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why the honorverse would be full of dead planets

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Re: why the honorverse would be full of dead planets
Post by Star Knight   » Fri Sep 16, 2016 4:30 pm

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Hello RFC
Sorry to hear about your health. Hope you get better soon. 

Please don’t feel obligated to reply … and I hate to be that guy but…

Personally I think the arguments for why it is difficult to destroy a planet with a ship and an active wedge are sound.
Although I have to wonder about reaction times, if someone fires off the wedge in orbit, how fast can anyone do something about it? Probably wouldn’t result in an extinction level event but still…
Thinking back to OBS, Sirius was sitting in orbit with hot impellers if I’m not mistaken.

Anyway, I’m uncertain about anything without wedges (be it ballistic missiles or sand). Confused actually.
You write that they would most likely be detected in time by radar.
Fair enough I suppose but as I said before, ‘you wont find it because you don’t look for it’
Prominent example, during the Battle of Cerberus Honor manage to get into energy range without detection by using reaction thrusters.

Admittedly she wasn’t up against the most competent Haven had to offer at this point but she was still up against a squadron cleared for action.
Of course there is stealth and all, but if they can get within 730.00km before detection, its difficult to imagine that they can detect a anything moving at 1 billion kmh in time.

Also this is straight from Echos of Honor:
On the scale to which God built star systems, active sensors had a limited range at the best of times. Officially, most navies normally monitored a million-kilometer bubble with their search radar. In fact, most sensor techs—even in the RMN—didn't bother with active sensors at all at ranges much above a half-million kilometers. There was no real point, since getting a useful return off anything much smaller than a superdreadnought was exceedingly difficult at greater ranges.

I guess this quote specifically refers to ship systems, but I guess actives search radars in star systems wont be much better?

Thing here is, an object moving at .7c will need just 4.8 seconds to travel one million kilometers (210k kps). You need and awful lot of sensor platforms to set up some kind of detection sphere around your inner solar system to do something about it.

In fact if you want to give Earth 5 minute reaction window youll need to create a detection sphere with a radius of 300sec * 210k kps = 63 mil km. Such a sphere has a surface of almost 50 billion km² while at optimal (impossible) placing a detection bubble with 1 mil km radius will cover a ‘surface’ area of 12 mil km². That would translate to 4.000 radar platforms.

And then there is the question about what to do with the signal. It travels also only a lightspeed, by the time the alert message reaches anyone the bogey wont be far behind.

So I guess, even if system radars are much more capable than shipborne ones it makes a lot of sense why everyone just looks for wedges.

And didn’t we actually have a similar situation before OysterBay? The MAN got an awful lot of hardware into the inner system without detection. Of course the equipment was all shielded as hell and was moving rather slowly, but against an unsuspecting opponent who doesn’t deploy a gazillion sensor platforms ?

Another angle with underlines the issue IMO is Fourth Yeltsin and Honors fears about cee fractional bombardment of Grayson infrastructure. The only reason shes going out to meet Thurston is because 'we don’t have a choice […] if we don't go to meet them, and in that case they can use cee-fractional missile strikes to take us all out.’

And after the first engagement she was willing to die because of it: ‘If she wants to, she can carry out a long-range cee-fractional bombardment of Grayson, and we can't stop her.’

I’d think that if an entire Battle Squadron at full alert isnt enough to defend against cee fractional (missile/anything) strikes whatever sort of system traffic police will have a hard time as well.

Another example of this I can think of is Second Yeltsin.
BatDiv17 attacked Thunder of God from over a 100 mill km out and the battlecruisers ‘radar had a maximum range against such small targets of just over a half million kilometers, and that was less than five seconds at their velocity.’

Maybe I’m missing something but I don’t think this has changed significantly.

On the other hand, I guess one can make the argument that someone will notice a million ton on sand hitting crap on the way somehow. I don’t know how that would work but ok. Wont work for missiles though.
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Re: Why the Honorverse ISN'T full of dead planets
Post by cthia   » Fri Sep 16, 2016 5:13 pm

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runsforcelery wrote:Okay, Guys. I haven't read the entire thread, and I'm not going to. Partly because I can answer the questions (from my own visualization of the Honorverse) without reading all of it, and partly because the reason I haven't been on the forums in the last little bit is a combination of workload and some health issues I've been having.

