cthia wrote:Something seems to be derailing my train of thought. Or either the illogic in my head is finally catching up with me.
Surely it can't be as simple as that Maxx, or it would prove to have been lots of work on a useless one-off design. Similar to the grav lance. So I assumed there must also be a complementary tactical advantage somewhere, somehow in weaponry to offset the glaring weakness that surely must also be just as obvious to an alpha's mind. Or as you've said, the all bark and no bite platform would have such a critical weakness that could leave it seriously naked. I assumed the complementary tactical advantage had to be in the missile envelope. I initially considered missile acceleration as a possible and probable advantage as well, but I assumed the missiles would have the same limitations as the ship and reading the initial posts proposing a max accel of 150G I dismissed that thought. However, with such possible theoretical missile acceleration as Weird Harold suggests, it falls back in line with my original thoughts. The LDs have to have some sort of tactical advantage other than their stealth. Or it seems it would have been more cost effective to simply build the same small Sharks that carried out the OB attack in bigger numbers (especially if extreme 30-40M+ tonnage estimates are accurate for the LDs) and develop the appropriate launch tubes for them or even further develop the jury-rigged firing mechanism that was already used in the OB attack. Even if at the expense of a very limited payload of a "few shots to dry" each.
David has mentioned in many ways the Spider Drive ships are the equivalent of submarines. And especially if you think of WWII era subs if they didn't have stealth they've be nearly useless. Slower, even on the surface, than almost any other warship - less torpedo tubes than many destroyers, a deck gun with no real fire control, and smaller (and less numerous) than those on even corvettes or destroyer escorts; oh and little to no anti-aircraft capability. If the enemy knew exactly where the sub was it would be dead very quickly.
But nobody could say that even when engaged in a detection / evasion arms race that subs weren't major contributors to the war effort.
Lenny Dets don't need to be able engage in straight up duals with SD(P) squadrons to be very useful tools in the MAlign's bag of tricks any more than submarines needed to be able to chase down and hit aircraft carriers. (Though in both cases sometimes you get lucky and one walks through your sights)
I don't think the Lenny Dets were intended to be used as the sole or even primary warship design. They're a force multiplier, not a main battle line. They can engage in solo style raiding to try and ambush enemy units in transit, or destroy shipping that's supporting the fleet or industry. They could wipe out industrial power in a system (blow up asteroid mines and slip out undetected). They could try and wipe out forward repair bases (especially if combined against with Ghosts for the final targetting - then they can act more like a cruise missile platform and launch from beyond the hyper limit, hypering out long before the launched weapons reach their targets.
And they can work in conjunction with normal warships to attempt to lure enemy formations into ambush scenarios - imagine the disruption if even SD(P)s and CLACs get hit from behind as they're about to engage their counterparts. They've got stacked pods already rolled that are vulnerable to proximity kills - delaying their heavy initial blow. Their LACs are mostly forward deployed towards the known enemy - so totally out of possition to assist against the surprise attack.
But they can't afford to divert too many LACs or light units to hunt down the stealth ambushers because they've still got to stay concentrated and honor the threat of the enemy's conventional wall - even more pressing due to the battle damage the surprise attack landed. But if they get too focused on the conventional pod fight they might get another round of graser torps up their backsides.
So when working with normal naval detachments I see them playing the role (often attempted in WWI and WWII, but rarely pulled off) of the picket line of submarines that you deploy in the path of the enemy. Then having forced them to come out to fight your warships they must, perforce, pass through the picket line were hopefully they will suffer damage and losses. The better sensor range of a stealthed warship (compared to a sub), combined with the proportionately longer range of their weapons, and the guided nature of them, given them
much better chances of maneuvering as necessary to land such an early hit.
(Or they've got enough firepower that you could actually use the conventional naval force to lure the defending fleet away from the fixed system infrastructure and then blow the forts, yards, stations, ect away with the Lenny Dets and have everyone withdraw without ever engaging the enemy's main force. Kind of like if submarines had the firepower to wipe out whole shipyards if the defending anti-submarine screen got lured away)
Low acceleration can be compensated for if you have visible units to act at matadors to lure or push the enemy to kill zones where the slower stealthy ships are waiting.
Sure in the unlikely situation that the stealth abilities were stripped bare the Lenny Dets would appear to be at a significant disadvantage over the smaller Invictus. But that makes sense due to so much of their design being spent on achieving the force multiplier of that stealth.
Could there be other, not yet seen, capabilites beyond the stealth? Sure. But "just" stealth combined with the firepower of pods and graser torps is a capability not to be despised. Even if it's not so good in a conventional wall of battle.