n7axw wrote:Garth 2 wrote:the RMN full appreciates that it can't support Marine operations the way it use to due to the increase in automation, that's why they are developing (though not yet deployed) the next generation of Marine transport. Its also why a couple of the newer classes emphasise Marine capability at the expense of war fighting ability.
Maybe it would be better stated here that the war fighting need shifted when the League instead of Haven became Manticore's primary opponent.
Don
Not really, the primary objective/function of any warship is to eliminate the enemy, everything else is secondary.
Even historically, its unlikely that anything smaller than a BC would have the manpower to carry out S&R/seize operations on multiple DNs and SDs (assuming they could mission kill them in the first place).
Though compared to the current generation of warships, yes I agree it would be easier for them to carryout a seize/S&R operation on an equivalent sized vessel but what the RMN needs is unit numbers for space control missions, after all once you control the higher orbitals it doesn't really matter what they have on the ground.
The automation solved the primary limit of the then SKM (i.e. Manpower) on building a big enough force to take the fight to Haven or, as it later turned out, the League.
What would you rather: a few vessels that can do every mission that's going to come up, or a lot of vessels that can do the primary mission (eliminate the enemy) and focused on a selection of secondary ones.