The workload is that the page proofs for At the Sign of Triumph and Shadow of Victory came in literally back-to-back. That was 600,000+ words that had to be turned around in less than 1 week for each book. Note that I do not blame the publishers for the time crunch. The delay from my end in delivering the books is what created the problems for everyone, including my copy editors and typesetters, who have done yeoman duty to actually hit the release windows on both books. I am awed by how well they've done, to be perfectly frank.

However, I was working 16 to 18-hour days for the space of just about 10 days, and I'd already been pushing it to get the books delivered. So exhaustion has been part of what's kept me off the boards.

The other thing that's kept me off them is doctor's orders. I'm having some vision problems, which is why the cataracts operation has been moved up by three months. At the moment, it's very difficult for me to read anything, even the outsized monitor on which I work in the office. (And I’m sure you can imagine just how much that “helped” with the page proofs!) In addition, skeletal system seems to have reached its "use by" date. The arthritis is really flaring up in my left hip, which wasn't giving me any problems at all six months ago. The long-term damage to my right hand and wrist also seems to be coming home to roost. That appears to be a new neurological problem, not the arthritis and bone spurs I already knew about. And, finally, I am experiencing vertigo. Well, dizziness. I've had recurrent vertigo for about 15 years, but it's always come in fairly short flares, and I'm familiar enough with it that I know this isn't vertigo. Whatever it is, though, it's severe enough that I am now walking with a cane and avoiding driving after about 4 p.m., because the dizziness gets progressively worse as the day goes on. I have an appointment with a neurologist, but we all know about delays in finding appointments with specialists, so I haven't been able to see him yet. In the meantime, my GP strongly suggested to me that I should stay completely away from the office for at least one week, because he thinks exhaustion is an aggravating factor. Unfortunately, Sharon knows he said that, so I've been trying very hard to stay away from stuff.

Now, about those dead planets, and bearing in mind that I have these dizziness issues which affect my normally razor-sharp intellect and may mean that I am expressing myself with a smidgen of inelegance.

Sure, there are people in the Honorverse crazy enough to want to take out planets. Actually ramming them with a freighter’s impeller wedge would be extremely difficult – as in “to the point of impossible” difficult — assuming that the planet in question has any self-defense capability — like even a handful of LACs — available. It is an ironclad rule in the Honorverse that ships may not approach planets under impeller drive. They are required by the interstellar equivalent of the Rules of the Road and Laws of Navigation to go to reactor drive well out from any planet or orbital infrastructure. I haven’t done a lot with that in the books, because it hasn’t really figured in much of anything, at least until the nanotech assassins turned up. I have referenced the fact that the "no impeller drive" zone was increased by Manticore and its allies after they learned about the existence of the programmed killers, however, and that was simply an increase of an already existing limitation/requirement. The 2-pilot rule was a new departure for Manticore, but many shipping lines already followed that policy, for a bunch of reasons. (Among them, I’m sure you don’t want to even imagine the liability award against a shipper who allowed one of his starships to be used to destroy an entire planet.)

A ship that doesn't cut its impeller drive well out and go to reaction drive at a very low approach velocity gets fired on. It usually would be given a couple of warnings, but some systems don't even go that far, and all of them have a “mandatory shootdown” point built into their system’s security forces SOP. It doesn't matter what the ship is or who it belongs to. Kalokainos Shipping or some Gypsy outfit, ore freighter or passenger liner with a couple of thousand of innocent civilians aboard. If it breaks whatever the local star system's set as the inner perimeter for impeller drive, it's dead. And the reason for that is that there have been a handful of such attacks or attempted attacks over the couple of thousand years humanity has been running around the galaxy.

