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Mars-class ship specs, especially the D series

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Re: Mars-class ship specs, especially the D series
Post by Armed Neo-Bob   » Fri Dec 19, 2014 2:32 pm

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SharkHunter wrote:
Armed Neo-Bob wrote:--snip--
How big a ship is, depends on the navy and the mission.

In TOF, the second chapter, Luiz Roszak is talking to one of Barregos' civilian minions about ship sizes being inflated by both sides in the Havenite Wars; and the fact that no one on Old Earth was paying attention.
...
A good question here is, what constitutes a battlecruiser in the Honorverse? RFC has made the point about the new destroyers not being light cruisers; did you notice that the Wolfhound is almost exactly the size of the older Apollo? Even though Roland is the ship he is writing about, the gravitic signature of the Wolfhound is going to lead someone into a fatal mistake.

The purpose of the battlecruiser is to have a ship to kill the armored cruiser...
Rob
That is a brilliant analysis. In fact it ties perfectly into Thurgood's fatal error in Flag in Exile, and in Shadow of Freedom, the battle action at Saltash, where the Frontier Fleet Vice admiral (who we presume can at least tie her own shoes, compared to Battle Fleet), assumes that Zavala's forces are light cruisers, but still has NO clue how obsolete her ships have become. In her mind, of course the Manty's will be crushed; that's what BC's do to cruisers.


The author made the point in the text that the errors of the SLN officers at Saltash weren't their fault; how good other officers in Frontier Fleet or Battle Fleet is unimportant, if they lack the information they need to properly evaluate the threat. Byng and Crandall were deliberately selected by the MAlign because of their inherent stupidity---they are probably a lot more like Pyun than we have seen.

Rob
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Re: Mars-class ship specs, especially the D series
Post by Jonathan_S   » Fri Dec 19, 2014 4:10 pm

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Armed Neo-Bob wrote:I did some of that for Marksman/Maya/Erewhon. You waded through a lot of speculation.

How big a ship is, depends on the navy and the mission.

In TOF, the second chapter, Luiz Roszak is talking to one of Barregos' civilian minions about ship sizes being inflated by both sides in the Havenite Wars; and the fact that no one on Old Earth was paying attention.

A good question here is, what constitutes a battlecruiser in the Honorverse? RFC has made the point about the new destroyers not being light cruisers; did you notice that the Wolfhound is almost exactly the size of the older Apollo? Even though Roland is the ship he is writing about, the gravitic signature of the Wolfhound is going to lead someone into a fatal mistake.

The purpose of the battlecruiser is to have a ship to kill the armored cruiser. The Sword class is listed in the teaser for SITS on the CD; RMN vessels not in the stories are in HoS. They seem to fall mostly into the 200 to 300K ton range. Roszak is kind enough to mention that his Marksman (286K tons) is larger than most Sollie heavy cruisers. All things being equal, that would make most of those older cruisers similar to the Truncheon or Prince Consort classes for weapons fit; with 5-8 missiles, a similar number of beam weapons, and some degree of point defense (which may be skewed toward defense against contact nukes).

A ship to kill those could well be a somewhat more heavily armored cruiser with a 50% increase in offensive systems and armor, and in the pre-RMN universe, that ship with 12 missiles and 12 Beam weapons would probably be around the sizes given for the Saganamis and the Mars classes.

It was only the Manti miniaturizing of tech that let them put that offensive power into the (two-decker) Star Knight. The original Mars was a Havenite attempt to duplicate the offensive power of that ship; against a Saganami in their same tonnage range, a Mars doesn't do so well.

How many navies have ships like that will be up to RFC; but the existence of ships of that size/capability might be why the Sollies deployed a ship as large and heavily armed as the Indefatigable in the first place; if nothing out in the Verge could match a heavy cruiser, they wouldn't have bothered with battlecruisers.

Well, maybe they would have, just for the ego boost.

Rob
And I would say, in general, a battlecruiser should
1) Have offenses and defenses such that it has a better than even chance against it's own weight in CAs (much less lighter units) - So Reliant should be capable of taking on 3 Star Knights (slight tonnage advantage to the CAs) with good chance of success.

2) Be tough enough to raid systems with modest levels of system defenses. That's not being able to take on full up forts, or waller squadrons. But something like Blackbird base (but fought intelligently) shouldn't be enough to prevent them from raiding nearby.

3) Capable of at least holding their own, ton for ton, against enemy BCs.

4) Be small enough to retain the acceleration and maneuverability necessary to (with good ship handling)
a) have a reasonable chance of cutting off CAs, while
b) also having a reasonable chance to evade DNs or SDs. (obviously any ship can build up a vector that doesn't let them evade an late detected enemy - but baring bad luck or poor scouting be able to evade)

5) For the RMN, have the endurance for lengthy unsupported cruises for the purpose of raiding enemy commerce and tertiary systems. (So large missile magazines, lots of stores, lots of fuel, etc)

6) Be big enough to accomplish all the above, while being no larger so that it is still affordable enough to build in numbers.

