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Light bulb Captured Solly fleet

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Re: Light bulb Captured Solly fleet
Post by stewart   » Sat Feb 28, 2015 11:47 pm

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n7axw wrote:"Bill Woods"]"George J. Smith"]Do the Honorverse equivalent of spiking the weapons of the SDs, then load them up with the Solly POWs and escort them back to Solly space.

That transfers the burden of looking after the POWs to the SL and also shows the GA as being benign towards the Solly spacers.

The spiked SDs would not be usable and the spacers would bring back to the SL the truth of just how out gunned the SLN really is.

I don't know about disposing of ships this way, but there's PR value in releasing, say, 1000 POWs per month. Start with anyone whose homeworld has seceded from the League, and anyone who qualifies for a medical discharge, then add a randomish selection from all over the League. Word will get around about the conditions in which their shipmates are being held, that the Mandarins are lying about Honor firing first, etc.[/quote]

Probably best to treat 'em according to the Deneb accords and send 'em home upon the end of the conflict. Provide opportunities for your POWs to write home and tell their families they're ok. Then send lots of poker decks along with chips to prevent them from dying of terminal boredom... :lol:

Don[/quote]


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Real Sailors play Acey-Ducey.

-- Stewart
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Re: Light bulb Captured Solly fleet
Post by stewart   » Sat Feb 28, 2015 11:59 pm

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Bill Woods wrote:"George J. Smith"]Do the Honorverse equivalent of spiking the weapons of the SDs, then load them up with the Solly POWs and escort them back to Solly space.

That transfers the burden of looking after the POWs to the SL and also shows the GA as being benign towards the Solly spacers.

The spiked SDs would not be usable and the spacers would bring back to the SL the truth of just how out gunned the SLN really is.

I don't know about disposing of ships this way, but there's PR value in releasing, say, 1000 POWs per month. [b]Start with anyone whose homeworld has seceded from the League, and anyone who qualifies for a medical discharge,[/b] then add a randomish selection from all over the League. Word will get around about the conditions in which their shipmates are being held, that the Mandarins are lying about Honor firing first, etc.[/quote]

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If their home-world / home system has seceded from the SL, and the spacers declare their allegiance to that home system, give them transport to that system. Keep their names in a database (like the RMN pirate database) and let them know that they can defend their own systems but NOT take arms against the GA / Manticore.

-- Stewart
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Re: Light bulb Captured Solly fleet
Post by stewart   » Sun Mar 01, 2015 12:04 am

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SharkHunter wrote:Brain just turned on. I Know what to do with those dang useless captured SD's. Given that Manticoran space infra structure just got the berjeezus blown out of it, 100 captured SD's has about 800 MILLION tons of useful whatever such as...

Fusion plants, lots and lost of armor. Bulkheading, wiring connectivity. We need a whole bunch of PDLC's and sidewall generators to keep the new -yards safer from long distance missile attack. More and better planetary defensive "tugs" (AKA I'd bet an SD's impeller wedge would do a nifty job, attached to a smaller ship)

AND we need to train a whole new set of people in how to build and repair starships. So let's start by having them take starships apart and transport those useful bits to where our construction crews that are learning to build warships by building the yards to build ships can put those things to good use.

In other words. Strip those suckers to the bone to replace what Oyster Bay broke. Even the "bones" are likely usable for station framework members, etc.



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I agree to the re-use, but they will need to be reprocessed into raw metal / composite prior to re-use.

-- Stewart
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Re: Light bulb Captured Solly fleet
Post by Theemile   » Sun Mar 01, 2015 12:18 am

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Mulch

We can shred them and add colored dye and sprinkle them in flower beds to stop weeds from growing.

I'm not certain about their use in playgrounds as groundcover, but we'll let parent's groups make that choice.
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RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Light bulb Captured Solly fleet
Post by Brigade XO   » Sun Mar 01, 2015 11:46 am

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I would suspect that the "Breakers" would be located well away from the planets and possibly outside the astroid fields. This would help with any bits and pieces of ships that fall off or are just lost in the process. You really don't want debris from scrapping ships getting into regular transit lanes or into the parking orbits for any of your own shipping /warships.

