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The logistics of SLN commerce raiding

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Re: The logistics of SLN commerce raiding
Post by cthia   » Sat Sep 16, 2017 11:14 pm

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Who would you nominate to handle the complex operations against Yildun?

Hamish is automatically entered into the pot, courtesy of Esther McQueen giving him a crash course in complex operations, and spanking that bare ass until it was raw, a time or three.

"This is what you get, for phucking around with Peeps! Go home to your mother!"

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: The logistics of SLN commerce raiding
Post by WLBjork   » Sun Sep 17, 2017 8:08 am

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Weird Harold wrote:
kzt wrote:It's the equivalent of tons of high explosive set off on the inside of your hull.


Not if you aren't aiming at the hull. Granted it's overpowered and less precise than a customs cutter might carry, but it is far more precise than a laser-head.

There are also the PDLCs on a LAC that should suffice to disable the drive ring of a merchant ship.

LACs are Bowie Knifes instead of a missiles Machete, but scalpels (pinnaces) don't have the range needed. You make do with what can do the job, even if it's not an ideal tool.


It would have to be a PDLC. But even then, a powered node has a heck of a lot of energy being fed into it, and when the node gets shot that energy has to go somewhere. In other words, there would still be a big bang.

Edit: I forgot to mention, I seem to remember that the energy weapons on pinnaces are approximately 5cm lasers? That's a massive difference to a 150cm graser! Hence my comment about PDLC.
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Re: The logistics of SLN commerce raiding
Post by Theemile   » Sun Sep 17, 2017 11:17 am

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WLBjork wrote:
Weird Harold wrote:Not if you aren't aiming at the hull. Granted it's overpowered and less precise than a customs cutter might carry, but it is far more precise than a laser-head.

There are also the PDLCs on a LAC that should suffice to disable the drive ring of a merchant ship.

LACs are Bowie Knifes instead of a missiles Machete, but scalpels (pinnaces) don't have the range needed. You make do with what can do the job, even if it's not an ideal tool.


It would have to be a PDLC. But even then, a powered node has a heck of a lot of energy being fed into it, and when the node gets shot that energy has to go somewhere. In other words, there would still be a big bang.

Edit: I forgot to mention, I seem to remember that the energy weapons on pinnaces are approximately 5cm lasers? That's a massive difference to a 150cm graser! Hence my comment about PDLC.


Jayne's has it as a 2cm laser. even worse!!!!!
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RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: The logistics of SLN commerce raiding
Post by Loren Pechtel   » Sun Sep 17, 2017 1:30 pm

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kzt wrote:It's an exawatt weapon designed to bunch holes in meters thick battle cruiser armor. It delivers damage by heating to stellar temperature the entire depth of the hull in a diameter at least as big as the aperture of the graser. And on a civilian ship the gamma rays probably penetrate the entire cross section of the ship. Heating the material hot enough that the plasma is mostly emitting xrays as it cools. This is not subtle or a "little damaging". It's the equivalent of tons of high explosive set off on the inside of your hull.


And you have to fire it at full power??

Besides, the targets would be drive nodes, not the hull at all. The idea it to make the ship stop, the least damaging way to do that is blow nodes.
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Re: The logistics of SLN commerce raiding
Post by Weird Harold   » Sun Sep 17, 2017 2:55 pm

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WLBjork wrote:Edit: I forgot to mention, I seem to remember that the energy weapons on pinnaces are approximately 5cm lasers? That's a massive difference to a 150cm graser! Hence my comment about PDLC.


Pinnaces are scalpels. LACs are somewhere between a Buck and a Bowie. Missiles are Machetes or Battle Axes.

Pinnaces would be ideal if they had the range and endurance to patrol the hyper-limit. Unfortunately, they don't. They'd be easy meat for any local warships, too.

However much they might be overkill against simple freighters, LACs are the best compromise of survivability against armed blockade runners, range, speed and numbers than any other platform available.
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Re: The logistics of SLN commerce raiding
Post by kzt   » Sun Sep 17, 2017 3:59 pm

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Loren Pechtel wrote:Besides, the targets would be drive nodes, not the hull at all. The idea it to make the ship stop, the least damaging way to do that is blow nodes.

The pulse doesn't deliver energy to the surface of the object hit, it delivers it deep into the material in the way. Unless that material is the equivalent of SD sidewall plus main belt armor the outer layer of material being turned into a multi-million degree plasma cloud probably won't stop the pulse from propagating onward.

So it might be the "least damaging", but least is likely to include a lethal x-ray dose to at least some of the ship and a rather extensive physical damage to the area around that portion of the ship.
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Re: The logistics of SLN commerce raiding
Post by Weird Harold   » Sun Sep 17, 2017 5:43 pm

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kzt wrote:So it might be the "least damaging", but least is likely to include a lethal x-ray dose to at least some of the ship and a rather extensive physical damage to the area around that portion of the ship.


Of course, Lasers, grazers, PDLCs, missiles, or whatever can easily be avoided by Ships striking their wedge when given an "Or Else" request. Ships that continue trying to escape should expect some casualties when they encounter the "Or Else."
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Re: The logistics of SLN commerce raiding
Post by Nyssa   » Mon Sep 18, 2017 10:29 am

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You still have not defined the strategic goal. Until you say what you want to accomplish, you can't determine how to achieve that goal. Oh, and my impression is that a graser is much more powerful than a missle. A single hit from a missle damages the paint on a capital ship, a single hit from a grazer can cripple one. A LACs graser isn't a machete, it is a battle are.
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Re: The logistics of SLN commerce raiding
Post by Nyssa   » Mon Sep 18, 2017 10:46 am

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So you want to keep ships out of the system. You tell a ship to turn off it's wedge. It does so. With no way to stop or change direction it has to enter the system. How does this meet your goal? What about neutral ships? What about ships that need to make port before somebody, or everybody dies. Remember, you do not have boarding capabilities. And do remember stopping the ship in SoS, which was not generating a wedge, still killed a significant number of crew. Also, if stopping a ship by pinpoint, precision shooting of a node were practical, they would have done it then, rather than killing all of those innocent people.
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Re: The logistics of SLN commerce raiding
Post by Weird Harold   » Mon Sep 18, 2017 2:20 pm

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Nyssa wrote:Remember, you do not have boarding capabilities.


How do you figure a LAC doesn't have any boarding capabilities? They are used as Customs Cutters according to Textev and don't need to board a target when they can call in assistance from their CLAC or other warship in the blockade task force.

As for "killing innocents" ...

If a ship doesn't "heave to" or turn back, they aren't innocents. Stupid maybe, but not innocent. Whether a blockade ship fires on a blockade runner depends entirely on the blockade runner defying orders to strike the wedge or turn back.
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Answers! I got lots of answers!

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