ThinksMarkedly wrote:penny wrote:OOPS!
I should have made it clearer. I am talking about shutting it down, "permanently," whereby it cannot be undone by simply giving orders to reopen it. Like sending the maximum amount of tonnage through to shut it down for the maximum amount of time. Where time is the only entity that can reopen it. I don't mean shutting it down by simply giving orders to Junction Control.
BTW, what is the maximum amount of time it would be shut down if the maximum amount of tonnage is sent through? Sorry, but I do not remember that detail.
If they'd lost control of it and one other terminus, which an enemy might be using to bring more fleet units from, then you could shut down their movements by sending some 250 million tonnes through.
The problem is that this scenario is too unlikely. This requires that some enemy have taken over one of the terminus and the junction itself. That means they've defeated all the defences in the Junction side, or at the very least neutralised them somehow. That traditionally means they've enough firepower on the MBS side, so transiting more from others isn't usually going to be a priority of theirs, nor is shutting it down going to be a priority of the defenders. They may gain 17 hours or however long it takes for the junction to re-establish itself.
The other thing is that those 30 SDs or 40 superfreighters are in a suicide mission.
Oh, one more detail: is the shutdown per terminus or for the whole junction? If it's per terminus, then there's no way the defenders could shut it down in the first place, because the only scenario that would even call for it implies that they've lost control of the Junction and that terminus. That implies they can't send a quarter billion tonnes of ship through.
Ah! I understand what you mean now! Send ships through anyway even if it is lost. Seems wasteful, but if time is of the essence, it would work. I suppose if Manticore needed the 17-hrs to get Apollo distributed. Cool.
****** *
I just learned something I wasn't even aware that I didn't know. What is worse is that I never even considered it.
When locking down the junction, the lockdown, let's say 17-hrs, affects both directions. Duh. I guess that is what it means when it is stated, "can't use the terminus for 17-hrs." I always thought that it was simply that particular terminus in that particular direction.
For instance, if Beowulf transited the maximum amount of tonnage through to Manticore, I simply thought Beowulf could no longer use the terminus, but Manticore can still send ships through to Beowulf. It seems I was in error. Dunce Cap.
At any rate, that sucks rotten eggs. An ally could cause problems for Manticore intentionally, just to irk them.* Like, say, if a new Manticoran government stepped on some Beowulfan toes like High Ridge did to Grayson.
I don't think you can simply fire on a mass transit of ships before determining whether they are hostile. IOW, civilian ships could make the trip. In that case, it should not be a suicide mission.
I would be surprised if even an enemy's mass transit of civilian ships would be fired upon.
*Reminds me of once upon a long time ago when "party lines" existed. That is telephone lines, to the uninitiated. It is an era when another party who shared a telephone line with you would intentionally leave their phone off the hook so you couldn't use the phone.