Somtaaw wrote:The only ships that used to carry enough control links to control two broadsides worth were destroyers and maybe light cruisers. Superdreadnought's couldn't roll fast enough to present their second broadsides on a single target.
It wasn't until the RMN perfected their off-bore launching that larger ships were able to start firing both broadsides at one target.
The SLN also hasn't fought a real war in centuries, and the last time they fought was probably when the beam was still king. So I wouldn't be at all surprised to discover SLN superdreadnoughts have an even smaller battle damage reserve of control links than RMN ships, which I believe carry a 60% reserve?
I also wouldn't be surprised if we find out that SLN destroyers and light cruisers carry more control links per ton than SLN superdreadnoughts do. Again because smaller ships can roll much faster and get second or even third salvo's in space faster than the Solly SD's can.
DDs and CLs carry enough links on each broadside
to control a double broadside's worth.
But I imagine that an SD designer would have to allow for the possibility of the ship being caught in an ambush between two forces and having to engage one force from each broadside simultaneously. Obviously each broadside has enough control links to control it's own missiles -- but you would need to ensure the tactical department's computer resources were sufficient to fight both broadsides simultaneously.
Assuming that, if you could somehow link to a relay off each broadside you could position so both relays could see your outbound missiles and double your normally available number of control links.
This is logically, but we have many circumstances (particularly with RMN ships utilizing Keyhole) that each Keyhole platform is supposed to be capable of handling 100% of the ships control links, so with two Keyholes that's 200% of nominal fire control.
Saganami-C's have 20 tubes per broadside for a total of 40, and have the capacity for firing "quadruple" broadsides, or double-stacks from each, with a 60% reserve for a total of 128 links. Assuming Sag-C's could even mount Keyhole that'd actually mean they should have 256 links worth, but even in the Battle(massacre) of Spindle, they were only firing approximately 100-120 pods worth of Apollo/Mk23 pods.
And I again must respectfully disagree on Solarian capital ships ever being caught with enemies on both sides. They haven't fought a war in centuries, and their doctrine of go for the capital, means their "wall of battle" is going to be locked into formation going straight for beams. If you recall the early appendixes about missile combat in the early days of missiles, it took thousands of missiles and hours of combat to purely missile a capital ship to death. But they were useful tools for feeling out an opponents EW, so even if you weren't expecting to deal damage you threw a few missiles.
The Solarian Navy hasn't been in combat since that doctrine went extinct, so their wallers would only ever fight from one side. That allows an easy place to "skimp" on waller construction costs. As long as it has X meters of armor, and all the lights turn on, nobody would ever know you skimped on the superdreadnought fire control.
Now Solly lighter ships, it's considerably harder to hide that sort of skimping, especially since from the looks of it, Battle Fleet doesn't have anything smaller than battlecruisers. And the heaviest ships that nominally get sent out on OFS/Gendarmerie bombardment missions are heavy cruisers, you don't have a choice but to build smaller ships to spec.