Small craft are actually a bigger threat for this sort of attack, because they are normally carried inside the bays of their motherships and can be deployed as weapons once a ship is already in orbit. The maximum acceleration they can attain in that short a distance and the smaller size of their wedges means that they don't represent potentially world-killing weapons. They can/could do incredible amounts of damage, especially if they attacked in a “cluster,” but they can’t literally kill a planet. Well, they could, but it would be really, really hard for most Honorverse ships to carry enough of them to provide sufficient kamikazes to effectively take out a planet. Major urban centers like, oh, Old Chicago or Landing would be another matter, of course. On the other hand, remember those “innocuous weather domes” on the Mount Royal Palace grounds. The weapons they protect from weather don’t need human instructions to take out any vessel that enters atmosphere with an active wedge. You’ve never seen an example of a small craft using its wedge in atmosphere, for several reasons, some of which have to do with the physics involved. But also because the mere passage of a wedge — even a relatively small one — can do huge damage to local atmospheric and ecological systems. And because it’s sort of inconvenient to be automatically shot out of the sky by the Landing defenses because you absentmindedly entered their kill perimeter with an active wedge. Most planetary capitals and really big megalopolises have similar defenses.

I’m sure that someone is going to suggest sending in a cloud of ball bearings or some other suitable micro-projectiles to fry a planet’s atmosphere. (Just as a by the way sort of comment, I always wondered how the western hemisphere didn’t get flash-fried at the end of the original Independence Day movie when the debris from a ship a quarter the size of our own moon began hitting atmosphere. But I digress.)

The problem with that sort of attack is that the cloud of projectiles (or gravel or sand or whatever) would be pretty damned noticeable as it made its way towards the planet. I’m sure there’d be all sorts of micro collisions switch at relativistic speeds would be pretty obvious. It would also represent a fairly easy to see radar target, so it would almost certainly be detected well short of its target unless its target is so strapped for any sort of space infrastructure that there wouldn’t be any reason to use such a “launch and leave” weapon against it in the first place. And once it’s spotted, a planet with any impeller drive starships — or even purely intrasystem craft — could easily use those vessels’ impeller wedges to “sweep up” the attack cloud.

I’m not saying that it would be impossible to destroy a planet in the Honorverse. With Honorverse-level tech, the physical ability to flash fry an inhabited planet obviously exists, and, as I say, my basic assumptions include a couple of tragedies just like that as part of what inspired the Eridani Edict and as examples of why planetary governments that clandestinely sponsored such attacks have been . . . dealt with sternly, shall we say, under the Edict’s umbrella. I’m simply saying that it would be extremely difficult and that the planets most likely to attract that sort of attack — like Mesa, Old Terra, the local Tyrant from Hell’s hangout, etc. — are also the ones it would be most difficult to attack successfully.

Attacks with smaller kinetic projectiles which are simply de-orbited by a seemingly innocuous ship which has been allowed to enter parking orbit are much more likely to succeed and, in fact, they have succeeded on a couple of occasions, largely because “iron bombs” don’t have active impeller wedges. It usually hasn’t worked out well for the sponsors of such attacks, however, for the very reason that nuclear weapons are so seldom used by terrorists in the Honorverse despite their greater availability. Carrying out that kind of attack normally requires a nihilist, suicidal mindset which actively embraces the concept of death as part of carrying out the attacker’s glorious mission. We’ve seen plenty of evidence of exactly that kind of mentality in our own recent experience as a planet. However, any group which sponsored
such an attack would soon discover that in the Honorverse there wouldn’t be a whole lot of discussion for the perpetrators were bombed back into the Stone Age and people like the Solarian League would have troops on the ground in a skinny interstellar minute, probably with even OFS’ most virulent critics cheering them on the entire way. That is, in fact, the entire reason for the situation at the end of Shadow of Victory in the eyes of anyone who believes that Manticore is responsible for what’s happened on Mesa pretty much anything the League does to bring such a mad dog regime to its knees will be acceptable. The Mandarins may or may not believe that Manticore actually carried out the attacks but in their current situation, they really won’t care whether or not it was Manticore. What they are likely to see is simply that they’ve just been given the biggest moral club imaginable in the Honorverse’s accepted rules of human behavior. If they can pin it on Manticore, all sorts of things about the League’s citizenry’s eroding support for the confrontation with the SEM are possible.

Not that I’m suggesting for a minute that I deliberately handed the Manties’ enemies such a weapon.

Oh, my, no!

The latter part of RFC's post vaguely reminds me of some other certain post that I can't quite put my finger on... Oh I know!...

viewtopic.php?f=1&t=6347&start=190

:D

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: why the honorverse would be full of dead planets
Post by cthia   » Fri Sep 16, 2016 5:39 pm

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Of course, this thread its owner and many forumites emphasize man's indifference to the fact that any one man can so easily choose to exterminate an entire planet. It is as if the possibility is a given. Man does not pass many of Tester's tests does he? Perhaps this is one area "woman" might indeed claim to be distinctly "not equal" to men.

