Topic Actions

Topic Search

Who is online

Users browsing this forum: No registered users and 88 guests

Hypothetical match up KH vs Dreadnought

This fascinating series is a combination of historical seafaring, swashbuckling adventure, and high technological science-fiction. Join us in a discussion!
Re: Hypothetical match up KH vs Dreadnought
Post by runsforcelery   » Mon Sep 29, 2014 7:30 am

runsforcelery
First Space Lord

Posts: 2425
Joined: Sun Aug 09, 2009 11:39 am
Location: South Carolina

Dilandu wrote:There is no direct analogue to the "King Haarald" class in Earth XIX-XX century navy. Due to her size and characterstics, she have some similarities with the russian armored cruiser "Rurik", build by Vickers in 1906. "Rurik" have four 254-mm/50 guns, eight 203-mm guns in four wing turrets and twenty 120-mm quick-firing guns in casemates.

Actually, "King Haarald" is smaller than "Rurik" by 5000 tonnes, but has a heavier armament, so she probably would be top heavy, and in heavy wether the KH may have some problems.

The main problem, is the "King haarald"'s powerplant. The 300000 HP only on two machines are possible, but the strain on shafts and components would be enormous. The only armored cruiser with 320000 HP - the SMS "Blucher" - has three shafts and engines. Maybe the "King Haarald" should have three or even four too? Or her top speed would be... mostly theoretical.



Not necessarily. Turbines' advantages over last-generation reciprocating engines are often exaggerated. I'm not saying they didn't have a lot going for them or that they didn't ultimately prove a far superior powerplant, but they have their drawbacks (especially early on) and triple-expansion engines were more durable than many of the turbine's armchair proponents will acknowledge. With forced lubrication, the USN was able to run USS Texas' TE reciprocating engines at full power for a period of almost 24 hours without breaking down or needing to reduce power. That was before World War I; by the 1920s, her power plant was old enough it was no longer capable of that level of performance.

The USN's adherence to reciprocating engines in its first dreadnought-class (and the reason it reverted to them in the New Yorks and Oklahoma) without embracing the "innovation" of turbines as enthusiastically as Europe did has often been used to "prove" the Americans' "backwardness" in areas of propulsion design, but that wasn't the case. It's true that US turbine makers took a while to get their hands in, but the real reason the Navy stuck with reciprocating engines as long as it did was fuel economy. The USN had to plan on operating at longer ranges from home (without supporting bases) than any other major navy, and reciprocating engines were retained in no small part because they allowed much greater endurance on the same bunkerage. The operating radius of the early US turbine-engined dreadnoughts was significantly lower than on their reciprocating-engined consorts.

Turbines caused less vibration, were far quieter, could generate and sustain a higher rate of rpm than reciprocating engines, could produce more horsepower in a more compact package, and made for safer engine rooms, but until geared turbines were perfected (which wasn't until about 1912, IIRC), they had to be direct-coupled to the shafts, and that was their Achilles' heel. Turbines work most efficiently at high rpm; propellers turn at relatively (note that I did say "relatively") low rpm. What that means is that turbines were wasting a lot of their power when ships moved at less than high speeds, and low speeds were necessary for economical cruising. IIRC, Oklahoma was the last US battleship to use triple expansion machinery, since geared turbines had become available about the time she and her sister Nevada were being laid down. They were given different power plants in order to evaluate their comparative performance, and the advances in turbine development had finally brought their fuel efficiency up enough to provide the operational radius the Navy wanted.

As for the strain on the King Haarahld's shafts, I think you are overestimating it. The dangerous amounts of strain would be on the moving bits and pieces of her engines, not the shafts themselves, and those are doable. Mind you, no one would want to subject them to that kind of strain for any lengthy period the, and the possibility that King Haarahld is going to spend any extended time cruising at her maximum speed is ludicrous. She can probably sustain 20 knots (Old Earth style) for quite a while, but the maximum speed listed is her trial speed, at maximum power, not her service speed, which always tends to be lower.

