ThinksMarkedly wrote:penny wrote:I don't think you are considering the bigger picture of the entire financial model. Someone cannot be allowed to have firsthand knowledge of stock quotes and commodities too far ahead of time in order to corner entire markets.
Indeed, someone with a faster ship could go from a location where some production is going well or poorly to a location where investments happen, and be able to short or go long on financial products, reaping a lot of money in the process. In fact, this may be a way that the MAlign had been making money in the past couple of decades.
But I don't think they had enough streak DBs and couriers of their own to watch for all potential market opportunities and in time. It basically means having one per large production system staying there at all times until the opportunity arose.
That's different from trying to disrupt communications for a single, specific entity that the belligerent is fighting.penny wrote:Invisible ships can eliminate DBs in some areas on the strategic map. An invisible pirate! Heavens! No!
I meant it would have to use the tactics of a pirate, not to be a pirate. The only way it can catch a DB that stays only 20 minutes in system is to lie doggo near the arrival point.
If the DB is not time-sensitive, it will come into orbit, refuel and maybe allow the crew to disembark. That would mean a 12-hour turnaround time minimum. With those times, it would be possible to launch a g-torp from far away and let it slowly come into range, then fire at the DB. Or just fire a Hasta III at low speeds; there's no need for g-torp in this case.penny wrote:So, I was thinking more like run and gun them down in hyper. In hyper in the same band their speed is equal. But the route of each DB is probably known. So, a streak drive can simply kick it up into the iota band and overtake the target then drop back down into the previous band and allow the target to approach from behind while preparing to blast it with the unobtrusive energy weapon that [i] shouldn't[/b] be there.
That's possible, but given we haven't heard much of hyperspace battles, it seems they are difficult to produce. Hyperspace battles happen at specific points in hyperspace, like entry and exit points of grav waves. So I would conclude that the issue is hyperspace travel is too unpredictable to do so anywhere else, the target may have veered off course and thus be sufficiently far away to be impossible to spot and engage in time (in cruise, they're making 0.5 or 0.6c).
Why battles don't happen in hyperspace near the hyperlimits I don't know. I haven't heard any reason why they shouldn't be possible, and yet we haven't heard about them at all.
I don't think it has been possible before, maybe. Perhaps it was impossible to generate a significant accel advantage. As I said before, the MA's unprecedented technology enables unprecedented tactics. A streak drive can overtake an adversary in the iota band and "head 'em off at the pass".