cthia wrote:Yes, but my point is that the direction of travel will receive the most attention. Radar is probably in auto mode to the rear. And, again, radar has to be directed. A huge target like an LD will not be expected just off the stern of the ship. The LDs will cause the GA to adopt the Crazy Ivan maneuver just to make sure the stern is clear, after a few losses. LOL
Didn't we say that both hammerheads are actually the most observed directions in any impeller ship? Those are the two most vulnerable aspects, not protected by either the wedge or the sidewalls. If the ship is under acceleration, it can't have more than a buckler in one of the two direction-of-travel aspects either.
Anyway, why would a computer be lax? If a ship is detectable, the computer can do it, therefore the computer will do it, tirelessly. Human input is only required when the machine algorithms don't suffice and that usually requires that humans intuit something from what the computer considers noise. If the ship and the humans aboard it don't think there's danger, they won't be doing anything, so it won't matter which direction the danger comes from.
But danger should not come from the
most watched aspects, because that's where the radar and lidar will be most effective on.
What's more, how is a spider ship going to come to an impeller ship's rear? It can't be during acceleration because the spider ship can't catch up. So it would have to be during deceleration.
If you meant the stern aspect of the ship, then that's the direction of travel, where the ship is going to. That's the opposite of what you said the humans' attention would be: they will be looking at where they're going, not where they've come from (which was clear when they passed through it). For pod-laying ships, that's the direction of the pod bay doors (which HAL won't open). It's the most vulnerable part of the ship, which means it's where the most attention should be given.
If you meant on the same direction of travel, then this is the throat aspect of the wedge. It's where pod-laying ships have most sensors and weapons, because they are not encumbered by the pod bay doors. I can agree with you this is where the crew will be paying least attention to because the danger would be coming from somewhere they've just been through, so they'd think it clear. The problem for the attacker is that they have to build up velocity and not decelerate, so they will be shooting past the target ships, and probably at a very low relative velocity. That places them in the danger basket for a long time.
No, I don't see any one-dimensional LD tactic working. It needs to be at least two-dimensional, coming at an angle. That means dealing with the sidewalls.