It would also give you a nice open space for the boneyard to park the ships/hulls while they are wating to be processed. Just park them and monitor the orbits for drift. Again, off regular travel routes. If you are going to do things like reprocess armor and such to new mixtures, you may also want to be close to the source of those new materials for 1st pass of melting and creating the actual alloy of a given specifiction which would then be sent for fabrication.
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Re: Light bulb Captured Solly fleet
Post by n7axw   » Sun Mar 01, 2015 11:15 pm

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Theemile wrote:Mulch

We can shred them and add colored dye and sprinkle them in flower beds to stop weeds from growing.

I'm not certain about their use in playgrounds as groundcover, but we'll let parent's groups make that choice.


Maybe I could use them as fertilzer for my lawn! :lol:

Don
When any group seeks political power in God's name, both religion and politics are instantly corrupted.
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Re: Light bulb Captured Solly fleet
Post by Theemile   » Mon Mar 02, 2015 4:08 pm

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n7axw wrote:
Theemile wrote:Mulch

We can shred them and add colored dye and sprinkle them in flower beds to stop weeds from growing.

I'm not certain about their use in playgrounds as groundcover, but we'll let parent's groups make that choice.


Maybe I could use them as fertilzer for my lawn! :lol:

Don


Well - they are big, ancient, steaming piles of cr@p, Manure is made out of old cr@p, and Manure is a Fertilizer.....

So, yes, Logic dictates they should work well in that function. We'll make Millions! :lol:
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Light bulb Captured Solly fleet
Post by SharkHunter   » Thu Mar 05, 2015 4:15 pm

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New plan seeing as my "convert them to marbles and sell them to kiddos" idea didn't get picked up for "investment", and no I am not being even a little bit serious.

Convert them to marbles and drop all them marbles in n-space about a day ahead of a battle to take on an SLN fleet bases in orbit around yon star X. Orbiting base moves one day forward in time and... I'd imagine that it'd cause a rather spectacular "muzzle blast" effect if the fleet yard/FF base grasers, lasers, and PDLC's open up and start hitting a cloud of their own old busted up SD armor in the first few hundred kilometers outside the base.

Besides which the poetic justice factor would be huge. Dumping the trash back in the yard that it came from.
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Re: Light bulb Captured Solly fleet
Post by MAD-4A   » Wed Mar 25, 2015 7:20 pm

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It just occurred to me what everyone missed - yes the Manty yards are gone, yes the Grason yards are gone, but they have 2 other allies with numerous, fully functional yards in the process of, or completed, retooling for Manty style automated systems. were talking the better part of 400 fully functional SDs. yea they're not at Manty level tech but are = or better to any 2-3rd string nation including the SL. They can just offer a trade - hulls for rework. Give the Andies say 150 fully functional SDs & they give back 50 fully rebuilt SDs with manpower reduction automation. Same for Haven. What they do with the hulls is either upgrade & boost their own fleets as 2nd line reserves or resell to 3rd parties. Sure there are plenty of buyers on the other side of the SL who would love to have a few SL level SDs.
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Re: Light bulb Captured Solly fleet
Post by Sigs   » Wed Mar 25, 2015 8:54 pm

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Those SD's are obsolete, the SD's the Andermani Empire has are at equivalent or slightly lower level than the RMN and it might end up more expensive and time consuming to build up the SLN SD's to modern standards than just build new once.

Some SD's could be used as training platform for navy manpower from Tolbott and Silesia and maybe they could be used as mobile Command posts for System Missile Defences like Admiral Foraker wanted to do. Using those SD's with no onboard offensive weapons and greatly updated defensive weapons might allow the Alliance to get some use out of those SD's. As for the lighter Ships, in the Battles of Spindle and Manticore the Alliance captured a total of 56 BC's, 12 CA's, 53 CL's and 18 DD's which with some minor upgrades would be Equal to or superior to the main SLN Combat component which would allow the Alliance to deploy those ships after some minor upgrades in rear area security like in Silesia and in the Republic thereby freeing modern ships to fight the war.
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