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Battletech

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Re: Battletech
Post by Lord Skimper   » Tue Jul 25, 2017 1:31 pm

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Maybe you should post these new specs i don't have your revised edition.

Torso armour is mixed up with Arm armour.
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Re: Battletech
Post by The E   » Tue Jul 25, 2017 4:07 pm

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Lord Skimper wrote:Maybe you should post these new specs i don't have your revised edition.

Torso armour is mixed up with Arm armour.


Well, then first, I would recommend you make sure you actually have the errata'ed versions of any design before you try to fix it.

Second, the armor layout is:

Location Internal:Armor(rear armor)
H 3:9
CT 31:42(19)
RT/LT 21:31(11)
RA/LA 17:29
RL/LL 21:38
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Re: Battletech
Post by MAD-4A   » Wed Aug 16, 2017 4:06 pm

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Lord Skimper wrote:
Lord Skimper wrote:Inner Sphere
LRM's

Who is ever going to pick a LRM 10 Over 2 x LRM 5's?
...

Why would anyone ever use a LRM 20?
While, yes I am a major advocate for the LRM-5 over any other (the reason for this is the guys who made up the original stats - for some unfathomable reason - made LRMs .5tn per tube and then rounded the 5 & 15 down instead of leaving them at the proper 2.5 and 7.5tn respectively.) Still, there are some major uses for the LRM-20, for instance the enhanced Thunder LRM. it produces a 7 hex area of Thunders at a reduced amount, meaning that the LRM-5 produces a 7-hex 0 point field - with no effect - making them useless in these launchers. a pair of LRM-20s can cover a very large area with only a few salvos.
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Re: Battletech
Post by MAD-4A   » Wed Aug 16, 2017 4:16 pm

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Lord Skimper wrote:I've noticed that a bunch of the official 3050 designs like the Berserker and Grand Titan don't work. The Berserker needs 62 criticals, the Grand Titan 55.

Grand Titan fix is a bit more complicated You lose the Small pulse lasers (rear) both and the One Shot Streak SRM2 both. Endo Steel becomes standard You need to add left and right torso CASE.
They come out fine in HMP, Yes, they both have room for 16DHS and the Bzk has a reduced LA
Last edited by MAD-4A on Wed Aug 16, 2017 4:36 pm, edited 1 time in total.
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Re: Battletech
Post by MAD-4A   » Wed Aug 16, 2017 4:17 pm

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Lord Skimper wrote:Did anyone else ever play the Cresent Hawks inception? Or adapt the Traveler rules in a Battle Tech environment? Playing the Character / Pilot beyond the Mech. (on paper or Computer)

Traveler rules work really good for outside Mech or in space combat. Some of the Star Wars or Gamma world also sort of work or even D'nD.

never thought of that, I created my own enhanced version of MW.
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Re: Battletech
Post by MAD-4A   » Wed Aug 16, 2017 4:26 pm

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Lord Skimper wrote:The Behemoth can be an Inner sphere design.

100 ton Standard Chassis 10 tons
200 Standard engine 8.5 tons
2 jump jets 4 tons 4 criticals
Triple Strength Myomer 6 criticals
2/3/2
3/5/2
2 Gyros
3 Cockpit
12/24 Double heat sinks 2 tons 12 criticals
19 Standard Armour 304
2 ER Lasers 10 tons 4 criticals
2 Gauss Rifles 30 tons 14 criticals arm mounted no hand actuators
6 tons of Gauss Ammo (48) 6 criticals
2 Medium Pulse Laser 4 tons 2 criticals
Guardian ECM Suite 1.5 tons 2 criticals
100 tons 49 criticals

Well, not really, it lacks the LPLs which are part of its long range fire power as well. More of a slow Pillager variant (or maybe an Annihilator mod)
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Re: Battletech
Post by Tenshinai   » Sun Aug 27, 2017 8:51 pm

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Lord Skimper wrote:Did anyone else ever play the Cresent Hawks inception? Or adapt the Traveler rules in a Battle Tech environment? Playing the Character / Pilot beyond the Mech. (on paper or Computer)

Traveler rules work really good for outside Mech or in space combat. Some of the Star Wars or Gamma world also sort of work or even D'nD.


Yup, took a heck of a time to figure out how to win it.

Also first PC game i learned how to mod. Was lots of fun playing around with the mechs, as while no mech included used it, the game code still included the PPC, all LRMs, all ACs and the Flamer, just waiting to be modded in.
Could mod the weapons as well if wanted.

Never used the Traveler rules. And playing outside mechs? Oh yes, VERY much YES.
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