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Considerations about naval designs

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Re: Considerations about naval designs
Post by runsforcelery   » Wed Dec 24, 2014 1:31 am

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PeterZ wrote:Build steam merchant ships to out run the privateers. That solves that problem. Destroyers are good to fight other steam warships. At the moment there are no enemy warships that steam merchies can't out run. Which emphasizes the primary need for heavy cruisers and battleships to destroy fortified bases.

doug941 wrote:Not arguing that the ICN shouldn't have cruisers, they should. But for convoy escorts against the church's privateers, cruisers are the wrong answer. For the amount of materials, you can make one cruiser or several destroyers. Cruisers would be needed to go against the BASES, DDs to go against the SHIPS. As a Terran example, BB/CA distant escorts were used against the threat of the Tirpitz and Scharnhorst, destroyers against the U-boats. An ICN destroyer with 3-4" guns and possibly a couple of torps would eat a church privateer for breakfast.


When sufficient steam engines are available, steam powered merchies become the norm. Until then, you have to work with what you have.

People are actually thinking about the wrong thing here, I suspect. Destroyers weren't really the "escort of choice" even during WWI and WWII: they were the bestavailable escorts present in sufficient numbers to do the job.

Unless/until someone introduces torpedoes, the DD has no function, really. What's needed is what were called "cruising vessels:" gun-armed ships with sufficient range and endurance to stay with a convoy all the way to its destination, fast enough to stay with the convoy and (hopefully) to run down or at least stay in contact with any commerce raiders who come along, powerfully armed enough to pose at least a significant threat to any raider (better if it can destroy the raider, but inflicting crippling damage will still drive it back into port), and cheap enough to build in sufficient numbers. This is not the description of a destroyer; it is the description of a small cruiser. The main reason for that is bunkerage. The hull has to be big enough to fit in the power plant and the fuel to feed it plus the weapons. Especially with coal-powered vessels, bunkerage is the Achilles heel of almost any design. The "High Seas Fleet" actually lacked the endurance to operate anywhere outside the North Sea (hence the British confidence that even if it was called the "High Seas Fleet" it was really Tirpitz' riskflotte designed solely to threaten the RN in its home waters). In the absence of a torpedo armed ship type (and absent good torpedoes to put aboard it) there's no real point building a destroyer type (relatively short ranged, limited seakeeping capacity [compared to larger types], with only a relatively light gun armament.

Coal is a less efficient fuel than oil, which means you get between 1/2 and 2/3 as much range on the same horsepower per ton of coal as you do per ton of oil. Perhaps even more to point in some respects is that an oil-fueled ship isn't dependent on the endurance of its stokers to maintain full speed. When the Goeben was running away from the British in the Med in 1914, one of her advantages was that she had her full wartime complement on board whereas the British ships still had their pre-mobilization peacetime complements, which meant the Germans had more and better trained stokers. Of course, Goeben also had unresolved boiler problems which should have offset that, but the Brits didn't know it and they credited her with a speed of 27 knots when she could barely do 20 except in very short bursts (which put even more strain on her boilers and aggravated their problems further). By straining her stokers to the breaking point (literally; one of them died and several were permanently crippled) she managed to break contact with the British armored cruisers at a critical juncture with a burst of speed she could never match again later in the chase. In the process, however, she’d confirmed the Brits' erroneous speed estimate, which had serious consequences at a later date because they "knew" they couldn't catch her. With oil-fired boilers on both sides, Admiral Souchon couldn't have pulled that off.

Once oil comes along (if it does, on Safehold), it becomes possible to build smaller escorts with the sorts of ranges required for oceanic commerce escort. Until that time, cruisers are feasible and destroyer-sized ships aren’t. (I would point out that USN and IJN DDs in WW II were effectively the size and power of most WW I scout cruisers, specifically because of the endurance demands placed upon them when they were designed. That’s why they were always bigger than British DDs designed for Med and Atlantic service.)