Including myself with this thread...
viewtopic.php?f=1&t=7735&hilit=planet+kablooey

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: why the honorverse would be full of dead planets
Post by Jonathan_S   » Fri Sep 16, 2016 5:44 pm

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Star Knight wrote:Another angle with underlines the issue IMO is Fourth Yeltsin and Honors fears about cee fractional bombardment of Grayson infrastructure. The only reason shes going out to meet Thurston is because 'we don’t have a choice […] if we don't go to meet them, and in that case they can use cee-fractional missile strikes to take us all out.’

And after the first engagement she was willing to die because of it: ‘If she wants to, she can carry out a long-range cee-fractional bombardment of Grayson, and we can't stop her.’

I’d think that if an entire Battle Squadron at full alert isnt enough to defend against cee fractional (missile/anything) strikes whatever sort of system traffic police will have a hard time as well.

Another example of this I can think of is Second Yeltsin.
BatDiv17 attacked Thunder of God from over a 100 mill km out and the battlecruisers ‘radar had a maximum range against such small targets of just over a half million kilometers, and that was less than five seconds at their velocity.’

Maybe I’m missing something but I don’t think this has changed significantly.

On the other hand, I guess one can make the argument that someone will notice a million ton on sand hitting crap on the way somehow. I don’t know how that would work but ok. Wont work for missiles though.
I think part of the problem is that the fastest a heavy payload (the sand mentioned upthread, or the ball bearing RFC talked about) can be delivered is 0.8c - because they've got to be accelerated entirely by a ship, and the fastest ships can go (even with military grade shielding) is 0.8c.

But if that ship then fires even a single drive missile the closing velocity is up over 0.9c - if you thought getting a radar return on a metaton cloud of sand or bearings a freighter kicked out the hold while it was hauling along at at 0.7c was hard, just try getting one off a missile designed to be low radar reflective and moving at over 0.9c.


Plus the missiles presumably still have their laserheads, so if its sensor are still non-degraded enough to see it is rapidly closing on a wedge it'll presumably try and fire off the laserhead at something even if it's just a pre-programmed position of where an orbital station will be. Not a great chance of a hit, but it knows slamming head-on into an active wedge is a total loss - so might as well try.

And the Grayson infrastructure was especially vulnerable because, IIRC, their stations, farms, and even orbital forts lacked manouvering capability. So if you knew their orbits you could predict exactly where they'd be even a day or two from now. (More than that though and even station keeping drives might be able to deflect them enough to get out of a pre-programmed kill basket). Plus however confident you might be about stopping that attack you only need one to slip through and hit the planet to ruin a lot of people's day. Better to discourage the attempt because the risks of failure are so high.
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Re: why the honorverse would be full of dead planets
Post by Duckk   » Fri Sep 16, 2016 6:09 pm

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Not too long ago, a study was published regarding the physical effects on a spacecraft traveling .2c.

http://arstechnica.com/science/2016/08/ ... -the-trip/

That's a high level overview, and the full study is linked within.

Now imagine what the effects are at .8c, and instead of crossing the interstellar medium, it's traveling through the interplanetary medium.

Also, I know I posted this before:

http://what-if.xkcd.com/1/

Sure, there's a lot fewer particles in space, but it's not a complete void. So anything traveling at .8c is going to have quite a lot of fusion events going on, which will be easily detectable.
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Re: why the honorverse would be full of dead planets
Post by runsforcelery   » Fri Sep 16, 2016 10:02 pm

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Star Knight wrote:Hello RFC
Sorry to hear about your health. Hope you get better soon. 

Please don’t feel obligated to reply … and I hate to be that guy but…

Personally I think the arguments for why it is difficult to destroy a planet with a ship and an active wedge are sound.
Although I have to wonder about reaction times, if someone fires off the wedge in orbit, how fast can anyone do something about it? Probably wouldn’t result in an extinction level event but still…
Thinking back to OBS, Sirius was sitting in orbit with hot impellers if I’m not mistaken.

