Positroll wrote:IIRC we have roughly 100 Scientists in the bag?
Considering the aftermath of the Yawata strike and the fact that the GA will have to support operations in a huge area fighting the SLN, I think they should strip the Scientists for parts to build additional auxiliaries in Rembrandt and StMiguel
- mostly as transports along the lines of Backfish's Pirates Bane
- but also in other versions (repair ship and / or general suport ship (like the one the SS Star Knight got its mines from in "An Act of War"; CVE-LAC for newly liberated systems like Meyers; arsenal ship as in ToF); Troyan II Q-ship to surprise Solly raiders)
(You might want to send some of the returned Grendelsbane shipbuilders there to get back in the business fast and to Train the Talbotters while the yards in the SKM get rebuilt ...)
Use their engines, compensators, sensors, environmental plants etc for the basic hull. Yes, they require more work as merchant ships - but they'd get a navy crw anyway. And yes, they'd need more crew than SEM modells, but you get them for free, freeing up lots of production capacity which the Manties at least don't have much atm.
Add some of the grasers/lasers. WRT missiles, it might make sense to use some of them, too; they are good enough against all kind of pirates and the auxiliaries won't use many of them during normal operations, so the missiles captured from the sollies would last a while. Later, the missile systems can be replaced with newer, Beowulf made missile systems.
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