(And I'm probably forgetting some)


Some of those abilities are most easily met by a larger platform. If you make it bigger, it generally becomes tougher, can mount more missiles, more defenses, and more stores.

Others are most easily met by a smaller platform. Making it smaller makes it cheaper (allowing you more of them), and gives better acceleration (letting them better chase and flee).

So you're always trading off one against the other. Better compensators give better acceleration, but unless something else changes (or you're planning to exploit a presumably temporary tech edge) that doesn't automatically justify building larger. After all you don't want to count on the accel edge forever, and if everybody gets faster you're back to where you were.
The BC(P)S and BC(L)s grew larger because it was required to meet the new threat environment. In my opinion they'd have had to do that to remain viable even if better compensators hadn't come along.
(Though it probably would have been amusing to have them able to crush any SLN ship they could catch, but only be able to run down DNs and SDs; because the SLN ships hadn't undergone the same growth spurt yet :))
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Re: Mars-class ship specs, especially the D series
Post by SharkHunter   » Fri Dec 19, 2014 4:27 pm

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Well, for arguments sake, let's call the Mars Sag-C size. For fun, it's running down a squadron of SLN SD-s (6-8). Given the range advantage, pods, and such, it's like a chihuahua chasing tigers... with a grenade launcher. Poor tigers. At least until the chihuahua runs out of grenades... or there's no tigers left.
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Re: Mars-class ship specs, especially the D series
Post by Jonathan_S   » Fri Dec 19, 2014 5:01 pm

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SharkHunter wrote:Well, for arguments sake, let's call the Mars Sag-C size. For fun, it's running down a squadron of SLN SD-s (6-8). Given the range advantage, pods, and such, it's like a chihuahua chasing tigers... with a grenade launcher. Poor tigers. At least until the chihuahua runs out of grenades... or there's no tigers left.
We haven't seen any major improvements in the capabilities of Havens' cruisers (mostly because they haven't been onscreen much since pre-Buttercup)

We don't actually know that they've deployed a real ERM yet. If not this new Mars build would have very little missile range advantage over SLN SDs. Charging after then would be a very bad idea. The Mars probably has as good active defenses as any one (or maybe two) of them, but it's got a hell of a lot less armor, and it's missiles don't have the warhead power of SLN Capital ship missiles.

Ok, if towing some MDM pods it could hammer them pretty well till the pods ran out, but then (unlike a Sag-C, or a Roland) we don't know that it has the ability, with its onboard tubes, to snipe from outside the SDs missile range.


OTOH its certainly possible that (despite the twin priorities of building competitive wallers and getting LACs good enough to deter Shrike sweeps) Foraker was still able to give some time to major cruiser upgrades. But I wouldn't automatically assume so - the 2nd war wasn't going to be won, or lost, by cruisers.
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Re: Mars-class ship specs, especially the D series
Post by SWM   » Fri Dec 19, 2014 6:38 pm

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Just for background, we have some numbers from the very beginning of the war. The appendix in SVW gives some statistics on the two navies.

In 1904 PD, the RMN had 1999 battlecruisers with a total mass of 148.7 Mt, which gives an average mass of 747 kt. The PN had 81 BCs with a total mass of 59.0 Mt, for an average of 728 Kt. The latest generation of RMN battlecruises massed 879 kt; you can see that mass creep was already well underway even before the war started. The latest generation of PN battlecruisers was 857 kt.

For comparison, The PN had 210 heavy cruisers massing 54.5 Mt, for an average of 260 kt. The RMN had 333 heavy cruisers with a total mass of 92 Mt, for an average of 276 kt. The latest generation of RMN heavy cruisers massed 325 kt while the latest PN heavy cruisers were 300 kt.

So, even at 470 kt, the Mars class was far larger than other cruisers. In fact, that is about halfway between the average pre-war Peep heavy cruiser and Peep battlecruiser.
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Re: Mars-class ship specs, especially the D series
Post by Armed Neo-Bob   » Mon Dec 22, 2014 8:16 pm

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SWM wrote:Just for background, we have some numbers from the very beginning of the war. The appendix in SVW gives some statistics on the two navies.

In 1904 PD, the RMN had 1999 battlecruisers with a total mass of 148.7 Mt, which gives an average mass of 747 kt. The PN had 81 BCs with a total mass of 59.0 Mt, for an average of 728 Kt. The latest generation of RMN battlecruises massed 879 kt; you can see that mass creep was already well underway even before the war started. The latest generation of PN battlecruisers was 857 kt.

For comparison, The PN had 210 heavy cruisers massing 54.5 Mt, for an average of 260 kt. The RMN had 333 heavy cruisers with a total mass of 92 Mt, for an average of 276 kt. The latest generation of RMN heavy cruisers massed 325 kt while the latest PN heavy cruisers were 300 kt.

So, even at 470 kt, the Mars class was far larger than other cruisers. In fact, that is about halfway between the average pre-war Peep heavy cruiser and Peep battlecruiser.



You got an extra '9' in the count for battlecruisers. :)

The error in ship counts at the bottom of that table makes me inclined to take the details with a grain of salt; I accept it as indicative of trends, without sweating over the table's accuracy. Still, a lot of the cruisers in the RMN were Prince Consorts/Crusaders, so maybe it is right after all.