Anyway, I’m uncertain about anything without wedges (be it ballistic missiles or sand). Confused actually.
You write that they would most likely be detected in time by radar.
Fair enough I suppose but as I said before, ‘you wont find it because you don’t look for it’
Prominent example, during the Battle of Cerberus Honor manage to get into energy range without detection by using reaction thrusters.

Admittedly she wasn’t up against the most competent Haven had to offer at this point but she was still up against a squadron cleared for action.
Of course there is stealth and all, but if they can get within 730.00km before detection, its difficult to imagine that they can detect a anything moving at 1 billion kmh in time.

Also this is straight from Echos of Honor:
On the scale to which God built star systems, active sensors had a limited range at the best of times. Officially, most navies normally monitored a million-kilometer bubble with their search radar. In fact, most sensor techs—even in the RMN—didn't bother with active sensors at all at ranges much above a half-million kilometers. There was no real point, since getting a useful return off anything much smaller than a superdreadnought was exceedingly difficult at greater ranges.

I guess this quote specifically refers to ship systems, but I guess actives search radars in star systems wont be much better?

Thing here is, an object moving at .7c will need just 4.8 seconds to travel one million kilometers (210k kps). You need and awful lot of sensor platforms to set up some kind of detection sphere around your inner solar system to do something about it.

In fact if you want to give Earth 5 minute reaction window youll need to create a detection sphere with a radius of 300sec * 210k kps = 63 mil km. Such a sphere has a surface of almost 50 billion km² while at optimal (impossible) placing a detection bubble with 1 mil km radius will cover a ‘surface’ area of 12 mil km². That would translate to 4.000 radar platforms.

And then there is the question about what to do with the signal. It travels also only a lightspeed, by the time the alert message reaches anyone the bogey wont be far behind.

So I guess, even if system radars are much more capable than shipborne ones it makes a lot of sense why everyone just looks for wedges.

And didn’t we actually have a similar situation before OysterBay? The MAN got an awful lot of hardware into the inner system without detection. Of course the equipment was all shielded as hell and was moving rather slowly, but against an unsuspecting opponent who doesn’t deploy a gazillion sensor platforms ?

Another angle with underlines the issue IMO is Fourth Yeltsin and Honors fears about cee fractional bombardment of Grayson infrastructure. The only reason shes going out to meet Thurston is because 'we don’t have a choice […] if we don't go to meet them, and in that case they can use cee-fractional missile strikes to take us all out.’

And after the first engagement she was willing to die because of it: ‘If she wants to, she can carry out a long-range cee-fractional bombardment of Grayson, and we can't stop her.’

I’d think that if an entire Battle Squadron at full alert isnt enough to defend against cee fractional (missile/anything) strikes whatever sort of system traffic police will have a hard time as well.

Another example of this I can think of is Second Yeltsin.
BatDiv17 attacked Thunder of God from over a 100 mill km out and the battlecruisers ‘radar had a maximum range against such small targets of just over a half million kilometers, and that was less than five seconds at their velocity.’

Maybe I’m missing something but I don’t think this has changed significantly.

On the other hand, I guess one can make the argument that someone will notice a million ton on sand hitting crap on the way somehow. I don’t know how that would work but ok. Wont work for missiles though.



I think you missed the critical part of the paragraph in which radar appears.

runsforcelery wrote:The problem with that sort of attack is that the cloud of projectiles (or gravel or sand or whatever) would be pretty damned noticeable as it made its way towards the planet. I’m sure there’d be all sorts of micro collisions which at relativistic speeds would be pretty obvious. It would also represent a fairly easy to see radar target, so it would almost certainly be detected well short of its target unless its target is so strapped for any sort of space infrastructure that there wouldn’t be any reason to use such a “launch and leave” weapon against it in the first place. And once it’s spotted, a planet with any impeller drive starships — or even purely intrasystem craft — could easily use those vessels’ impeller wedges to “sweep up” the attack cloud.