That's a point a lot of people seem to lose track of. For example, even though the USN's pre-World War One battleships were criticized as "slow" with their 21-knot trial speeds, they operated with the Grand Fleet's fast wing after the US entered the war. That's because the USN ran trials at normal load whereas other navies tended to run speed trials at reduced draft. According to some sources, the British Queen Elizabeths were capable of as much as 26 knots; actually, they never reached 24 in service, even with clean bottoms. Their designed speed was only 23 knots, although in theory they were supposed to be able to reach 25 at an overload rating of 72,000 shaft horsepower. In fact, at 76,000, they could attain about 23.5 knots. Again, that would be with clean bottoms; a few months at sea would drop any ship's speed. And at full load, it's questionable that the Queen Elizabeth could reach even 23 knots, partly because the designs came in overweight even before their weapons' mix was modified with the passing of time.

As far as Dreadnought's fire control is concerned, I'm well aware of her rangefinders, the data transmission, et cetera. My point was that, even granted all of that, without director control, genuine "long-range" gunnery was still not really possible. With each turret firing individually, however good its range and bearing data might have been, spotting splashes at long ranges and making the proper corrections would be virtually impossible. If I recall correctly, she was never good for much beyond 16,000 yards range (admittedly more than anyone's going to manage without good rangefinders and director control but far short of the 23,000-24,000 yards range of the later British dreadnoughts) because her guns lacked sufficient elevation to reach much farther than that, and her originally intended range was considerably lower than that. In fact, it's pretty obvious that Jackie Fisher wasn't really thinking about long-range gunnery when he rushed her into construction. There are several aspects of her design which indicate that, ranging from the arrangement of her boats to the location of her spotting top where it was guaranteed to be smoked out in action.

And as far as the King Haarahld being top-heavy, where, precisely, does that come from? You are comparing her to Rurik, but you seem to be overlooking the fact that Rurik's weapons (10" and 8") were mounted in turrets, which contributed materially to top weight. The King Haarahld's 10" are mounted in barbettes, with 6" shields (not full turrets with 8" faces), and the 8" are mounted in casemates, which leads to a very significant reduction in weights high in the ship. There's a reason I specified barbette and casemate mounts, and that was — specifically — to reduce top weight and improve stability. She also has more freeboard forward, which will further contribute to seaworthiness.

You really don't like these ships, do you? ;)


"Oh, bother!" said Pooh, as Piglet came back from the dead.
Top
Re: Hypothetical match up KH vs Dreadnought
Post by Dilandu   » Mon Sep 29, 2014 7:46 am

Dilandu
Admiral

Posts: 2536
Joined: Sat May 07, 2011 1:44 pm
Location: Russia

You really don't like these ships, do you?


Well... Yes. :) They are unfair. They were given to Charis by almost Mary-Sue (ok, well explained Mary-Sue, I admit) style intervention, not by genuine progress like, for example, "Apollo" in Honorverse. They are too powerfull. The enemy simply couldn't done anything about them. We read about Thirsk and other opponents preparations, ideas - their own, not directed-from-above ideas - and think "what the difference? They already lost. All their energy and intellect are simply wasted, because they couldn't do ANYTHING about this new warships, that Charis build without any real progress".
------------------------------

Oh well, if shortening the front is what the Germans crave,
Let's shorten it to very end - the length of Fuhrer's grave.

(Red Army lyrics from 1945)
Top
Re: Hypothetical match up KH vs Dreadnought
Post by Dilandu   » Mon Sep 29, 2014 7:59 am

Dilandu
Admiral

Posts: 2536
Joined: Sat May 07, 2011 1:44 pm
Location: Russia

Of course, in real war I would be only glad if I have a unstoppable superweapon. But on Safehold... Merlin claimed that for him the main reason to this war is to make people inventive again. But there is no way that they could became inventive if the "ideal, final, solutions" would just came to them from some "enlightened" individuals.

