Brigade XO wrote:If the Alignment wants to ambush a convoy there are a couple of things they could try using the G-torps. Most shipping leaves going out along the elilptic- shortest time to hyper limit- and arrives calculated to be on the elliptic of a system- same reasoning. Pirates are usually discussed as waiting just inside the hyper limit on the elliptic to catch freighters.
You mean the ecliptic. Planetary orbits are usually elliptic, but the hyperlimit appears to be perfectly spherical.
So, sneak your spider dive warship next to a system and deploy a suitable number of G-torps relative to the system where shipping will normally arrive relative to the habitual planet(s) or orbital infrastructure and and lurk invisibly. A target shows up, (or the next ship that comes in-does it make a difference, this is the Alignment) and the G-torp within range goes after it. Boom. Same for ships leaving the system. If the local system government/military is sending out military shipping in non-standard directions to the hyper limit, well you just shift your spider drive ship over near what they seem to be using and deploy.....if for convoys then deploy a bunch alike a minefield that is mutually supporting and go after several ships at the same time. Your G-torps are either between the targets and the hyper limit or between the hyper limit and the current least-time location to cross over and head for your destination.
The g-torp is not going to be able to accelerate to catch anything leaving outside the surroundings of the least-time-course in time to catch the target. It will also not activate its spider that close to sensors installations: we're told the power spike is detectable. Therefore, it's restricted to what is coming towards it.
That strategy could work, but only once for ships leaving the system, because the second time they won't leave by that location. And if the system has any defenders, they'll be sent to scan the surroundings and will find any torpedoes that didn't leave.
That means this is a low-return strategy. The torpedo cannot afford to let too many targets pass it: every time it does not attack something that flew close by, it's a chance that the ship will report "something funky in the sensors" to the local defenders.
On a high-traffic system, the window of opportunity is very small (too many ships could spot it, there are likely local defenders). On low-traffic systems, especially those with outdated defenders, the targets are going to be uninteresting.
Again, this is the Alignment, not pirates. The order of the day is typically wholesale slaughter and destruction, not stealing ships and goods. Create havoc and blame somebody else....anybody else.
True, except for the part of "blame somebody else." That boat sailed with Simões.