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Design a ship! What kind of ship would you like to command?

Discussion concerning the TV, film, and comic adaptations.
Re: Design a ship! What kind of ship would you like to comma
Post by Michael Everett   » Sun May 17, 2015 2:39 pm

Michael Everett
Admiral

Posts: 2228
Joined: Tue Nov 03, 2009 3:54 am
Location: Bristol, England

More of a game-thing than a ship-thing.

When an enemy ship blows up, all of its missiles do as well and the level effectively ends instantly right then.
It would be more interesting if, when the enemy ship goes Kaboom, the missiles keep coming, but a proportion of them randomly lose lock as they fly (say, 2 missiles per second or so). This means that you still need to defend against the final broadsides, moving the game closer to "reality" and increasing the possibility of suffering a mutual kill.
Conversely, if you get blown up by the enemy, the same thing would apply to any missiles you've fired, thus allowing you to achieve a "Taking you with me".
It would make PvP battles even more intense!

Just a thought...
~~~~~~

I can't write anywhere near as well as Weber
But I try nonetheless, And even do my own artwork.

(Now on Twitter)and mentioned by RFC!
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Re: Design a ship! What kind of ship would you like to comma
Post by niethil   » Fri Aug 07, 2015 1:45 pm

niethil
Commander

Posts: 151
Joined: Wed Jan 08, 2014 4:46 pm

What kind of ship would you like to command?


One that doesn't loose ? I kind of suck at this game ...
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'Oh, oh' he said in English. Evidently, he had completely mastered that language.
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