No matter how many of them there are their routes consist of weeks to months. Haven is relatively close to a major wormhole Junction (and now can actually use it commercially again) and it's still 2 weeks (each way) just to get to Trevor's Star and access the terminus leading to the Junction. Most of the League is significantly further than that from the closest wormhole.penny wrote:I just cannot imagine that DBs are not really really important for commerce. The author could certainly offer a class or two on HV economics. But if there are so few of them, then it should be a given that their routes may consist of weeks to months. Especially considering the many systems in the HV.
penny wrote:
I also think I am correct about the major hubs being highly dependent on time sensitive data. The SL and Haven should be highly dependent upon the data. I have to admit that I would not have thought that the most powerful economic powerhouses receive data so slowly. That just does not compute. Most economic hubs have access to a junction anyway, right? Junctions, like water sources in the Wild West, are what is responsible for economic powerhouses in the HV, I thought.
While the MWJ is a major cash cow, it "only" lets an otherwise better than average Verge power approach the system GDP of any single one of League Core worlds. But (except for Beowulf) those core worlds lack access to wormholes; there's no junction tying those economic powerhouses together. Heck Beowulf is quite close to Sol, and Sol's closest wormhole, and it's 5 days each way by DB. Grayson is a closer than that to Manticore but still nearly 4 days each way by DB.
In fact, it appears, that most of the wealth of Core Worlds (and many systems for that mater) is from internal investment, development and trade within each one's system -- it seems relatively rare for a system's wealth to be based on interstellar trade.
While there's some shipment of bulk goods and non-premium foodstuffs from systems that have surplus to systems that can buy the bulk good for less than it'd cost to pay their citizen to make/extract it, it seems that much of the interstellar trade is luxuries rather than critical supply chain for the system's industries or critical foodstuffs.
(That's why Lacoon wasn't a major disaster for the main member systems of the League -- their economies weren't reliant on that now interdicted trade and information. It was a massive crisis for some of the Intersellars, and the shipping companies, and it cut the funding stream right out from under the League government and navy, but it wasn't an existential crisis or even likely to cause a major economic depression to the League systems because their economies just weren't based so heavily on trade. A solar system is a hell of a lot of resources and can (once bootstrapped out of the initial colony phase) generally make all of anything it might need. And, given the vagaries of interstellar shipping and information flow, most system governments probably try to resist their planets overspecializing to the point where they're critical reliant on imported material)