The poon is, that now it looks like the OTHER side is truly innovative and tried to do something, and the Charisian is mostly done what the Merlin said to them. There are nothing or almost nothing really charisian in "King Haaralds"; they are against the Merlin paradigm "teach how to think, not just gave the solutions"

So, the Merlin gave to one side the advantage, that the other simply couldn't balance AT ALL. For thareason, he could simply obliterate the Dohlarian navy with his skimmer.
------------------------------

Oh well, if shortening the front is what the Germans crave,
Let's shorten it to very end - the length of Fuhrer's grave.

(Red Army lyrics from 1945)
Top
Re: Hypothetical match up KH vs Dreadnought
Post by OlorinNight   » Mon Sep 29, 2014 8:16 am

OlorinNight
Lieutenant (Senior Grade)

Posts: 54
Joined: Thu Mar 27, 2014 7:10 am
Location: Bruxelles (Belgium)

I disagree with you, Dilandu:

While it's true that Merlin helped and lead in the right direction Charis, he did not just dumped the KH on them. In fact, he did not even gave them the blue prints of them.

He gave them the principle, but there wwas still a lot of development and calculus to do, which was made by real people (remmeber that most people involved in Charis technological development are not aware of the Inner circle, OWL and all that).

He was in fact instrumental in a few things: get them to start innovating, explaining some basics concepts, and help them avoid getting sidetracked on dead-end techniques. But only when they started thinking about it, and always by explaining why it was a dead end. He did not teach by imposing his knowledge, but by showing the way.

A better way to present it, is to see scientifics of safehold developing new ideas and theories as adventurers walking on a twisting trails. Some of them have a light showing them the way (Charisians), other are walking in total darkness (CoGA). But all of them are walking the path by themselves...
Top
Re: Hypothetical match up KH vs Dreadnought
Post by Dilandu   » Mon Sep 29, 2014 8:28 am

Dilandu
Admiral

Posts: 2536
Joined: Sat May 07, 2011 1:44 pm
Location: Russia

OlorinNight wrote:I disagree with you, Dilandu:

While it's true that Merlin helped and lead in the right direction Charis, he did not just dumped the KH on them. In fact, he did not even gave them the blue prints of them.

He gave them the principle, but there wwas still a lot of development and calculus to do, which was made by real people (remmeber that most people involved in Charis technological development are not aware of the Inner circle, OWL and all that).

He was in fact instrumental in a few things: get them to start innovating, explaining some basics concepts, and help them avoid getting sidetracked on dead-end techniques. But only when they started thinking about it, and always by explaining why it was a dead end. He did not teach by imposing his knowledge, but by showing the way.

A better way to present it, is to see scientifics of safehold developing new ideas and theories as adevnturers walking on a twisting trails. Some of them have a light showing them the way (Charisians), other are walking in total darkness (CoGA). But all of them are walking the path by themselves...


He gave them the technical and theoretical base that on Earth took more than a century to develops, gave them a supercomputer for all calculation, gave them historical data... There are simply impossible for Charisian to INVENT the KH's after they just invent the primitive casemate iron lads. The gap is bigger than between galley and the casemate ironclad.

The so-called "dead ends"? They are experience. After all, ALL armoured ships is dead end! Aviation and missiles deal with them once and for all. So, why waste resources on them at all? Let's start building airplanes in Charis. ;)
------------------------------

Oh well, if shortening the front is what the Germans crave,
Let's shorten it to very end - the length of Fuhrer's grave.

(Red Army lyrics from 1945)
Top
Re: Hypothetical match up KH vs Dreadnought
Post by Dilandu   » Mon Sep 29, 2014 8:40 am

Dilandu
Admiral

Posts: 2536
Joined: Sat May 07, 2011 1:44 pm
Location: Russia

For example: if KH were just a iron-hulled casemate or barbette ironclads of 1870-1880, I may agree: the Charisians COULD invent them as a next step. But the admired cruiser of 1890 is simply a too great step. There are no way that so many ideas - citadel armour (wihout heavy enemy guns to stand against!), long-barrel artillery (without the enemy armour to pierce!), barbette guns (without any expirience of steam navy warfare!), sloped armor deck... They are impossible to invent for Charisian position at all. Without Merlin, they couldn't took this step at all for decades of engineering expirience.


