Jonathan_S wrote:The best way to suppress piracy is DD or LAC patrols near the hyper limit. If they can't lie doggo and wait for victims to appear, or a naval response will show up and chase them off before they can secure their loot, they'll need to find some other place to hunt. And that doesn't take q-ships or AMC tricking the pirates into attacking -- it involves chasing them off their hunting grounds.
Because picking off the odd pirate doesn't change the economics for the successful ones enough to end piracy -- there's always some new folks who think the odds'll never crap out on them. And as long as piracy is cash positive they'll be able to get the ships and weapons to go with those willing crews. To drive down piracy you need to prevent it from happening in lucrative areas, which means denying them hunting grounds. (Of course if you can identify their funders, or the systems and yards that support them go after those too -- but none of that can really be done better by a AMC than by a real warship. And the real warship is useful if you ever need to do something other that pirate hunting.
Well actually the best way of picking of pirates is to stop giving them ANY easily taken ships. Warships can only be in so many places because they are purely money-sinks, they consume money without generating any. So long as even one shipping company runs 100% unarmed freighters, piracy will continue to exist. See how even in modern times, Somalia (and other countries) can literally use rowboats to board and capture ships because they rarely carry small arms, let alone have crewmen patrol as part of their daily duty.
Silesia is also far from the only place pirates operated; it just happened to be if not the worst then one of them. There were also not inconsiderable piracy around Yeltsin and Masada. Haven probably subsidized Masadan pirates heavily and joined in themselves, but that piracy problem predated Haven-Manticore involvement, and only disappeared when Grayson Naval units started heavily patrolling after allying with Manticore. Grayson has an upper limit on how many units of both naval and civilian it can field in total, arming her freighters means they can more easily stand-down naval units without sacrificing that anti-piracy protection.
Solarian League space almost certainly also had pirates. They openly tolerated known bribery and OFS governors stealing everything not nailed down, so low-grade 'piracy' was certainly tolerated within reason. I could easily see one corrupt Interstellar or another, using piracy to try and flip ownerships of various systems, we even got a small glimpse of that during UH.
But Solly pirates probably had a Gentlemen's Agreement with merchies. There would be no raping & pillaging but the merchies would also surrender immediately on challenge, the ship would be seized (and sold to a different interstellar), crew held hostage and treated well as captives for a (low) ransom. Frontier Fleet casually ignored open slaveships right in front of them, let alone the actions they'd do for the Gendarmes, so I can also see FF to a certain degree ignoring piracy, so long as the 'rules' were followed... break the rules and get rough with the merchies who'd scream after the ransom and FF would take the gloves off.
Freighters are large enough, even if you don't use the SD weaponry and eliminate the podlayer rails entirely, they can very easily use just 5% of their maximum cargo capacity, by fielding an 1850-ish Destroyer worth of weaponry. A Havoc-class for example, had a broadside of 5 missiles and 3 Lasers with 3 PDLCs and 3 CM, swap to Grasers and possibly invert the mixture (5 Graser, 3 Missile) and you're better armed than most pirates with enough anti-missile to avoid anything short of intentional complete destruction.
No pirate is going to intentionally destroy merchant ships (armed or not), and anybody at war with you simply doesn't need to bother wasting time with capturing when destruction is already the primary goal.
There's also a LARGE difference between an Armed Merchant Craft, and a full up Q-ship in this universe. A Q-Ship is generally built from the keel-up, or heavily modified to be primarily for combat, and it won't be carrying any 'trade goods'. There's arguments both for and against Sirius having some/lots of cargo capacity, Peep Military Intelligence had to have expected Pavel Young to have 'possibly' been convinced to send an inspection party aboard so she probably had at least SOME cover cargo. While she was armed close to heavy cruiser quality, she did NOT even remotely have the weaponry of the SD her tonnage was closer to.
An Armed Merchant Craft, would be Bachfish's two freighters, or even the Atlas-class liners from HAE. They were somewhere between 75-90% civilian (freighter or passengers) and the remainder auxiliary warship. They could fight if they absolutely had to, but their primary purpose was trading under Bachfish, or tourism in the case of Hauptman's liners. Bachfish self-admits that pirates generally disappeared when he was in the area, sometimes just from hearing his ships were there and armed, and those that chose to stick around anyway occasionally found themselves victims to his guns.
Honor's Trojans fall somewhere between the 2 extremes. They were armed more like Sirius and other Q-Ships, but they were still primarily a civilian design that focused on cargo space and not being able to soak up battle damage. The Trojans were somewhere around upper-DN to low-SD tonnage, but DNs half her size carried more than twice the broadside, and Trojans had absolutely huge on-board storage for spare parts and other consumables, and still had plenty of space they could take aboard cargo and move it from one system to another.
Basically the reverse idea from Path of Furies, where DeVries stole the ridiculously fast but low cargo alpha-synth, then used it to start a cover of being a smuggler; Trojans or rather an improved & modernized variant could pick up contracts here and there to move bulk cargos around that don't need speed. This frees up 'true' freighters to stay in patrolled space, or high-traffic routes that no pirate would ever dare try for simply due to numbers.