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Re: How do spider drive SD(P)'s fight? | |
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Theemile
Posts: 5393
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What keeps hitting me is OB really didn't NEED the Sharks or the LDs.
OK - hold with me for a second. "Legimate" Freighters lining up to use the wormhole disgorged the Frigate sized Ghosts for thier scouting mission - and no one noticed. Why not use freighters to drop off the Graser torps in a similiar manner as the ghosts? over a week or 2 they could be dropped off by passing various, unrelated freighters and move to a pre-arranged, out of the way rendevous point, then together swarming the stations at pre-arranged times weeks later. The Ghosts would still need to do last minute recon and build the guidance platform, but no LDs and no Sharks. No worry of a deep space intercept. No 2 month accel to .2C. No way to figure out who dropped them off from the annonymous 2 month old traffic lists. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
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Re: How do spider drive SD(P)'s fight? | |
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Louis R
Posts: 1301
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the sails project radially in the plane of the nodes.
armour schemes based on sails start with the assumption that the only direction safe from incoming fire is the plane of the sail. IOW, that they aren't there at all. in single-ship duels, it might be possible to prevent your opponent firing at your flanks, but i wouldn't count on it. in multi-ship battles, trying to do that is a great way to get a graser through a power room: in most situations there will be somebody who can get a shot at your side.
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Re: How do spider drive SD(P)'s fight? | |
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Louis R
Posts: 1301
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1) no foreign traffic in Manticore B. ergo no way to include Weyland in the attack. not at all a good idea.
2) very high chance of attracting the attention of Customs. this would be a classic smuggling technique, so you can take it for granted that it is being looked for. given the shear numbers of torpedoes that would be needed - and the number was large enough that OB's planners didn't even try to use them for more than a few critical elements of the strike - and thus the number of ships involved, you can take it for granted that somebody would be caught with their hatches open. also a rather dubious notion when setting up a surprise attack.
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Re: How do spider drive SD(P)'s fight? | |
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Kytheros
Posts: 1407
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On the other hand, he's also said that they have sails, and impeller ring capability. I suspect, however, that the workaround involves extendible nodes for the impeller rings, and is probably not very efficient. |
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Re: How do spider drive SD(P)'s fight? | |
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SWM
Posts: 5928
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Yes--impeller rings for generating Warshawski sails. As I already said. Not for generating impeller wedges. --------------------------------------------
Librarian: The Original Search Engine |
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Re: How do spider drive SD(P)'s fight? | |
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Theemile
Posts: 5393
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1) The restriction doesn't matter. The freighters were near the terminus, not Manty A - The Ghosts had to go to both systems and recon and build the firecontrol platforms. The Graser Torps are autonomous so could "swim" to both systems, given sufficient time, like the Ghosts. They appear to have at leasst a 6-8 week endurance.
2) As was the 2 freighters dropped off a dozen 50K ton ships - why not 60 10Kton Graser torps? The reason so few Graser torps were used and so many Cataphracts were used is the limited carriage capability of the Sharks - only 2-3 Graser torps apiece in external racks. The Caphract pods were a much discussed, unwanted concession necessitated by moving Oyster Bay up before the LD's were available. There was a great concern the "dumb" cataphracts could cause a EE event - not because they cared about lives, but because of the political fallout it would generate. So a freighter or two, without the Sharks's limitations, could have carried many times more Graser Torps than all the Sharks used in the Manticore. I'm not talking about 10's of ships (unless you snuck them in 2 at a time), I'm only talking about 2-4 more freighters, at the most, over 2-3 weeks. Customs won't inspect because you are not stopping at a Manty planet or transferring cargo, just using the wormhole, and won't see the Torps because of the stealth. At worst, they capture a partly empty freighter and intern it while checking it's bonafides and looking for floating contraband which has long since disappeared. Heck - a dropped crate of contraband would be a good cover if they were caught. There is a risk, yes, but no more than that taken by the hyper footprint of the Sharks.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
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Re: How do spider drive SD(P)'s fight? | |
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SWM
Posts: 5928
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They also need the Ghosts to do the initial espionage work, which determined the targets of the torpedos and missile pods. That took many weeks. But yes, I think you're right. They could have done Operation Oyster Bay as it was executed without the Sharks or Detweilers. It makes me wonder if the original plan included something even bigger for the Detweilers to do. Take out the Junction forts, perhaps? --------------------------------------------
Librarian: The Original Search Engine |
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Re: How do spider drive SD(P)'s fight? | |
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kzt
Posts: 11360
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It's a lot less than the distance they flew from the actual drop off point. They appear be perfectly capable of navigating from the junction to Manticore B. It just makes timing more complex. What you lose are the strikes at the actual construction platforms and other orbital sites other then the stations. I suspect that is how things like the RMN's main supply of stored missiles got all blowed up. But it would be a totally devastating attack even without the missile pods, and if they had executed it two months earlier the RMN would now have a large fleet of 90% complete ships. 90% complete ships that are missing all the parts that allow them to be effective combat vessels, like missiles and sensors. All together, that would have been a huge win for the MAN. |
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Re: How do spider drive SD(P)'s fight? | |
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SWM
Posts: 5928
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No, it is the beta nodes and the impeller wedge that requires the taper. See this post by David Weber, specifically the paragraph:
Now, I don't blame you for not knowing this, since it was only mentioned in an old post here on the forums. ![]() --------------------------------------------
Librarian: The Original Search Engine |
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Re: How do spider drive SD(P)'s fight? | |
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SharkHunter
Posts: 1608
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--snipping--
Question... My understanding is that the stored missile supply is intact, but that the ability to produce any MORE was taken out. Did I miss something? ---------------------
All my posts are YMMV, IMHO, and welcoming polite discussion, extension, and rebuttal. This is the HonorVerse, after all |
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