And Merlin gave them this ships without reason. I may agree, if the Charis were losing war at sea and urgently needed a technological miracle. But in Charis case, the much simpler iron lads - the ones, that they could invent by themselves - would do the job. The Merlin Mary-Sue intervention was completely unnecesaru
------------------------------

Oh well, if shortening the front is what the Germans crave,
Let's shorten it to very end - the length of Fuhrer's grave.

(Red Army lyrics from 1945)
Top
Re: Hypothetical match up KH vs Dreadnought
Post by OlorinNight   » Mon Sep 29, 2014 8:48 am

OlorinNight
Lieutenant (Senior Grade)

Posts: 54
Joined: Thu Mar 27, 2014 7:10 am
Location: Bruxelles (Belgium)

Because you are missing my point:

Merlin is showing them the way for development, some time making things a little faster thanks to access to aowl computing capacity, but he is NOT jumping them two or three centuries away.

He takes them along the same track that took centuries on earth, he just help them doing it faster.

And, again, most of the people working on the projects (KH and others) are solving all the problem by themselves, making their own calculus, bringing their own ideas,....

He just dismiss some of those ideas, when he knows they would take time, ressources and Manpower better used elsewhere because those ideas are dead-end (scientifically speaking, not in terms of armoured ship being or not dead-end). But he always brings an explanation on why it would not work.

In fact, the scientific and technological development on Safehold has reach such a point that it has become impossible for Merlin and the rest of the Inner Circle to be fully involved in it.

They only things he does know is watching over some of the most proéminents one, and developing some new stuff (steam powered engines) when he knows that the society is ready for it (both technically and in term of mindset).

And he only does that because he knows that Charis, in order to win, needs to stay on top of development. But, again, he just slip the idea in the minds, and let them do all the work.

OWL did not do the blue print for the KH. OWL may have checked them to be sure they missed nothing, but the calculus, the measuring, the blue prints, everything was made by real people working (and thinking) hard on it...
Top
Re: Hypothetical match up KH vs Dreadnought
Post by Dilandu   » Mon Sep 29, 2014 10:26 am

Dilandu
Admiral

Posts: 2536
Joined: Sat May 07, 2011 1:44 pm
Location: Russia

Because you are missing my point:


I'm afraid, you are missing mine.

Ok, let's look at some ship, that was truly innovative for her time: the "Dandalo"

https://upload.wikimedia.org/wikipedia/ ... 80_001.jpg

Bendetto Brin was a genius. He was one of the most brilliant naval engineer of XIX century. Before him, the only ironclads that Italy ever build were the pretty usuall central battery, fully-rigged ships. And then "Dandalo"

Let us try to reconstruct the Brin's logic, shall we? ;)

Brin thought: "We can't afford to build as many ships as France of Britain. So, we must build our ships to be most powerfull ships in the world! Let's beat quantity with quality: our ironclads must be powerfull enough to defeat any other ironclad. So, they should have a superior guns, best possible defense and best possible speed"

1) Guns. The big guns. Only the hevay guns may pierce the enemy armour. So... we must have the most powerfull guns ever!

The heavy guns are, literally, heavy. We couldn't place more than a few of them. The boardside arrangement for them isn't practical; we won't be able to concentrate the fire.

So... the turrets! The turrets allow us to aim our guns in any point. They are heavy by themselves: we couldn't place more than two of them on the ship, and we couldn't place more that two guns in each. So, our guns must be truly enormous, if there are so few of them. 100-tonnes 17,72 inch rifled muzzle-loaders would fit just fine.

But the turrets on the centerline have a problems with chase and retreat fire. So... Let's place turrets in echelon arragement! Then we would be able to give them the wide arc of fire, and still be able to put all guns to the boardside.

