on the outside knows that they went from the exercise to operation, or that there wasn't an exercise in the first place, but an operation. No one below the rank of Admiral, aside from those people serving in the Admirals' staff, should know that they are actually shipping out for an attack until they are in hyper.
Plus, all of the junctions should be back in full swing. BTW, under what registry did the Streak Boats operate?
I didn't read the book either, but because of Theemile's review, I want to! Thanks Theemile.
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Yes, the junctions should be in operation, but the fleet has priority. It ships out before any civilian ship.
However, this is the way the enemy could get advance notice. Not by inserting an agent to send a ping, which is unlikely to happen, unlikely to be observed and has risks of its own.
Instead, you can place stealthed observer ships around the Manticore Junction termini and other GA wormholes. Outside of their hyperlimit, but well inside the grav detection zone. The sails of superdreadnoughts are very distinctive, if you miss the fact that the normal traffic was halted and replaced for hours with military one. Any such transit can be observed, the observer can get a good count on the number of capital ships through, then race ahead. Moreover, the observer can make the transition from Warner to Mannerheim, which the GF can't because neither system is a GA member and those may deny passage for military vessels.
They could instead ship out immediately from Manticore to the staging area, wherever that is, but that may be a months-long travel, like it was for Filareta from Tasmania to Manticore. The streak boat may wait a month to see if the fleet returns or gets information it showed up elsewhere, but it can still race ahead.