I know the Apollo control missile (ACM) was described as having a much more powerful expert system "AI", and of course it acts as a capacity multiplier because you only need 1 fire control link to the ACM to control the whole 8+1 missile cluster. But I don't remember it being described as having greater fire and forget capabilities.cthia wrote:Jonathan_S wrote:Just remember that something has to be relatively near the missile to provide fire control. In the case of Hancock that was Sarnow's BCs (and escorts) which ran a course past the pods and launched and controlled them then.
And for system defense pods there's fire control relays, nodes, or stations/forts scattered about to control them.
But if you just rolled some off the back of an SD(P) or ammo ship and left them there alone they wouldn't be much use once you're more than a light minutes or so away. That's not necessarily a show stopper, just another factor to consider when looking to pull this trick off.
Forgive me, do, for being so far behind the learning curve for hardware, but I tawt I taw textev stating that one of the advantages of Apollo is that it had been upgraded with the ability to set and forget, to launch and act completely autonomously with several preprogrammed immensely intelligent attack profiles. Now, without benefit of FTL they'll lose that slate wiping ability yes, but ... used in conjunction with other ship maneuvers, and the benefit of the 'covertly' laid pods' element of surprise would wreak havoc on someone's command. Wouldn't it?
It might, but if we're talking MDM ranges I really suspect it still needs some significant remote cuing to get within its terminal attack range. (But I could have forgotten some bit of text-ev that says otherwise)