SWM wrote:cthia wrote:What exactly are missile colliers? More succinctly, what platform are they built on? Are they just huge lumbering freighters?
Here's the thing. I always thought it very ironic that these behemoths are so vulnerable to attack but carrying so many damn missiles. It's like having a house full of weapons - a veritable arsenal - yet cannot defend yourself against even a single intruder wielding a simple .22.
Hell, a pirate can easily overcome a missile collier that has somehow become separated from the pack.
Why can't the things at least be made to shoot back?
"Come any closer and I swear I will shoot myself dry!"
Alanis Morissette would sing:
Having thousands of bullets when all I need is a gun.
Isn't it ironic. Don't ya think. A little too ironic.
I really do think.
Missile colliers are never sent out loaded without escorts. The escorts are responsible for providing defense. It's just like naval colliers today. And they don't just carry missiles; they also carry all the food, water, air, spare uniforms, medical supplies, spare parts, and other sundries for restocking ships. They are not combat ships, and should never be put into a position of entering combat.
If a collier were built with launchers that could fire every missile in the collier, you would also have to install the equipment to move those missiles into the launcher, cutting your capacity in half. It would also slow down loading and unloading. Without that, you can load missiles in huge cargo containers, a dozen at a time.
And if you build them able to survive being fired back at too - you've built a podlayer. Now you need to build another ship to move its ammunition and supplies in an economical fashion. A... missile collier.
Most missile colliers won't be lumbering. They're built to keep up with a mobile fleet, and get things to them in a timely fashion. So expect military-grade inertial compensators, particle screens, and hypergenerators. They may even have sidewalls, a little point defense, and some EW suite in case they suffer close encounters with missiles while being escorted by an actual warship, but those are all luxuries for the collier's mission - you'll only see them on variants expected to see frequent raiding on their routes, or if getting them is a trivial extra cost (which I'm inclined to think they are not).
Mission, mission, mission - build to the mission, repeat it as a mantra til it sinks in. If a capability is secondary or tertiary or even less of a priority, expect it to be ruthlessly suppressed unless the cost is trivial or you get it as a side-effect of satisfying real priorities. Shooting back or withstanding fire aren't part of a collier's mission any more than it is of a freight train.