The "radar target" aspect is purely secondary to what would be apparent from passive sensors as your cloud of whatever came screeching across the system leaving a "wake" of highly excited particles. It's true that without the stealth capabilities built into Honorverse warships, a naked cloud of debris is going to be a very obvious radar target, which is what I meant in the paragraph above. That's not going to be the primary way in which such an attack would be detected; that's going to rely on your passive sensors and the fact that to do the deed the cloud of debris needs to be moving at a speed which is going to create the "wake" I mentioned above. Although, to be fair, it would probably be more accurate to call it a "bow wave" than a "wake." As for detection ranges and the time loop available for you to do anything about it, your "detection zone" is probably light-hours across against that stellar phenomenon. Assume that your whatever particles are moving at 80% of lightspeed and the range at which the unexplained chain of what look an awful like fusion reactions ripping straight towards an intersection with your planet is detected at only 45 light-minutes, you have over 56 minutes to do something about them, and most developed systems have space stations and most space stations have standby tugs — like the ones attempting to protect Sphinx against the debris fall from Oyster Bay. The main problem the freighter trying to protect Sphinx had was that it had to chase debris that was already headed towards the planet. It couldn't pre-position itself and interpose before scatter had begun turning the debris cloud into a much larger target. It had to physically fly through the debris coming in from above and to the side rather than interposing itself on the pre-plotted vector of a cloud of whatever.

In a complete surprise attack, you might have a star system so asleep at the switch that it wouldn't notice the newest, most glaring astronomical phenomenon in its vicinity, but that's not going to happen with a well-developed star system like Old Terra or Manticore, which I understood to have been mentioned specifically as targets. If you want to kill everybody on a planet that doesn't have the sort of infrastructure needed to see something like this coming, then there are far simpler and less laborious ways you could go about it. You don't need an elephant rifle to shoot baby chicks.

I believe you referenced Oyster Bay, as well. By comparison to the cloud of micro projectiles needed to do the job, the Oyster Bay weapons were a far smaller target. Nobody was looking for them on radar, and it wouldn't have mattered a great deal if they were, given the stealth features built into them and the limited — as you point out — reaction time, even with the FTL com, far less with light-speed limited communications. As for the ships sneaking around the system, they were moving at a very low speed — far from any relativistic velocities — using a drive technology no one had ever heard about and employing the best active and passive stealth systems in the galaxy. They were also very carefully avoiding any heavily traveled areas of the star system. I sort of doubt that a cloud of gravel or ball bearings moving at 80% of light-speed is going to be equipped with similar stealth capabilities.

Honor is worried about cee-fractional bombardments in her defense of Yeltsin because the attack platforms could be spread widely enough to create too many attack vectors for her platforms to intercept. In addition, at that time Yeltsin's space infrastructure — including its communications systems, its basic sensors, and its defensive capabilities — remained distinctly pre-Alliance. The fleet units in the Yeltsin system work Grayson's primary defense; the sort of systemic defenses needed to handle a deliberate bombardment of potentially many hundreds of missiles in a carefully sequenced attack coming in from a 270° sphere of space simply didn't exist outside Honor's ships, and Honor's ships had already been shot to crap. Not only that, she didn't have a whole huge bunch of them.

As for ships with hot nodes and their ability to rush an attack, I'm pretty sure that I posted here on the forum quite some time ago the stages and time requirements for going from standby to movement under impeller wedge. Sirus wasn't able to begin acceleration immediately even though her nodes were hot. There would have been plenty of time for Honor to intercept the ship with weapons fire before her wedge came up or she was able to attack the planet. Not only that, but until her tactical people told her that the freighter's nodes were hot, she had every reason to believe that they weren't — that they were at the lower "cold" level readiness required by standard interstellar regulations. The fact that they weren't represented another failure on Pavel Young's part. The confused situation where sovereignty of the Basilisk System was concerned meant there was a certain . . . confusion about exactly who had the authority — and right — to enforce those standard interstellar regulations, and Honor was already beginning to suspect that the situation was much more complex than she'd originally thought. That's why she chose to ponder on what the hot nodes might portend rather than directly confronting Sirus' skipper over them. At any rate, the real point here is that no ship in orbit around a sovereign planet is going to have its nodes ready for instant use without radiating one hell of the gravitic signature. And if it doesn't already have its wedge ready for instant use, there will be a significant window in which it will be fairly obvious to any close-range sensor — like the kinds of sensors used by traffic control systems — long before the ship begins moving under impeller drive.

