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Carnadosian Repentance?

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Re: Carnadosian Repentance?
Post by DDHvi   » Sat Jan 30, 2016 4:54 pm

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thanatos wrote:

But then the question becomes, could he get away from the dark and dangerous environment he's operating in and throw himself at Wencit's mercy? Moreover, would Wencit consent to train him given his reticence to reestablish the White Council in Norfressa? This might happen in the future, a final peace of the puzzle that Wencit is putting together. Then again, it might not.

IIRC, when Wencit wanted to send a warning message about messing with Lianna, he killed the major wizard, but stripped the minor one of his power in order to have a messenger.

The question here is, what would he do with a volunteer? Likely it would depend on whether he had a solid method of determining whether trust was possible.

:idea: Maybe Tomanak would do something to ensure this. In Christianity, it is assumed that when there is true repentance and a turning to God, that there will also be discipline, producing changes. Look at Chuck Colson's change from being Nixon's enforcer to devising Prison Fellowship. OTOH, some people just don't like the unpleasantness of discipline. Ask any basic training sarge
Douglas Hvistendahl
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Re: Carnadosian Repentance?
Post by biochem   » Fri Feb 12, 2016 11:34 am

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One thought I has was the sheer numbers of wizards involved. With 10,000s of wizards over the centuries, surely at least one would have felt guilty and tried to repent.
Re: Carnadosian Repentance?
Post by thanatos   » Tue Jan 02, 2018 12:15 am

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biochem wrote:One thought I has was the sheer numbers of wizards involved. With 10,000s of wizards over the centuries, surely at least one would have felt guilty and tried to repent.

I doubt there are that many. In SotS, Wencit notes that the Council of Ottovar numbered 300 wizards, nearly all of whom died in working the spells to strafe Kontovar. I seriously doubt the Carnadosans had more than that number then, much less after the Strafing of Kontovar. And as I mentioned before, the Church of Carnadosa is a dog eat dog world, with wizards constantly jockeying for positions and attempting one-up each other in order to prove to their patron deity that they're worthy of her support and power. Add to that their unwillingness to really train their acolytes for fear of the students turning on their masters, and you get the sort of self-inflicted wounds common in closed political shops. There might be a few hundred truly powerful wizards at the top and a few thousand minor wizards beneath them as support. May be the latter might rediscover their conscience but with Carnadosa being the only game in town, I doubt they would survive long enough to contact Wencit with an offer of alliance.

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