But the guns are too long to be retracted into the turrets fo reload. So... let's just reload them outside the turrets, through hatches in the deck! All we need is to depress the muzzle! Yo-ho! Brilliant!

2) Armour. To stand against the heavy shots of heavy rifles the armour must be thick. Very thick. And very heavy. We can not protect the entire side of the ship, it is too heavy.

But... what if we concentrate all the vital parts in the center of the hull? And protect this... relatively small "citadel" with as thick armour as possible?

The ends could be damaged by enemy fire, of course. But the heavy guns are slow-firing, so it's unlikely, that they could destroy the ship by blastin out the unarmored ends. We could reduce damage by dividing them into a many small watertight compartments!

And against the possibility that some heavy hinged shell may penetrate the ship from the top to the bottom, we place the armour deck on the waterline level to the full lenght of ships! Brilliant? Brilliant!

3) And the speed. The ship should be fast. Really fast it could be only under steam. And the machines are heavy. So... maybe we could go without the sails and masts? Yes, it would reduce the range... but we aren't ocean-going state and we haven't got any colonies (yet). So get rid of the sails! Our new battleship would be low and stable. Brilliant!

And... what we have? We have a ironclad, that was the most powerfull in the world for a plenty enough years. Only the british "Admiral"-class and french "Hoshe"-class ironclads were more powerfull than "Erico Dandalo" and they appeared only a long after it was launched.

So. We recostructed the logic of Brin when he build the "Dandalo"

Could you, please, reconstruct the same way a logic of Charisian engineers, when they "invent" the KH's? ;)
------------------------------

Oh well, if shortening the front is what the Germans crave,
Let's shorten it to very end - the length of Fuhrer's grave.

(Red Army lyrics from 1945)
Top
Re: Hypothetical match up KH vs Dreadnought
Post by runsforcelery   » Mon Sep 29, 2014 12:53 pm

runsforcelery
First Space Lord

Posts: 2425
Joined: Sun Aug 09, 2009 11:39 am
Location: South Carolina

Dilandu wrote:
Because you are missing my point:


I'm afraid, you are missing mine.

Ok, let's look at some ship, that was truly innovative for her time: the "Dandalo"

https://upload.wikimedia.org/wikipedia/ ... 80_001.jpg

Bendetto Brin was a genius. He was one of the most brilliant naval engineer of XIX century. Before him, the only ironclads that Italy ever build were the pretty usuall central battery, fully-rigged ships. And then "Dandalo"


Let us try to reconstruct the Brin's logic, shall we? ;)

Brin thought: "We can't afford to build as many ships as France of Britain. So, we must build our ships to be most powerfull ships in the world! Let's beat quantity with quality: our ironclads must be powerfull enough to defeat any other ironclad. So, they should have a superior guns, best possible defense and best possible speed"

1) Guns. The big guns. Only the hevay guns may pierce the enemy armour. So... we must have the most powerfull guns ever!

The heavy guns are, literally, heavy. We couldn't place more than a few of them. The boardside arrangement for them isn't practical; we won't be able to concentrate the fire.

So... the turrets! The turrets allow us to aim our guns in any point. They are heavy by themselves: we couldn't place more than two of them on the ship, and we couldn't place more that two guns in each. So, our guns must be truly enormous, if there are so few of them. 100-tonnes 17,72 inch rifled muzzle-loaders would fit just fine.

But the turrets on the centerline have a problems with chase and retreat fire. So... Let's place turrets in echelon arragement! Then we would be able to give them the wide arc of fire, and still be able to put all guns to the boardside.

But the guns are too long to be retracted into the turrets fo reload. So... let's just reload them outside the turrets, through hatches in the deck! All we need is to depress the muzzle! Yo-ho! Brilliant!

2) Armour. To stand against the heavy shots of heavy rifles the armour must be thick. Very thick. And very heavy. We can not protect the entire side of the ship, it is too heavy.

