kzt wrote:Having Haven open the first war by a direct strike against Manticore is totally Monday morning quarterbacking. I don't think I ever claimed otherwise. However, it is fairly logical, given that the Manticore Alligence was most Manticore, with an assortment of minor supporting players. A few years later, no, not so much. But at the start of the first war the only SD yards seemed to be in The manticore home system and all the heavy ships were RMN.
So if they had treated Manticore as a single system and directly attacked it seems reasonable they would have likely won, though it would certainly have cost them quite a large price. It they lost, well that would have been a really bad day for Haven. However, eventually they have to do this, and the correlation of forces doesn't seem to favor delay, as the RMN is still building and other allies are getting close to coming on line with major shipyards.
It's a huge gamble, but anytime you go to war with a peer there is a major risk.
Hi, KZT ---
I don't think I suggested you were the one who'd proposed the direct attack on Manticore. I didn't mean to, if I did, although for all I can remember, you may well have been one of the folks who chimed in on it.
The main point about the strategy the Peeps adopted was that it did take into account the fact that the Manties were still building. They (Haven) did not yet realize just how quickly the RMN could build entire new ships, but they did realize that the Manties' building rate per ship was greater than their own. At the time hostilities commenced, however, the PRH was building many more ships at a time, and their calculation was that the rate at which ships commissioned would continue to favor them. They were wrong about that, but only because they didn't realize how much slack the SKM had in terms of unused building slips.
At any rate, they had no desire whatsoever to ram the majority of their fleet into the SKM's defenses because they believed (quite correctly) that they would have taken massive losses. Instead, they preferred to whittle the RMN down by massing powerful forces against the lighter pickets scattered around the MA. The idea was that they would be killing existing ships faster than the Manties could build new ones. In a best case scenario, the SKM would so weaken its home defenses in its effort to meet its obligations to its allies that a direct attack on the Manticore System would become possible at a much lower cost to the attackers. In the meantime, the PN would be acquiring the bases for forward operation which general galactic strategic and operational thinking held were necessary.
Part of the PN's calculus was also the concern about what would happen in its own rear areas if it took massive losses against the SKM. Internal security, even with all of those battleships, depended in part on the awe effect of having all those SDs looming in the background. If the PN were to take massive losses against the SKM --- especially in the immediate opening stages of the war --- and not take the home system, it would find itself not only facing the probability of Manty counter-attacks (since it would probably have reduced its fleet strength to near parity against an opponent who's per-ship building rates were higher than its own) but also have simultaneously weakened its ability to provide internal security and emboldened those who might be thinking in terms of rebellion and saw the weakened PN as a golden opportunity.
All of that was part of the strategic mix in their thinking, which is why there was never any realistic chance of their doing anything of the sort. Now, if Pritchart's war aims had been the conquest of the SEM, it would have made much more sense for Theisman to go with a decapitation strike against the home system as an opening move. Of course, if he'd done that, he'd damned well better have won. As you say, the possibility of Bad Things is always a factor when you go to war against a peer competitor.