In short, I stand by what I said. And I'm with Duckk when it comes to an inability to understand the fascination with killing habitable planets. Even most totally-round-the-bend, revenge-seeking, frothing-at-the-mouth lunatic would probably settle for taking out New York City or Old Chicago. Killing an entire planet to make a point certainly wouldn't be beyond some people, but I strongly suspect that the number of people prepared to undertake something that would be the next best thing to vanishingly small. Sure, somebody could try it, and a story about how he was thwarted (or, unlikely though I may think it is, succeeded) would probably be interesting. For most people in the Honorverse, however, the truth is that they'd be far more likely to be struck and killed by lightning on a sunny day than to find themselves on a planet blotted from the face of the cosmos by a cloud of relativistic pebbles.

Just saying.


"Oh, bother!" said Pooh, as Piglet came back from the dead.
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Re: why the honorverse would be full of dead planets
Post by Star Knight   » Sat Sep 17, 2016 5:13 am

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Thanks for the reply.

I didnt really miss it (see my very last paragraph), I just had no idea if, how or when micro collisions at relativistic speeds can be detected. So I focused on the limitations of active radar detection of cee-fractional attacks.

But if there are some kind of ‘passive sensors’ with detection range of dozens of light hours against such phenomena, the kind of attack envisioned in this thread clearly wont work, no matter the limitations of radar.
And i agree that nearly an hour to do something about it should usually be enough time.

Same goes for the whole hot nodes it orbit thing, if there are safeguards in place against it and Sirius was more an exception to the rule than anything it probably wont work as well.

What you wrote about Fourth Yeltsin underlines the limitations of active radar detection in such a scenario. What I’m unclear about, would missiles flying ballistic at .7c show up on those ‘passive sensors’ (if there were modern, not prealliance Grayson stuff) as well?
Its stealthy and a tiny target compared to a million tons of sands and the odds for it to hit ‘something’ are pretty slim.
If it cant be detected I would guess its still nearly almost impossible (for an unsuspecting opponent without 100 starships at full alert) to defend against it relying on active radar detection only.

Granted, even if that’s the case, there probably aren’t many terrorists with missile carrying warships around, although the whole piracy business shows it wouldn’t be impossible either.

Anyway, as for the whole ‘fascination’ part – I’m not fascinated by it by any means, its just another contingency to consider. I’d much rather argue about Grayson construction rates but that’s me :P
I agree that it is much more likely for someone crazy enough to do anything of the sort would settle on destroying a city (or a continent).
And yes, the number of people willing to do this would probably rather small.
But on the other hand, there are quite a lot of humans around in Honorverse and mass destruction tech is more available than in our world.
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Re: why the honorverse would be full of dead planets
Post by munroburton   » Sat Sep 17, 2016 5:21 am

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runsforcelery wrote:In short, I stand by what I said. And I'm with Duckk when it comes to an inability to understand the fascination with killing habitable planets. Even most totally-round-the-bend, revenge-seeking, frothing-at-the-mouth lunatic would probably settle for taking out New York City or Old Chicago. Killing an entire planet to make a point certainly wouldn't be beyond some people, but I strongly suspect that the number of people prepared to undertake something that would be the next best thing to vanishingly small. Sure, somebody could try it, and a story about how he was thwarted (or, unlikely though I may think it is, succeeded) would probably be interesting. For most people in the Honorverse, however, the truth is that they'd be far more likely to be struck and killed by lightning on a sunny day than to find themselves on a planet blotted from the face of the cosmos by a cloud of relativistic pebbles.

Just saying.


Sci-fi is crammed full of apocalypse tropes.

WhyYouShouldDestroyThePlanetEarth
ApocalypseHow

To such an extent that it's almost boring when it happens now. Star Wars 7, for example, had to build a bigger weapon that was more of a super hyper shotgun capable of killing a planet's moons as well as the planet to top the boring ol' Death Stars.