But... what if we concentrate all the vital parts in the center of the hull? And protect this... relatively small "citadel" with as thick armour as possible?

The ends could be damaged by enemy fire, of course. But we could reduce damage by dividing them into a many small watertight compartments! And against the possibility that some heavy hinged shell may penetrate the ship from the top to the bottom, we place the armour deck to the full lenght of ships! Brilliant? Brilliant!

3) And the speed. The ship should be fast. Really fast it could be only under steam. And the machines are heavy. So... maybe we could go without the sails and masts? Yes, it would reduce the range... but we aren't ocean-going state and we haven't got any colonies (yet). So get rid of the sails! Our new battleship would be low and stable. Brilliant!

And... what we have? We have a ironclad, that was the most powerfull in the world for a plenty enough years. Only the british "Admiral"-class and french "Hoshe"-class ironclads were more powerfull than "Erico Dandalo" and they appeared only a long after it was launched.

So. We recostructed the logic of Brin when he build the "Dandalo"

Could you, please, reconstruct the same way a logic of Charisian engineers, when they "invent" the KH's? ;)


Okay, let's start with the fact that an elemental principle of Naval design is that you design your armor to resist the power of your own guns. The ships are armed with artillery which was designed for the specific purpose of smashing fortifications and being longer ranged then anything else afloat. The designers know what their own guns can do, and they armored the ship against it. I don't believe I ever said that they were armored against long-range, plunging fire. This isn't the case of the NEVADA's "all or nothing" armor. It's actually a fairly simple scheme, just metallurgically advanced.The ship's engines are straightforward developments – admittedly, "crashed through" to higher steam pressures, but the original river I am glad that you seem to think I aren't too advanced operated at equally high pressures.The large size is a consequence of the need for a long operating endurance, and the desire to build a ship technologically advanced enough to kick off an arms race that will push the MAINLAND realms into discarding the limitations of the proscriptions is a major factor in chooses ing such a high design speed.

So, what do we have here?

(1) We need powerful, long-range guns.

(2) We need a consistent design philosophy for our Navy, which has always been to match the defensive and offensive capabilities as closely as possible. Therefore we need to armor our shit against her own guns.

(3) How should we do that? We'll use the new armor which has been developed for the river ironclads, And we'll apply it in a belt to the side of the ship instead of armoring the entire freeboard of the vessel, the way we did in the ofriginal, crude ironclads.

(4)In terms of speed, we want to make this ship fast enough to make it completely clear to every other navy they literally CANNOT hope to produce anything capable of standing up to this ship without adapting the same technologies. Therefore, we'll push the engine tech we already have to its logical conclusion, but we WON'T introduce geared turbines, despite the fact that we have that technology ashore already.

There really isn't anything in this ship's design that wouldn't have occurredto the Charisians without Merlin's input. What would have happened without him is simply that they wouldn't have been able to accomplish all of the logical steps involved as rapidly. But that's sort of the point, isn't it?

If you want to insist that in order to be "legitimate" no new development can have his fingerprints on it anywhere, then the entire logical framework of the books is obviously unacceptable to you.


"Oh, bother!" said Pooh, as Piglet came back from the dead.
Top
Re: Hypothetical match up KH vs Dreadnought
Post by Michael Everett   » Mon Sep 29, 2014 1:13 pm

Michael Everett
Admiral

Posts: 2612
Joined: Tue Nov 03, 2009 3:54 am
Location: Bristol, England

runsforcelery wrote:(2) We need a consistent design philosophy for our Navy, which has always been to match the defensive and offensive capabilities as closely as possible. Therefore we need to armor our shit against her own guns.

Please tell me that that was a typo (or mis-spoken word)...
~~~~~~

I can't write anywhere near as well as Weber
But I try nonetheless, And even do my own artwork.

(Now on Twitter)and mentioned by RFC!
ACNH Dreams at DA-6594-0940-7995
Top

Return to Safehold