cthia wrote:Jonathan_S wrote:No - not coupled together. That'd make the geometry all wrong.
Now if Astro Control will allow it you could do a simultaneous transit. It's riskier than a solo transit, and takes some more preparation, but it's not that risky.
Mind you they'd probably still charge you per ship so it wouldn't help.
Also it doesn't help with transit times. [snip]
Geometry all wrong? Like an ugly monstrosity trying to prevent wedge fratricide? It would only be for a short time. Linked up just prior to transiting.
But. If it COULD be accomplished, Manticore would have to allow it if it could be effected in the same time-frame as one transit. And it should be cheaper, saving the cost of a transit. It should also help the MBS move more traffic as well.
The sails have to be withing a pretty limited percent of the end of the ship, and you have to use sails to transit a wormhole. So you definitely can't couple them together side by side because then their sails would hit each other - so it'd have to be nose to tail.
We've no reason to believe that a 4 sail linked ship could work; you'd have that pair in the middle. But using just the formost and aftmost sail have them in the wrong spot - they're now too close to the ends for this double-length ship. (And I'm not sure how perfectly parallel the alpha rings need to be; you might not be able to get sufficient alignment accuracy coupling them together.
So, like I said, the geometry would be all wrong.
And why would Manticore have to allow it?
And why would they let 2 ships transit for the price of one?
It's no faster than a regular simultaneous transit; and they don't allow merchants to do those. And because the lockdown is proportional to the square of the total transiting mass a 2-ship transit (however accomplished) locks down the junction longer than having the ships go through one at a time (even allowing for the 60 second separation unless the ships are tiny)