solbergb wrote:Well, more accurately, it isn't missile combat as such, it was the laser head.
Before the laser head existed, it was a pretty reasonable strategy to more or less ignore incoming missiles, or at least invest only in some point defense, charge up using wedge as protection and fire with a laser.
I had to rewrite my post since you'd covered some of it already
Should have double-checked for new posts before composingI agree that the laser head was really the major factor that cause Frigates to become obsolete.
And I think Rakhmamort was being a little imprecise to say that the switch to missile dominated combat happened during the war. I believe it happened at different times for different classes; specifically it took much longer to become the dominant factor in waller combat than it did for FFs - CLs. Those light units had been adjusting to the new lethality of laserheads even pre-war.
Also in addition to the ability, against nukes, to charge in behind your wedge I'd point out that PDLCs were still pretty effective defense. And they don't have much logistics impact; which is nice for small ships.
I see several reasons why laserheads obsoleted the frigate.
For example if your PDLCs and wedge are your primary defenses you don't need to commit as many resources into killing missiles further out. So you don't need so many CM launchers, and don't need deep CM magazines.
But once you need to stop them cold by 30,000 km (laser head stand-off) PDLCs become much less effective; you have to take shots further out and you get a lot fewer potential shots against each missile. This forces you to invest more heavily in CMs.
But that same standoff range makes the missiles easier to fool with ECM (because they don't get a close or as long a look at the target), but to take advantage you've got to put more ECM hardware on your hull (space and cost) and start carry more, and more capable, decoys (big size impact)
Finally if you don't expect your missiles to be decisive against other light combatants then you don't need to carry as many tubes or missiles yourself; again allowing a smaller ship to be viable. You carry enough to probe and keep them honest, or badly hurt a poorly defended pirate; but not as many tubes or as deep magazines as a fleet destroyer.
All that allows a smaller cheaper unit to still have reasonable endurance.
Also, in their own way, more capable recon drones were a double blow against Frigates. First they reduced the need for the cheapest scouts, as you could send fewer ships to a system and use drones to extend their reach. And second recon drones are pretty big and a Destroyer can carry and handle more of them than a Frigate, so the FFs were as well suited to the new drone oriented scouting paradigm.
With the move to laserhead combat all of a sudden your system costs go up (reducing the cost delta between small and somewhat larger ships) and you need more space (especially before the multifunction warheads came out; when you needed to carry dedicated laserheads and dedicated nukes) all of which pushes frigates toward obsolescence, at least against first line opponents. (Again due to their toughness, size, and amount of point defense they already carried this transition came later for wallers than for light units)
Now Manticore did continue to use their existing Frigates, especially in Silesia (where the opponents were far from first rate), as economy of force units. But even when Honor was posted on one I doubt it was considered a front line combat unit.