cthia wrote:Ok, there are missile bays. Check. There are boat bays. Check. Why aren't there life pod bays? Considering the process MaxxQ laid out undoubtedly incorporates a lot of waiting, It seems to me there should be pod bays. The pods must be loaded from a central location(s) like the missiles are loaded. Barring a lack of space because they are stored like sardines, it seems it would be faster if the escaping crew could hightail it on down to the pod bays, load up, then bolt.
Here's an explanation that fixes both the empty pods being launched and waiting for a pod to show...
Ok, pods are stored in a rifle magazine type manor. Either one on top of the other so one tube takes launches from multiple decks. Deck 1, deck 2, deck 3, etc. When say decks 1,2, and 4 are full, but deck 3's pod is empty because battle damage makes it impracticable to get to it, or simply no one alive to get there, the system will go ahead and launch deck 1's pod, and deck 2's drops and gets launched, then deck 3's drops and is launched so it clears the queue so the pod from deck 4 is launched.
If they use a vertical configuration the same applies, but pod 1, 2 ,3, 4 are all near one department, the pods 5, 6, 7, 8 are near the next compartment, etc going from say fore to aft in the ship. Same concept. Pods 1,2,3 are launched, pod 4 is empty because no one alive to fill it, then the mass drivers, or thrusters, or whatever launches them simply so it's clearing the queue for the next one.