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How many missiles can an Invictus control...

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Re: How many missiles can an Invictus control...
Post by J6P   » Sat May 24, 2014 1:05 am

J6P
Captain (Junior Grade)

Posts: 258
Joined: Mon Nov 11, 2013 11:46 am
Location: USA, WA, Issaquah

Jonathan_S wrote:
J6P wrote:All out War has everything to do with resources.

Other than public moral money does not come into it.
Technically that's only true to the extent you can run a war economy on internal resources, or resources you can capture. If you can't be self-sufficient in critical resources then you've got to buy them from neutral 3rd parties.


If a source is outside your control, 3rd party, then they are not a resource now are they? :evil:

resource = internal or closely associated asset, material, or person.
source = point of origin or ability to obtain a material, information, etc.
:evil:

I guess for belitting you I will get banned. Ye godz, does no one know the definition of words?
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Re: How many missiles can an Invictus control...
Post by Lord Skimper   » Sat May 24, 2014 2:36 am

Lord Skimper
Vice Admiral

Posts: 1736
Joined: Wed Aug 07, 2013 12:49 am
Location: Calgary, Nova, Gryphon.

The resource isn't the ship it is the missile. LERM and Mk16 cost a little to a fair amount. The Mk23 let alone the latest Mk25 costs more than the SD(P). The crew is not worth more than the missile load. Nobody is going to put an entire missile load of resources into a barge and then hyper it in and run away from it.

If the ability to attack a system becomes impossible people are going to change the rules. A freighter full of rocks coming in at 0.9c and have it slam into the planet. It will destroy the planet and it doesn't matter if you have a quarter million missile pods or not the planet is dead. Put a bubble side wall on the freighter and just kamikaze run into the planet. Might even give a use for all those useless SD's. Bubble sidewall and a couple highly motivated individuals. Could even breed them for the job. Like Gauls.
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