But these are the two largest and most modern Verge navies. Who knows what someone in Midgard calls a battlecruiser?

Regards,
Rob
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Re: Mars-class ship specs, especially the D series
Post by SWM   » Mon Dec 22, 2014 9:16 pm

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Armed Neo-Bob wrote:
SWM wrote:Just for background, we have some numbers from the very beginning of the war. The appendix in SVW gives some statistics on the two navies.

In 1904 PD, the RMN had 1999 battlecruisers with a total mass of 148.7 Mt, which gives an average mass of 747 kt. The PN had 81 BCs with a total mass of 59.0 Mt, for an average of 728 Kt. The latest generation of RMN battlecruises massed 879 kt; you can see that mass creep was already well underway even before the war started. The latest generation of PN battlecruisers was 857 kt.

For comparison, The PN had 210 heavy cruisers massing 54.5 Mt, for an average of 260 kt. The RMN had 333 heavy cruisers with a total mass of 92 Mt, for an average of 276 kt. The latest generation of RMN heavy cruisers massed 325 kt while the latest PN heavy cruisers were 300 kt.

So, even at 470 kt, the Mars class was far larger than other cruisers. In fact, that is about halfway between the average pre-war Peep heavy cruiser and Peep battlecruiser.



You got an extra '9' in the count for battlecruisers. :)

The error in ship counts at the bottom of that table makes me inclined to take the details with a grain of salt; I accept it as indicative of trends, without sweating over the table's accuracy. Still, a lot of the cruisers in the RMN were Prince Consorts/Crusaders, so maybe it is right after all.

But these are the two largest and most modern Verge navies. Who knows what someone in Midgard calls a battlecruiser?

Regards,
Rob

Oops! Didn't notice the misclick--that should be 199 BCs of course! :)

Fortunately, we were talking about Mars-class cruisers, so the PN and RMN are the correct navies to be looking at. We don't need to worry about the other Verge navies for this.
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Re: Mars-class ship specs, especially the D series
Post by Armed Neo-Bob   » Tue Dec 23, 2014 7:27 pm

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SWM wrote:Oops! Didn't notice the misclick--that should be 199 BCs of course! :)

Fortunately, we were talking about Mars-class cruisers, so the PN and RMN are the correct navies to be looking at. We don't need to worry about the other Verge navies for this.


As far as Mars class goes, I was re-reading ToF and ran across a small problem. Luff is looking over his order of battle and calls his cruisers Mars-D, and the BCs Warlord-C.

Later, when Konidis takes command, or after the battle, the text calls them Mars-C. I wish I had that one in digits, but it is in paper at home.

Anyway, I am left wondering what the actual class was, Mars-D or Mars-C, and what the difference is.

A poster earlier said something that most of any development of Havenite cruisers was off-camera, because the only ones we've seen since the war re-started were the ones in StateSec hands; but I think you can count on improved compensators and maybe bow walls; and with the tech transfer from Erewhon, improved missiles.

YMMV

Rob
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Re: Mars-class ship specs, especially the D series
Post by Lord Skimper   » Wed Dec 24, 2014 1:02 am

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Would the Mars-Class be the first of the Writ Large ships? We give credit to the Manty's for starting this Writ Large notion for their ships but it seems it might be a Haven idea just developed by Manticore for the rest of their ship designs.
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Re: Mars-class ship specs, especially the D series
Post by SharkHunter   » Wed Dec 24, 2014 1:10 pm

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Jonathan_S wrote:
SharkHunter wrote:Well, for arguments sake, let's call the Mars Sag-C size. For fun, it's running down a squadron of SLN SD-s (6-8). Given the range advantage, pods, and such, it's like a chihuahua chasing tigers... with a grenade launcher. Poor tigers. At least until the chihuahua runs out of grenades... or there's no tigers left.
We haven't seen any major improvements in the capabilities of Havens' cruisers (mostly because they haven't been onscreen much since pre-Buttercup)

We don't actually know that they've deployed a real ERM yet. If not this new Mars build would have very little missile range advantage over SLN SDs. Charging after then would be a very bad idea. The Mars probably has as good active defenses as any one (or maybe two) of them, but it's got a hell of a lot less armor, and it's missiles don't have the warhead power of SLN Capital ship missiles.

Ok, if towing some MDM pods it could hammer them pretty well till the pods ran out, but then (unlike a Sag-C, or a Roland) we don't know that it has the ability, with its onboard tubes, to snipe from outside the SDs missile range.


OTOH its certainly possible that (despite the twin priorities of building competitive wallers and getting LACs good enough to deter Shrike sweeps) Foraker was still able to give some time to major cruiser upgrades. But I wouldn't automatically assume so - the 2nd war wasn't going to be won, or lost, by cruisers.
My bad. My chihuahua / tiger analogy refers to the effectiveness of a Sag C with Apollo against SL superdreadnoughts, because unless they close the range the cruiser is basically unkillable until they run out of Mark-16's pods, and such. And then it runs away.
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