kzt wrote:Not really. Typical velocity will be under 30,000 KM/sec, so you can open fire at 90,000 KM and fire for three seconds, then two clouds of plasma pass through each other. Range at which you can burn-through a sidewall is highly unclear due to lack of data.
If you can arrange to engage against the front or rear that would be best. You can also engage against the rear where the range is continually opening as opposed to closing.
The geometry doesn't work. Mind the triangle of proportions 245 base by 150 height. If the missile is moving at 0.1c (30,000 km/s), in the three seconds it's firing it will have moved 90,000 km longitudinally. For the first and last photons to clear the wedge and strike a ship in the exact centre, the missile at the closest point will be at 90000 * 150 / 245 = 55102 km. If it passes any closer or any faster, some photons from the graser will be spent on the wedge. That's 0.18 light-seconds at the closest approach and 71142 km (.23 ls) at the beam's start and end, so the torpedo will have difficulty keeping the beam on-target if it has to keep a 4 rpm average rotation of the entire body and has 0.2 light-second lag. Not impossible, but difficult.
Those numbers are for the ship turned exactly perpendicular to the torpedo's vector of motion. That's a reasonable assumption only if the torpedoes have been detected and are all coming in one axis. Detecting them is not impossible, because there will be a shell of LACs and escorts around the big guys, and intercepting a weapon at a mere 0.1 c (less than an SDM) is doable. Single axis is more of a stretch because the attack could attempt a time-on-target, which is not easy against an enemy that is changing their velocity, but not impossible either. Then there's the question of whether the ships can turn quickly enough.
Anyway, this was an average calculation. Some torpedoes will be luckier and some will be less lucky if they pass towards the throat of the wedge instead of towards the kilt.