Weird Harold wrote:Rakhmamort wrote:With all these things that need to be done before you can have your floating hospitals, it would be much faster to strip the SDs of the equipment and ship them to the planets.
Why is finding salvage crews easier than finding ferry crews? Especially since you have to find/hire a cargo ship to transport the equipment.
Because most of the task of removing the equipment from a ship's med bay is basically removing power couplings and loosening attachment points. You can have a dozen people working on it for a couple of days including packing them into a cargo container.
Remember, these equipment are on a warship. Designers know that there are chances that these equipment will receive damage so it is only logical that the design would incorporate some sort of easy replacement procedures if such an event transpires.
And we are not talking about huge machinery. The team that went back to Mesa had a portable regen pod with them. And only one person handled it with proper equipment.
Ergo, it is magnitudes easier to remove the equipment using a dozen, hell 2 or 3 dozen men than find hundreds of people to fill in as skeleton crew to operate the SD so it can move to another star system.
Rakhmamort wrote: KISS principle, strip, transport, install. Rather than, get volunteers, filter by cats, parole, get guards, crew, resupply, move SD, set in orbit, get medical personnel, set up ambulance schedule availability.
Even simpler, don't waste time and money finding salvage workers and a ship to transport them. Just transport them in the ship they are installed in and start using them as soon as you you and/or a medical staff arrive.
There is a reason why a ship needs to pass acceptance trials when the yard releases it. The people that are going to use the ship has to know how the ship behaves. Even if they are trained in simulators to handle the exact same controls, ship crews still need shakedown cruises and lots and lots of exercises just to become proficient with working with each other. Granted it is only just one trip, you will need people who know the equipment, know the programs running in the system before you can make a ship go to another star. How long to get your skeleton crews from the Solarian POWs? You really think it's that easy to get thousands of people from POWs and making sure you have the right minded ones with the right skills and being able to put them in the right positions?
Face it. IT IS NOT THAT EASY. Even if you do get those skeleton crews from POWs, what will you do with them after the ship arrived in system? Transport them back to their prisons? Keep them in the ships which would require you to keep guards in the ships? The reason they put the prisoners in an island is to minimize the amount of people they will need to guard them. Now you are proposing to send dozens of detachments to ride herd on thousands of prisoners in floating warships? Can you not see how stupid that is? If Harkness acting alone in a foreign ship managed to do destroy the ship he was in, what are the chances that there would be a POW who can do something similar?
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As for wasting time and money to find merchant ships, lol! The TQ has merchant traffic. An SDs medical equipment wouldn't even go past a couple thousand tons worth. Transporting the equipment is easy.
Rakhmamort wrote:And we are forgetting that before they use the said SDs, regulations will require that the escape pods be re-installed ...
Regulations? Whose regulations?
I'd bet regulations only require emergency evacuation for the crew aboard. Since everyone is assuming the small craft will go along instead of being sold at auction in the Spindle system, there is enough emergency evacuation capacity for a ferry crew.
Load the pods back aboard and let locals train on refurbishment when you arrive.
You cannot just brush away the need for escape pods to be installed and usable before these SDs are allowed to be used. Especially if you are putting a lot of people in them.
Nevertheless, lets just say they will accept that the pods can be loaded in the SD and the crew will refurbish and install them. How long do you think will such an activity take? How many pods are there per SD? Every one of them were used and they were sent groundside. How will you get them up in space? How long does it take to make the trip from the ground to the SD carrying a minuscule number of pods? How many trips will it take? How much fuel will be used? How many man hours will be eaten up maintaining the ships hauling the escape pods back up?
You want to waste manpower and resources? That's one way of doing it. You want to make the most of what manpower you have? Strip the medical gear out of the SDs and put them in merchant hulls for transport. Hell, you can even park them in a corner of a warship's small craft bay, one who would be travelling to your recipient planet.
Strip, transport, install. Simplest. Least Effort. Best course of action because even if you do move those SDs, you are still going to do the STRIP and INSTALL part when it is time to take the obsolete ships to the breakers.