Relax wrote:SWM wrote:Let's try this one more time, Relax.
Attacker fires 2 missiles, a DDM (A) and an MDM (B). Let us say that each drive lasts 60 seconds.
At time T=60, drive 1 shuts down. Drive 2 on missile B ignites. At that moment, the enemy knows exactly where missile A will be at time T=120, what it's velocity will be, and what it's maneuvering options will be. But the enemy has no idea at all where missile B will be. They have a 60 second head-start on calculating how to defend against missile A!
Pause: You aren't saying said DDM goes in completely ballistic on final are you I certainly never was putting that forth. I was saying use, single drive, ballistic, final drive... Are you putting forth, drive, drive, ballistic for DDM??? I don't think you are, but if you are... then stop reading as we are talking apples, grape fruits, and space monkies.
The calculation for where each missile is and coordinates given to the missiles in question are identical. Velocity is immaterial to the calculation other than when to launch your CM's. The velocity portion should be the easiest to nail down. Especially with forward deployed RD as you know initial velocity and drive duration. It is a 2d problem. Accelerations are fixed for both CM and DDM/MDM. Both are predictive homing solutions. Velocity as a driving factor defining intercept becomes insignificant as CM launch time is on an integer scale measured in 8-10-12s for RMN ships, and who knows how long for the rest of the galaxy. An end point error of a second or more would not be uncommon and frankly would be immaterial as long as you do not launch the CM too soon. As soon as the CM is launched a 2d problem ensues. Straight up homing solution.
The "calculation" requires, 0.00000000000001s to compute even on a hand calculator. Ok, 0.0001s.
Now the error bars for the vector of a ballistic missile could be quite high compared to a constant burning MDM. So, the Ballistic missile will actually be harder to hit. Why? I would postulate the defenders guesstimated vector error of an incoming DDM/MDM at 30Mkm is far greater than that at 10Mkm. Of course it is actually useless information. Why? You know the flight profile for ALL missiles assuming they actually are going to fire on your ships. The defender knows their end point. Just throw out accumulated error possibilities that do not intercept the defending ship.
Anyways, way away from the original post of the thread.
Minutia
No, I'm not talking about having the ballistic phase at the end. I'm talking about boost, ballistic, boost.
And I'm not talking about the calculations the defenders make during the missile's final approach.
I'm talking about the predictive calculations that are made while the missile is further out. I.e. the missile has this position and vector at this moment in time; this is the probability cloud of the missile's position in 10 seconds, in 30 seconds, in 60 seconds when it is will be on final approach. If it comes in from this portion of the probability cloud, this is best allocation of counter-missiles and PDLCs, but if it comes in from that portion of the probability cloud, that is the best allocation of point defense.
This kind of predictive analysis based on probable future location of missiles takes a lot more calculation than you have assumed, especially if you are tracking tens of thousands of missiles. Being able to set up multiple options for point defense well in advance, based on predictions of future missile positions, makes it easier to select the best defense when you know the actual final approach vector. Having a ballistic phase from T=60 to T=120 gives the enemy 60 seconds to calculate the probability fields (and possible defensive strategies) based on where you KNOW the missile will be at T=120.