tlb wrote:What you are missing is that during the time that "those signals took" "to get to the torpedo" the ship can move; what the torpedo sees is not the present image of the ship, but a view of it from the lapsed time ago. So overall the effect is that aiming has to allow for movements based on the round-trip time, not the one-way time. That mistake may be why you discount that the missiles primary sensors are looking at the wedge, with only secondary sensors that might be looking at the light speed image of the target.
ThinksMarkedly wrote:Not exactly. The torpedo always sees where the ship was a single-way-time ago. From the point of view of the ship, the torpedo reacts to its evasions at round-trip-time.
The primary sensors can indeed see the wedge in FTL, but the torpedo has seen that wedge for the past half hour already. But that doesn't tell the torpedo where precisely the ship is within the volume it determined the wedge to be. Assuming the torpedo can generate an intercept with that wedge, it still needs to clear the wedge in order to see the ship.
To traditional missiles, GA ships would indeed have rolled their wedges, presenting the worst scenario from the missile's point of view: perpendicular to their base velocity vector. This is where my calculations are correct: once the sensor clears the wedge, it can pinpoint where the ship was single-way-time ago. The ship will continue to move, which is why said warhead must either have multiple beams to bracket all positions or it must be close enough that it can swing the beam to a position the ship must occupy within that time.
For a torpedo, we have to assume the ship will not have seen the torpedo coming until far too late. I maintain that the shell of Ghost Riders will see something, but by the time the torpedo is within 15 seconds from target. They'd need to see the threat earlier to interpose the wedge completely.
The calculation I made assumed the worst case scenario for the torpedo, which is unlikely. It calculated the minimum distance or maximum velocity the torpedo could be at so it can fire full 3 seconds at where it has seen the ship or predicted it will be, in that perpendicular case.
There is no reason, of which we are currently aware, to think that Ghost Rider will see the spider drive torpedo before it shoots. But that is an argument for another day and maybe by then you will be correct.
You seem to say that you know that light travels from the ship to the missile in an amount of time (so the missile sees that ship as it was that time ago) and you seem to say that you know the graser beam will take about the same time to travel from the missile back to the calculated position of the ship. So I do not understand why you say "not exactly", when I say that very thing.
In the Honorverse, I am not sure that there actually is this optical step that you want to add. A missile of any type reads the wedge to know its position and orientation and tries to fire through the openings in the front or back (failing to get such a shot, it will target the sidewall). The laser head missile has multiple aimed rods to maximize its chances of hitting something within the space defined by the wedge. The graser headed torpedo will have to use vibration and rotation to swing the beam through the enclosed space to achieve the same thing. Since we agree that the position of the ship within the wedges is not well known (without your optical step); that means this process might get that "magic BB" hit, but it is much more likely that large number of missiles targeting one ship is needed to cause significant damage. Why do I believe this? Because this matches how every missile fight that we have seen has played out.