It's not as if you haven't explored the trope and its consequences yourself, particularly in the Dahakverse. ;)
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Re: Why the Honorverse ISN'T full of dead planets
Post by GregD   » Sat Sep 17, 2016 9:23 am

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runsforcelery wrote:Attacks with smaller kinetic projectiles which are simply de-orbited by a seemingly innocuous ship which has been allowed to enter parking orbit are much more likely to succeed and, in fact, they have succeeded on a couple of occasions, largely because “iron bombs” don’t have active impeller wedges. It usually hasn’t worked out well for the sponsors of such attacks, however, for the very reason that nuclear weapons are so seldom used by terrorists in the Honorverse despite their greater availability. Carrying out that kind of attack normally requires a nihilist, suicidal mindset which actively embraces the concept of death as part of carrying out the attacker’s glorious mission. We’ve seen plenty of evidence of exactly that kind of mentality in our own recent experience as a planet. However, any group which sponsored such an attack would soon discover that in the Honorverse there wouldn’t be a whole lot of discussion for the perpetrators were bombed back into the Stone Age and people like the Solarian League would have troops on the ground in a skinny interstellar minute, probably with even OFS’ most virulent critics cheering them on the entire way. That is, in fact, the entire reason for the situation at the end of Shadow of Victory in the eyes of anyone who believes that Manticore is responsible for what’s happened on Mesa pretty much anything the League does to bring such a mad dog regime to its knees will be acceptable. The Mandarins may or may not believe that Manticore actually carried out the attacks but in their current situation, they really won’t care whether or not it was Manticore. What they are likely to see is simply that they’ve just been given the biggest moral club imaginable in the Honorverse’s accepted rules of human behavior. If they can pin it on Manticore, all sorts of things about the League’s citizenry’s eroding support for the confrontation with the SEM are possible.

Not that I’m suggesting for a minute that I deliberately handed the Manties’ enemies such a weapon.

Oh, my, no!


Except that, with all due respect, that "attack" was just about the most stupid thing imaginable.

1: The Mesan gov't utterly trashed its credibility when they claimed that an obvious gov't launched KEW was a terrorist nuke attack. The Manties have the audio-visual recordings of the gov't making those claims, and can show anyone and everyone the solid evidence of the tower showing it was a KEW attack.

2: There were a number of nukes lit off on the Mesan surface long before the Manties arrived.

3: The bombings are clearly bombing sites, not KEWs

4: No one has any evidence that the Manties launched any missiles at Mesa. Given the number of blasts, there's no chance the Manties could have believed they could get away with no one spotting their attacks if they'd launched them.

5: At New Tuscany, the Mesan Alignment blew up a space station with a pre-set nuke. So will testify the gov't of New Tuscany6, and the Sollie and Manty technical data shows that it couldn't have been the Manties who did it.

6: The fact that no one can see how the bombs were delivered clearly means they were pre-positioned. Which means it could not be the Manties fault, since they just got there.

7: The idea that the Manties or the Ballroom could have smuggled in and planted that many different nukes past Mesan security is ludicrous.

I'm sorry, but no rational person hearing Audrey O’Hanrahan's "report" is going to buy that the Manties are responsible. "All I can tell you is that at the moment the explosions ripped through the very heart of this planet, Manticoran and Havenite warships were in orbit around it and they are apparently totally unable to offer any explanation at all for how those attacks could have been carried out without any of their sensors observing a single thing." Unless someone else's sensors saw something, it's because teh Manties and Havenites had nothing to do with it, it was all on planet.
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Re: why the honorverse would be full of dead planets
Post by Jonathan_S   » Sat Sep 17, 2016 10:05 am

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Star Knight wrote:Thanks for the reply.

I didnt really miss it (see my very last paragraph), I just had no idea if, how or when micro collisions at relativistic speeds can be detected. So I focused on the limitations of active radar detection of cee-fractional attacks.

But if there are some kind of ‘passive sensors’ with detection range of dozens of light hours against such phenomena, the kind of attack envisioned in this thread clearly wont work, no matter the limitations of radar.
And i agree that nearly an hour to do something about it should usually be enough time.
Relativitic collisions are basically an open space particle accelerator. The collisions will be throwing out bursts of hard x-rays (among other energetic particles, and then the secondary emissions as some of those particles decay). Even NASA's current Chandra X-Ray Observatory could hardly miss the output of all the micro collisions caused by several tons of relativistic sand plowing through the diffuse interstellar medium (much less through the solar wind) so Honorverse tech should trivially observe it.

A missile is harder to spot from those collisions because it's much smaller surface area means there are just far less collisions to spot, so you get vastly less signals with which to derive its course. Also because it can come in much closer to the speed of light you get less reaction time if you do see the particle emissions from those fewer collisions.
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