Tenshinai wrote:Somtaaw wrote:They also do not have any form of hyper-mines, such as the Imperium, nor most other forms of 'hyper' related weapons. Once in hyper, ships are more or less untouchable, and have exactly ZERO offensive capability. And short of forcing the ship by the above mentioned mass shadow ships, you are incapable of engaging (or detecting) ships that are in hyper, from normal space.
That is not completely correct.
Ships are not "untouchable" in hyper, just totally unrealistic to hit.
Detecting from hyper or in hyper is possible, not easy.
Actually in Star Wars, a ship in hyper is both undetectable, and untouchable (with their known weapons). While in hyper you're invisible to normal space, and you're also blind to whats happening outside. Their communication system also means a ship in hyper is deaf, you have to drop out of hyper to receive/place calls and generally speaking you cant/shouldn't randomly turn off your hyper drive after you start a jump.
An early example, would be Episode 4: ANH, the Falcon leaving Tatooine heading to Alderaan, dropped out of hyper to a massive "WTF? the charts didn't list an asteroid field.... blah blah blah, well the place is right, but no Alderaan". You'd think that close to your destination, you'd be turning your scanners on to ensure you're not about to drop into an ambush. The same mechanics exist in Honorverse, you literally have no idea what's on the other side of the Alpha-band until you actually drop out. Also like in Honorverse, until a ship crosses the Alpha band into normal space, a planet has no idea a ship is coming in hyper until it actually drops out.
When you use mass generating interdictors, what you're doing is using a known departure point/time, and exactly like in Honorverse.... you use the exact same calculations to get a course/speed and timeframe. Drop an interdictor into the route, wait until the appropiate timeframe before powering up, and voila... you just captured the ship. And you usually have to start up your mass-shadow generating considerably ahead of when you actually expect the target, because you never know if your target has a souped-up hyper drive (example; the Falcon goes .5 past lightspeed, which could throw off your intercept window)
That's also one reason that many refit Interdictors (usually Interdictor 418's) or Heavy Interdictors (based off Imperial-class Star Destroyers) are heavily equipped with ion cannons, to disable anything pulled out.
The Immobilizer 418 was developed as a counter to the Rebel Alliance's hyperdrive-equipped starfighters in particular, and hyperdrive-equipped vessels in general. This was primarily to counter Alliance hit and run tactics, where a small group of starfighters or light starships would emerge from hyperspace, attack preselected targets, and re-enter hyperspace before sufficient force could be brought to bear on the raiders.
Another duty of this class was to patrol trade routes. Freighters pulled out of hyperspace by an Interdictor would be in a position to have their cargo inspected. Interdictors were a welcome addition to the Imperial Customs assets, because while many smugglers and pirates wouldn't hesitate to outrun—or in some cases even outgun—an Imperial Customs Frigate, few would dare engage with a much more sizable Immobilizer 418, its gravity wells and its two squadrons of TIE starfighters. Interdictors assigned to Customs duties—such as the former Black Asp—would often have some of their quad lasers replaced by ion cannons so as to disable and capture any ship resisting inspection rather than destroy them outright.