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RTS

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RTS
Post by Mirta Layl   » Thu Apr 30, 2015 6:58 am

Mirta Layl
Midshipman

Posts: 6
Joined: Sun Jan 11, 2015 2:42 am

i have been going through my old programs since i lost my job and found a bunch of video game design software.
so despite the prospect of possible necro on this subject

how would ship classes be separated and what role would they serve in a Real Time Strategy game?

also i discovered my old DAZ3D Bryce and Hexagon modeling programs
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