I would also point out that as late as 1914, analysis of the changes in propulsion and weapons had demonstrated pretty conclusively that commerce raiding was no longer a viable threat to the side with the superior seapower. It was pointed out ─ correctly ─ that a raider’s endurance was so limited using coal, and that coaling anywhere except in a proper port was so time consuming and uncertain, that if a raider was cut off from a secure, fairly close-at-hand base, it would be unable to inflict significant damage on the enemy before it was destroyed or lack of fuel starved it to death. The “cruiser warfare” rules of the Declaration of Paris also figured in that analysis, of course, but the technical side of it was perfectly well taken . . . until the u-boat came along. In 1914, however, only a handful of people (among them Jackie Fisher) could imagine the still new, fragile, and untested submarine being used as a commerce destroyer, in no small part because of the "cruiser warfare" rules the Declaration of Paris imposed upon commerce raiders. Fisher, on the other hand, saw from a very early point that a submarine would make a deadly commerce destroyer and that, by the nature of her armament and vulnerabilities, she would have no choice (as a raider) but to sink without warning and without seeing to the safety of her victims’ crews. In the absence of a Safeholdian Karl Doenitz, however, the difficulties people like Julian Corbett were seeing in 1911 will, indeed, apply to commerce raiders on Safehold.


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Re: Considerations about naval designs
Post by PeterZ   » Wed Dec 24, 2014 1:44 am

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Power projection depends on those platforms having the endurance to get to where power needs to be projected. 1,000 ton steam sloops don't have the bunkerage to get very far. The 11,000 ton KHVIIs do have sufficient bunkers to travel from Chisholm to the Gulf of Dohlar. So, to project power the sloops have to travel with colliers while the KHVIIs don't. Until the ICN have established enough bases to support many small ships, it would be cheaper to focus on building fewer bases but larger ships with greater endurance.

Darman wrote:I would like to point out that we are using OTL/Earth-history terms to describe these vessels. Someone already pointed out that destroyers were originally torpedo boat destroyers. Without torpedo boats we cannot have the nomenclature associated with destroyers. These sorts of light warships would be better classified as sloops. Remember that in the age of sail ships were either "frigates", "line of battle ships", or "sloops, etc". They were further defined by their role, with vessels of any type being described as a "cruiser" if their job was to cruise the sea-lanes in search of enemies.

That being said, a 1000t sloop design would not be bad, it would be a powerful force on its own, especially if they operate in pairs. Assuming that 1x5k tons of KHVIII costs approximately the same as 5x1k tons of sloop, it would make sense for the ICN, after establishing its core combat power in the form of KHVIIs, to build more combat platforms for the power projection role.
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Re: Considerations about naval designs
Post by n7axw   » Wed Dec 24, 2014 2:01 am

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How viable would it be to build small steam engines that could be used by current galleons in tandem with sails as a transitional measure?

Don
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Re: Considerations about naval designs
Post by fallsfromtrees   » Wed Dec 24, 2014 2:47 am

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n7axw wrote:How viable would it be to build small steam engines that could be used by current galleons in tandem with sails as a transitional measure?

Don

You are going to be running raging fires in wooden ships? Doesn't sound like a winner to me. In addition, getting the propellers to function, and not act as a drag when the steam engine is not in use is going to be a hassle. I suspect that the effort to convert a wooden galleon to a steam hybrid would be more than building a ship from scratch to use steam.
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Re: Considerations about naval designs
Post by Darman   » Wed Dec 24, 2014 3:57 am

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I have to admit that my memory fails me when it comes to recalling the ranges required of ICN warships. Knowing the minimum range required I could easily design a theoretical warship. Would it be the most economical or practical design? Probably not, since those are arbitrary.
As His Celeryness posted above, cruising-type warships are what are needed.
Now this particular vessel I'm gonna post is my own design, its a protected cruiser, designed to make the trip between the UK and Canada escorting convoys against a European or American foe.
Xperimental 2, United Kingdom Protected Cruiser laid down 1902 (Engine 1900)

Displacement:
5,135 t light; 5,290 t standard; 5,938 t normal; 6,456 t full load

Dimensions: Length (overall / waterline) x beam x draught (normal/deep)
(380.00 ft / 380.00 ft) x 43.00 ft x (22.00 / 23.55 ft)
(115.82 m / 115.82 m) x 13.11 m x (6.71 / 7.18 m)

