SWM wrote:Alizon, if you really think that a destroyer is overkill for the kinds of missions you envision, perhaps you should explain exactly what missions you envision. Because I really can't think of any mission requiring hyperdrive that destroyers are overkill for.
You mention "the equivalent of picking up Cubans trying to float to Florida in rubber dingy's or dealing with pirates in a rowboat with a machine gun", but there is no equivalent of these situations in the Honorverse. The Coast Guard cutter equivalent in the Honorverse is an old-style LAC or pinnace. The Solarian League does not concern itself with those local issues--that is a matter for the local government. The Solarian League Navy is responsible for the defense of the League and its members, not for local customs duties. Stopping those Cubans in dingy's is the responsibility of the local system government. The local autonomy of the League members is enshrined in the League constitution. That's why those local governments have their own system defense forces.
Ok,
Well you do have something like the Cubans and rubber dingy's and rowboats with a machine gun parallel and as fate may have it, it's pretty much where the US Coast Guard spends it's time. It's the Frontier.
All along the League's borders is a semi explosive mix of League frontier worlds, protectorates and independent star systems which, up into recently, have been under the protection, guidance or threat of Frontier Fleet. It's something like a pressure cooker with FF holding the lid down while simultaneously taking out the best bits for itself.
That entire system is about to break down because the fleet that was the power behind making it all work is about to leave. The aftermath is, at least to me, fairly predictable.
While the border will not immediately erupt into chaos, a number of worlds or factions are going to see this as an opportunity. For some the opportunity will be to attempt to shuck off League influence or stop encroachments by the League. On other worlds, protectorates which have been propped up by Frontier Fleet are going to find themselves under a great deal or internal pressure. And for some the absence of Frontier Fleet will be see as an opportunity of another kind.
What you're going to end up with is a rolling explosive situation all across the Frontier regions and the few DD's and CL's that have been left behind simply aren't going to be able to be even a fraction of the places they need to be in order to keep it all from exploding in their face.
As this begins to happen, your going to see increasing disruptions into League space. Call it opportunists or something similar to todays Somalian pirates, people with a boat and an outboard motor who feel that they don't have much to lose.
First the Frontier worlds will begin to feel it as their trade begins to falter and outside elements begin to assert themselves into what had once been peaceful space. The peoples of these worlds will turn to the SLN and ask themselves where their protection is. Once again the few remaining Frontier Fleet vessels will be unable to be even a fraction of the places they need to be.
Now, individually, these FF fleet units will be more than capable of handling any individual threat or situation. A few of them could almost certainly take on all the raiders, scavengers and outright pirates in an entire sector and remove them in a few moments if they would just all bunch together for orderly disposal.
The problem is that it doesn't work that way. While you are at location dealing with situation X, nearby are situations A, B, C, D, E, F etc ... . There won't be enough hulls to go around.
As the situation along the frontier begins to unravel, opportunistic folks will reach the conclusion that the REALLY rich prizes aren't in the Frontier but further into League space. This will begin to create problems for systems further into the League especially amongst somewhat richer worlds which either didn't see the need or couldn't afford to acquire an adequate SDF of their own, instead depending on the presence of Frontier Fleet and the SLN to keep their spaceways peaceful.
Success here will encourage those deeper within the League to become more opportunistic themselves and probably with better resources than their Frontier brethren. It's not that they can't be stopped, it's that they will realize there is almost no one to stop them.
This will tend to create a vicious cycle which will probably be supported and encouraged by Alignment plans to assist in the disintegration of the League. The further the chaos penetrates, the more force it obtains.
Now, eventually this will all start to run up against really effective SDF's which will help create some protection for the areas immediately around them, but there are going to be any number of holes in this defense with systems which weren't as security conscious as their neighbors leaving open doors deeper into League space and disrupting trade and destabilizing the links between worlds even more.
This of course is simply one facet of the problem. The other will be the significant cessation of "gunboat diplomacy". However large the vessels employed, the League gets a lot of mileage just by having warships appear in systems to support a protectorate, destabilize a system for later absorption, to remind governments and residents who is really in charge and yes, to provide the comfort and protection that having a warship around will bring to some worlds.
So, what do you need to deal with this mess to either deal with it before it gets out of hand, or to at least slow it's progress. Do you need a Fleet Destroyer designed to fight and protect itself from other similar warships, that contains the best and most powerful technology the League has to offer an a price tag to match. Do you, in fact, need vessels with this type of capability to actually preform this task?
The answer, some of the time will be yes. There will be times when actual governments that have real warships will get involved in the mess and to deal with those, you need other comparable warships.
But most of the time, in the VAST majority of cases, the answer is no, you can do just fine with a LOT less.
That's the threat I see and the analysis of the situation I've made.
In response to kzt's response as to why do you need to worry about this kind of problem when you have the threat of GA MDM's breathing down your neck, well the answer is simple. Where are you going to find the stability to create these missiles and the vessels to carry them if you can't control the unraveling of the peoples and economies that you'll need and depend on to create them. Pretty much everything you're going to need to deal with the GA depends on maintaining a degree of stability within the League to allow all of the elements necessary for success to operate as you need them to.
In many ways, the GA isn't the primary threat the League faces at the moment, though it's the most obvious. It's the unraveling of the League itself from pressures outside and in that is it's most pressing danger. Compared to that, what the GA can reasonably do is fairly minor. If you ignore the unraveling of the League, it doesn't matter what kind of whiz bang missile you come up with.
What's clear to me is that something is needed to fill this gap and that if a solution isn't found the failure to find that solution will doom the League even if the GA doesn't attack a single League world or fleet. The vessels which have been reassigned need to be replaced.
Some of this will undoubtedly come from reactivation of the reserve, but I believe the number of lighter vessels there is significantly less than the number of SD's. Essentially the lighter vessels are likely to have seen harder use than Battlefleet SD's so fewer of them will have been deemed satisfactory for mothballing. Lighter vessels can also be sold throughout the League to SDF's, client states or independent worlds so the numbers available for reactivation are likely to be comparably small.
You can try to accelerate construction of current fleet designs however this will be somewhat hampered do to limitations in the supply of the state of the art components and specialized high performance systems these vessels need. In addition fleet warships will contain the most advances of defensive systems and will be built in such a way to be incredibly strong and have as many redundant systems as possible to allow for them to survive in the task they were built for, high intensity combat.
All of these factors tend to make construction of these kinds of warships extremely expensive and time consuming. This tends to limit your ability to produce them quickly and be able to pay for them when they are completed.
The alternative is the High/Low concept employed by wet navies today. Essentially you produce a design which represents the best quality most powerful and capable warship of it's time which can be constructed. These would be the Fleet Destroyers currently in production.
Then there is the Low portion of the formula. A vessel which does not have the same extensive capabilities as the High vessel but is built with the capabilities it needs for it's particular mission with the maximum ease of construction and the lowest cost possible.
I do not consider current DD designs built by the SLN to be the Low portion of this concept, they are instead the High portion. What is needed is the Low component which at this point does not appear to exist.
I submit that it will be, in part, the SLN's ability to find this Low option will be key to them being able to have the resources to effectively deal with the situation I've described.