Armament:
2 - 6.00" / 152 mm 45.0 cal guns - 100.00lbs / 45.36kg shells, 150 per gun
Breech loading guns in deck mounts, 1902 Model
2 x Single mounts on centreline ends, evenly spread
4 - 4.70" / 119 mm 45.0 cal guns - 50.00lbs / 22.68kg shells, 150 per gun
Breech loading guns in casemate mounts, 1902 Model
4 x Single mounts on sides amidships
6 - 2.24" / 57.0 mm 45.0 cal guns - 6.00lbs / 2.72kg shells, 150 per gun
Quick firing guns in deck mounts, 1902 Model
6 x Single mounts on sides amidships
6 raised mounts
Weight of broadside 436 lbs / 198 kg

Armour:
- Belts: Width (max) Length (avg) Height (avg)
Ends: Unarmoured
Upper: 0.75" / 19 mm 247.00 ft / 75.29 m 8.00 ft / 2.44 m

- Gun armour: Face (max) Other gunhouse (avg) Barbette/hoist (max)
Main: 1.50" / 38 mm 0.50" / 13 mm -
2nd: 1.50" / 38 mm - -
3rd: 0.50" / 13 mm - -

- Armoured deck - single deck: 0.75" / 19 mm For and Aft decks
Forecastle: 0.50" / 13 mm Quarter deck: 0.50" / 13 mm

Machinery:
Coal fired boilers, complex reciprocating steam engines,
Direct drive, 2 shafts, 22,193 ihp / 16,556 Kw = 23.50 kts
Range 5,750nm at 10.50 kts
Bunker at max displacement = 1,166 tons (100% coal)

Complement:
337 - 439

Cost:
£0.687 million / $2.749 million

Distribution of weights at normal displacement:
Armament: 72 tons, 1.2 %
Armour: 241 tons, 4.1 %
- Belts: 62 tons, 1.0 %
- Armament: 26 tons, 0.4 %
- Armour Deck: 154 tons, 2.6 %
Machinery: 3,468 tons, 58.4 %
Hull, fittings & equipment: 1,305 tons, 22.0 %
Fuel, ammunition & stores: 803 tons, 13.5 %
Miscellaneous weights: 50 tons, 0.8 %
- Hull above water: 25 tons
- On freeboard deck: 25 tons

Overall survivability and seakeeping ability:
Survivability (Non-critical penetrating hits needed to sink ship):
1,877 lbs / 852 Kg = 17.4 x 6.0 " / 152 mm shells or 0.4 torpedoes
Stability (Unstable if below 1.00): 1.79
Metacentric height 3.6 ft / 1.1 m
Roll period: 9.5 seconds
Steadiness - As gun platform (Average = 50 %): 63 %
- Recoil effect (Restricted arc if above 1.00): 0.08
Seaboat quality (Average = 1.00): 1.26

Hull form characteristics:
Hull has a flush deck,
a normal bow and a cruiser stern
Block coefficient (normal/deep): 0.578 / 0.587
Length to Beam Ratio: 8.84 : 1
'Natural speed' for length: 19.49 kts
Power going to wave formation at top speed: 56 %
Trim (Max stability = 0, Max steadiness = 100): 50
Bow angle (Positive = bow angles forward): 0.00 degrees
Stern overhang: 0.00 ft / 0.00 m
Freeboard (% = length of deck as a percentage of waterline length):
Fore end, Aft end
- Forecastle: 20.00 %, 21.00 ft / 6.40 m, 13.50 ft / 4.11 m
- Forward deck: 30.00 %, 13.50 ft / 4.11 m, 13.50 ft / 4.11 m
- Aft deck: 35.00 %, 13.50 ft / 4.11 m, 13.50 ft / 4.11 m
- Quarter deck: 15.00 %, 13.50 ft / 4.11 m, 13.50 ft / 4.11 m
- Average freeboard: 14.10 ft / 4.30 m
Ship tends to be wet forward

Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 192.6 %
- Above water (accommodation/working, high = better): 89.3 %
Waterplane Area: 11,709 Square feet or 1,088 Square metres
Displacement factor (Displacement / loading): 80 %
Structure weight / hull surface area: 66 lbs/sq ft or 320 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 0.94
- Longitudinal: 1.74
- Overall: 1.00
Hull space for machinery, storage, compartmentation is cramped
Room for accommodation and workspaces is cramped
Good seaboat, rides out heavy weather easily

50t misc weight
Krupp Cemented Armor
Semi-Armor Piercing Shells
_______________________________________________________
My battleship sim of choice: Navalism

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Re: Considerations about naval designs
Post by doug941   » Wed Dec 24, 2014 4:14 am

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fallsfromtrees wrote:
n7axw wrote:How viable would it be to build small steam engines that could be used by current galleons in tandem with sails as a transitional measure?

Don

You are going to be running raging fires in wooden ships? Doesn't sound like a winner to me. In addition, getting the propellers to function, and not act as a drag when the steam engine is not in use is going to be a hassle. I suspect that the effort to convert a wooden galleon to a steam hybrid would be more than building a ship from scratch to use steam.

For roughly 50 years the steamships of the world were wooden framed and clad so that isn't much of a problem. The boilers were lined inside with firebrick. As for propeller drag? Warships like HMS Warrior were designed and built with a "hoisting propeller." It was able to have the driveshaft withdrawn and the propeller lifted into the hull while the funnels telescoped into themselves.
Since RFC has decreed cruisers, a look at 1880-90s Royal Navy third class cruisers such as the Pelorus or Topaz classes might be a good idea.
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Re: Considerations about naval designs
Post by Keith_w   » Wed Dec 24, 2014 8:36 am

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I think what you really want to talk about is Corvettes:

http://en.wikipedia.org/wiki/Corvette wrote:A corvette is a small warship. It is traditionally the smallest class of vessel considered to be a proper (or "rated") warship. The warship class above is that of frigate. The class below is historically sloop-of-war. The modern types of ship below a corvette are coastal patrol craft and fast attack craft. In modern terms, a corvette is typically between 500 tons and 2,000 tons[1] although recent designs may approach 3,000 tons, which might instead be considered a small frigate.

The modern corvette appeared during World War II as an easily built patrol and convoy escort vessel. The British naval designer William Reed drew up a small ship based on the single-shaft Smiths Dock Company whale catcher Southern Pride, whose simple design and mercantile construction standards lent itself to rapid production in large numbers in small yards unused to naval work. First Lord of the Admiralty Winston Churchill, later Prime Minister, had a hand in reviving the name "corvette".
--
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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Re: Considerations about naval designs
Post by PeterZ   » Wed Dec 24, 2014 9:51 am

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For all you that did not participate in this wonderful thread on a very similar topic, please follow the link below. I recommend starting from the beginning and reading the posts sequentially. If you have no patience, begin here with RFC's variations on ICN steam cruisers.

http://forums.davidweber.net/viewtopic.php?f=7&t=4116&hilit=king+haarald&start=50#p94220

Any of these cruiser variations will dominate the oceans until the mainland builds comparable ships. The smallest is 6,000 tons but only has 4.5" thick armor. Pretty soon armor that thin won't protect a ship against large rifled breech loaders that the mainland will undoubtedly make. If the ICN concentrates on building smaller versions of these cruisers, the mainland's forts will be effective against any but the largest of the ICN's ships. If they build the heaver versions, that 6" housmanized plate armor will stand up to more than a couple of future generations of the mainland's rifled breech loaders. Its 8" guns will still do a number on most fortifications.

Based on RFC's cost estimates, 1 KHVII costs about 2.5 times as much as the smaller cruisers to build and 1.6 times as much as the largest. At these price differentials, it strikes me that having the majority of the ICN's ships that can stand toe to toe with the heaviest shore batteries is worth the extra cost. Sure building enough Comets to protect commerce is important. I suspect Comets can be built quite quickly.

However, since you get 4 Hurricanes for every 6 Comets, the increased strategic capability of the Hurricanes tends to offset the strategic flexibility of the greater number of Comets for any given ship building budget. Since the ICN already has sailing hulls to act as commerce escorts and the steamers will project more force than any sailing ship, it makes more sense to build the bigger ships first and redeploy the galleons to commerce escort duty. Each additional KHVII or Hurricane deployed to threaten the mainland means a squadron or two of the galleons are freed to act as commerce escorts. The same cannot be said of the smaller cruisers.
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Re: Considerations about naval designs
Post by n7axw   » Wed Dec 24, 2014 1:59 pm

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PeterZ wrote:For all you that did not participate in this wonderful thread on a very similar topic, please follow the link below. I recommend starting from the beginning and reading the posts sequentially. If you have no patience, begin here with RFC's variations on ICN steam cruisers.

http://forums.davidweber.net/viewtopic.php?f=7&t=4116&hilit=king+haarald&start=50#p94220

Any of these cruiser variations will dominate the oceans until the mainland builds comparable ships. The smallest is 6,000 tons but only has 4.5" thick armor. Pretty soon armor that thin won't protect a ship against large rifled breech loaders that the mainland will undoubtedly make. If the ICN concentrates on building smaller versions of these cruisers, the mainland's forts will be effective against any but the largest of the ICN's ships. If they build the heaver versions, that 6" housmanized plate armor will stand up to more than a couple of future generations of the mainland's rifled breech loaders. Its 8" guns will still do a number on most fortifications.

Based on RFC's cost estimates, 1 KHVII costs about 2.5 times as much as the smaller cruisers to build and 1.6 times as much as the largest. At these price differentials, it strikes me that having the majority of the ICN's ships that can stand toe to toe with the heaviest shore batteries is worth the extra cost. Sure building enough Comets to protect commerce is important. I suspect Comets can be built quite quickly.

However, since you get 4 Hurricanes for every 6 Comets, the increased strategic capability of the Hurricanes tends to offset the strategic flexibility of the greater number of Comets for any given ship building budget. Since the ICN already has sailing hulls to act as commerce escorts and the steamers will project more force than any sailing ship, it makes more sense to build the bigger ships first and redeploy the galleons to commerce escort duty. Each additional KHVII or Hurricane deployed to threaten the mainland means a squadron or two of the galleons are freed to act as commerce escorts. The same cannot be said of the smaller cruisers.


How many fortress killing ships do you need? The first run of the King Haarahlds is six ships, to be doubled to 12 eventually. That much makes sense. But I'm not convinced that they need more than that when lighter cruisers can be built in larger numbers and most of the time do just fine for most purposes including power projection. If you have a fortress that needs to be killed, fine. Send in one of the Haarahlds. But most of the time what needs to be done doesn't require that big of a hammer.

Let's face it. Now that everyone has explosive shells, the galleons are obsolete and need to be replaced. For Charis to dominate the waves, she not only needs powerful ships, but numbers. How many hulls does the ICN need to be all the places she needs to be? Probably not less than 80-90. That's where the cost differential starts to add up, esecially when even the smaller ships have no peers on the horizon in the foreseeable future.

Don
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Re: Considerations about naval designs
Post by Draken   » Wed Dec 24, 2014 6:47 pm

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We need and heavy cruisers, battleships are nice and powerful, but useless. 203 mm gun will do the same job as 406 or 356 mm gun, it only would need more time.
Cruisers are more versatile type of ships, they could be used as escort or as a capital ship and they're much more fuel efficient than battleships.
In my opinion we need something around 15 BB and something like 30-90 BC and CA. We need ship which could sink enemy convoy, protect our own, destroy fortress and support our troops. Battleship can't go after convoy or escort our own, it's too slow, but battle cruiser on the other hand is fast and deadly. Look at the Nike in the HH in normal no pod fight it could destroy almost anything, when enemy has pods outcome would be different, but enemy would be badly damaged. We have similar situation here, we have big and long range guns and enemy doesn't have.
Bigger issue would be radar or lack of it, without it long range duel isn't the greatest idea, is there any good replacement for it?
But before we can start big scale construction of cruisers we need infrastructure, did they invented any form of cranes used in yards? If not construction of cruisers would be pain in the ass.
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